Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 The Captain's Table
10-02-2011, 10:02 AM
On the plus side, it's now easier to get to since you now conveniently emerge almost next to the station.

I think it might be a nice touch if the tech in the vendor area was more of a cultural mix than it currently is. This station is supposed to be a nuetral "All Factions" zone, but the primary tech around the vendors seems to be all "federation" style...

Still not much going on here, but it looks nice.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-02-2011, 11:04 AM
They need to re-work where you access it from or the functions that's supposed to take place there. Having a space station like this parked right next to locations that offer the EXACT SAME amenities (if not more) is a job befitting the Redundant Operations of Redundancies Bureau, Redundant Chapter.

I propose that if they're not going to put anything in there that functionally distinguishes it from ESD or Qonos, then they make it accessible from anywhere via a transwarp-like ability (since it's supposed to exist in it's own pocket dimension anyway).

Of course, that solves the issue on how to get there and from where, but then there may be a problem with how the server tells you where to go when you leave the area (the game would have to remember where you were before you zoned into the pocket dimension instead of spitting you out in a fixed location), which I'm not sure is something the game engine currently has instructions for.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-02-2011, 01:59 PM
The game engine does have that ability. I've jumped out of missions to go run event missions, and where I didn't go back to the mission, I ended up in sectro space next to the system where I'd been. Returning you from whence you came is an abilitly the game engine has.

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