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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 71
09-28-2011, 10:13 AM
Quote:
Originally Posted by Star*Dagger
- Healing. No starship would have the ability to heal more than 5% of its hull, and only that in a long and very lucky engagement (I truly think the figure is much less, but I can agree with 5% as the upper maximum a legendary crew could effect)
I generally agree with your post, just wanted to point out that in canon, the "hull" of a ship is mostly just the structural integrity field. Once the SIF goes, the ship pops on the next hit, or just pops from pressure.

In TOS and the TMP era, there wasn't much reference to the SIF, and the audience was generally left to assume that a gaping hole in a starship meant it was about to go boom. But by TNG and later there is a lot of dialogue referencing the SIF, and it is frequently shown in action. As long as the SIF holds, characters in the TNG era don't seem especially worried about walking into areas that have open holes to space.

Listening to the dialogue, it's pretty normal for the SIF to sustain major damage and then be restored. I can think of several times when one of the bridge officers is ticking off "Structural integrity at 75%... 72%..." and then a few seconds after the threat ends, the hull returns to 100%.

Cryptic should just call it 'structural integrity' rather than 'hull' and they'd get rid of this argument. It does take a long time to patch the gaping holes, but the SIF can be stabilized almost instantly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 72
09-28-2011, 10:23 AM
Ahh.. beloved Star*Dagger.. I think that post would have been better in the original thread, not this one really.. Since this one is more of a questioning and suggestion of solutions to the Mine spam problem, over the entire combat system of STO..

So, I would then have to ask, what short term suggestions would you be able to provide that would help in the spam and mine catagory and not the long term destruction and rebuilding of the Star Trek Online space combat system in order to make it more of a merging of Rift + SFC?

I'm sure you are trying to be helpful with your usual, and often repeated, suggestion concerning Star Trek Online's space combat areas.

Honestly, the best suggestion I saw posted so far, was one that I thought might work as well, and it was making Mines Like Torpedoes (Higher damage, single Mine) and the Mine Patterns work like High Yield and Spread. (Mines ment for larger targets, or Mines ment for More targets via the Patterns)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 73
09-28-2011, 10:25 AM
Quote:
Originally Posted by inktomi19d View Post
I generally agree with your post, just wanted to point out that in canon, the "hull" of a ship is mostly just the structural integrity field. Once the SIF goes, the ship pops on the next hit, or just pops from pressure.

In TOS and the TMP era, there wasn't much reference to the SIF, and the audience was generally left to assume that a gaping hole in a starship meant it was about to go boom. But by TNG and later there is a lot of dialogue referencing the SIF, and it is frequently shown in action. As long as the SIF holds, characters in the TNG era don't seem especially worried about walking into areas that have open holes to space.

Listening to the dialogue, it's pretty normal for the SIF to sustain major damage and then be restored. I can think of several times when one of the bridge officers is ticking off "Structural integrity at 75%... 72%..." and then a few seconds after the threat ends, the hull returns to 100%.

Cryptic should just call it 'structural integrity' rather than 'hull' and they'd get rid of this argument. It does take a long time to patch the gaping holes, but the SIF can be stabilized almost instantly.
I like this Idea.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 74
09-28-2011, 11:16 AM
Quote:
Originally Posted by Kilawpilath View Post
Ahh.. beloved Star*Dagger.. I think that post would have been better in the original thread, not this one really.. Since this one is more of a questioning and suggestion of solutions to the Mine spam problem, over the entire combat system of STO..

So, I would then have to ask, what short term suggestions would you be able to provide that would help in the spam and mine catagory and not the long term destruction and rebuilding of the Star Trek Online space combat system ...
Actually I posted here because it seems that a dev is actively monitoring it.
One of my points (and the entire set of ideas it is a part of) solves the problem, if the rate of fire of mines is 1 every 5 minutes and that mine is much more dangerous than the screen spam we have now, they would be more useful and more interesting.

Enjoy,
S*D
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