Go Back   Star Trek Online > Feedback > PvP Gameplay

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
09-28-2011, 10:13 AM
Originally Posted by Star*Dagger
- Healing. No starship would have the ability to heal more than 5% of its hull, and only that in a long and very lucky engagement (I truly think the figure is much less, but I can agree with 5% as the upper maximum a legendary crew could effect)
I generally agree with your post, just wanted to point out that in canon, the "hull" of a ship is mostly just the structural integrity field. Once the SIF goes, the ship pops on the next hit, or just pops from pressure.

In TOS and the TMP era, there wasn't much reference to the SIF, and the audience was generally left to assume that a gaping hole in a starship meant it was about to go boom. But by TNG and later there is a lot of dialogue referencing the SIF, and it is frequently shown in action. As long as the SIF holds, characters in the TNG era don't seem especially worried about walking into areas that have open holes to space.

Listening to the dialogue, it's pretty normal for the SIF to sustain major damage and then be restored. I can think of several times when one of the bridge officers is ticking off "Structural integrity at 75%... 72%..." and then a few seconds after the threat ends, the hull returns to 100%.

Cryptic should just call it 'structural integrity' rather than 'hull' and they'd get rid of this argument. It does take a long time to patch the gaping holes, but the SIF can be stabilized almost instantly.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 09:01 AM.