Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 LTC is ok; LT needs major help
10-02-2011, 12:19 PM
Once you unlock the Devidian series, the game improves quite a bit. I have to say though, that I think a substantial number of players will have left well before then (even if the T1 powerleveling curve we're enjoying on Tribble goes into production).

LTC starts to be good because you can actually get decent gear just from replay missions, which is really nice; I always liked about STO that you could get everything you need just by playing the game.

LT is really, really bad because there is nothing in that range that you can do to get more than a couple Mk II items. This rank is sorely hurting for its own gear-rich mini featured episode series; basically an LT level Devidian arc that you can access right from LT1 to get green Mk II ship and crew weapons and shields, at least. This is the biggest gap between the crucial first levels and LTC at this point; as it is now, LT is defined by getting gear that is obsolete the minute you pick it up, whereas at LTC you can get Mk IV equipment right from the start. That approach should extend through all the levels, not just from 11 on up.

Also, the Miranda really, really needs some help. It is far too slow and weak, and when you're hobbled with Mk I gear at LT9, it's downright painful. Even full impulse feels like swimming through cheese in this ship. Seriously, this little rowboat is single-handedly going to cull your F2P playerbase by 50% before they even see their first T2 ship. It's that bad.

And you have to do something about the experience of staring at a black screen for 20 minutes. This is intolerable as a defining element of the game for new players. You really have three choices here: (1) double or triple baseline warp speed across the board, for everyone; (2) make some amazingly beautiful spacescapes for sector space; or (3) keep ALL the missions in Vulcan sector and DV through LTC. Actually you have a fourth option as well, which is just shrinking the entire map to 1/2 it's current size in all dimensions. None of these other than (1) seem like something that you could actually do in a reasonable time. But something has to be done.

Even at LTC, warp travel is still unreasonably tedious and boring. But at least once you hit LTC most of your missions within the tier tend to be within the same sector block. It's ironic that you force people to do more running around at LT than at higher ranks just to progress through the pre-set storylines.

Seriously, staring at a black screen for 1/2 to 2/3 of your time in-game is going to cause F2P players to just sign off before they ever get to anything good. Keep in mind, there is right now basically no way to get around this until you get to the STFs or grind to Ambassador (which I haven't even figured out yet, since it looks like now diplomacy is tied into the DOFF system). The game has so much great content, but a LOT of new players are going to leave before they ever see it, because they get sick of sitting there staring into the void.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-02-2011, 01:08 PM
Definitely agree with this but how is this for a notion.. combine the tutorial into a short FE series run?

FE1 start off at starfleet academy where people can learn about basic movement and then for a finale send them off in a shuttle to Delta Volanis on a sort of courier run which of course ends in a bit of a battle with pirates.

FE2 would again be set in delta volanis against our orion pirates. The character is sent off in a Peregrine fighter to provide fighter support for a small fleet sent out to pacify the pirates. The admiral of the fleet is kidnapped off the bridge as the orions ambush the fleet using klingon technology showing their allegiance to the empire. The orions send an ultimatum to the fleet ordering it to stand down or the admiral will be killed. The character is ordered to take advantage of the small size of their craft to infiltrate the nearby asteroid field to attempt to locate the base as a starship would be too easily detected. Queue character engaging orions in the base.

FE3 gets you sent off as part of a crew to the Vega system on a survey mission when obviously the borg 'invade'. This would give the character getting their ship and field promotion and existing storylines can be expanded.

Just a basic top of my head idea but pretty sure ts what the OP sort of means. FE3 could even have an FE2.5 where the SS Azura is carrying a cargo which contains evidence of a possible future event to occur in the Vega system hence why its important to rescue it. Informaton could also be given of the conflict happening further out in Gamma orionis wit the Borg as a forerunner to the endgame STF's.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-02-2011, 02:46 PM
Quote:
Originally Posted by Heezdedjim
Also, the Miranda really, really needs some help. It is far too slow and weak, and when you're hobbled with Mk I gear at LT9, it's downright painful. Even full impulse feels like swimming through cheese in this ship. Seriously, this little rowboat is single-handedly going to cull your F2P playerbase by 50% before they even see their first T2 ship. It's that bad.
And now that the truth about the "switch to dilithium" is slowly coming out, I realize of course that the Miranda being SO crappy is just the way to force everyone to pay for the C-Store starter ships. Though I have to say again, if as a brand new player I tried a "free" game that was this much of a lousy chore to suffer through without IMMEDIATELY forking over cash for basic gear, I would be looking for another game pretty soon.

Even for testing purposes, I don't see how they expect most existing players to put up with it until C-Store is turned on and everyone can get access to their inventory of unlocked ships. And then they'll have Tribble being tested exclusively by regular C-Store customers; which basically validates the approach they have chosen.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-02-2011, 02:50 PM
This is definatly true, Lt Levels suck as they always have. Which is why at Lt 5 they should introduce the DOFF system so it breaks up how boring the game is at early levels.

I think they should go further then that, where you start the game in a runabout and for 1-3 or so levels you stay in it, then you get a miranda. So at least SOMETHING interesting happens.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
10-02-2011, 02:53 PM
The Miranda isn't so bad. Honestly I found the accelerated leveling on Tribble made flying my beloved Centaur bearable again.

I do agree that some shiny new Lt. gear would be necessary, though. As it stands there isn't enough shiny new stuff to really engross someone.

Might I recommend adding a few more options from the P'Jem mission? A blue Mk II shield and phaser would be great, so you can replay it to get multiple phaser arrays after you get the shield.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
10-02-2011, 02:57 PM
Quote:
Originally Posted by Jexsam View Post
The Miranda isn't so bad. Honestly I found the accelerated leveling on Tribble made flying my beloved Centaur bearable again.
It is that bad. I actually think they hit it with a stealth nerfbat, because they realized nobody would buy the C-Store starter ships if it was even bearable.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
10-02-2011, 03:03 PM
Quote:
Originally Posted by Heezdedjim
It is that bad. I actually think they hit it with a stealth nerfbat, because they realized nobody would buy the C-Store starter ships if it was even bearable.
Well now you just sound paranoid.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
10-02-2011, 03:09 PM
What is it with all the Miranda hate? The ship is not that bad, the problem is, that now there is a huge lack of decent equipment in the game. It is hard to get MK II stuff without Dilithium, crafting only gives MK I, ...

And with all due respect for your C-Store hate, the other starter ships are not so much better compared to the Miranda. The exception might be the NX with its better turn rate so players get the feeling of an escort earlier, but that's it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
10-02-2011, 03:46 PM
I thought it was just me that found LT ridiculously hard on Tribble. Unseen Threat (part of Stop the Signal) was literally impossible to solo. It is unlikely you're going to hook people with this type of play, Cryptic. Don't let Perfect World turn this game into an impossible grind fest (which it is between Dilithium and impossible to win noobie missions).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
10-02-2011, 03:48 PM
Quote:
Originally Posted by Lennan View Post
I thought it was just me that found LT ridiculously hard on Tribble. Unseen Threat (part of Stop the Signal) was literally impossible to solo. It is unlikely you're going to hook people with this type of play, Cryptic. Don't let Perfect World turn this game into an impossible grind fest (which it is between Dilithium and impossible to win noobie missions).
That part is bugged horribly, it's not that difficult intentionally.
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