it looks like the reward will be given in F2P goes live on holodeck... they mentioned about 3 weeks... When... you Transfer your Character/Toon from Tribble to Holodeck.. this suggests you transfer your toon/character when they allow you too from tribble to holodeck.. and the gift for helping test the game will be for that character or toon.
Thank you for the privilage to be able to test the new F2P system. This is an honor and the only reward that is nessary for me. But I will gladly take whatever reward you guys give out. I just wish I had more time to play and test the game out. I have been exclusivly playing on tribble since it relaunched with the F2P content.
Now for a sugestion that I think will make life easier for all players in general. It has to do with the UI. When we adjust the UI instead of using the green interface to move and adjust everything could we just have the normal windows instead. Everytime I have to readjust my UI I have to keep going in and out to get everything just rite. It really is quite a pain because the green panels do not accuratly depict the accual interface correctly. They are either too big or too small and alot of times just slight adjustments cause the panels to overlap quite often especially on the space UI. Just a little sugestion.
Let us have the reward for every character please. Adding another item to sell on the exchange when the game is awash in credits now and when the exchange is no money sink isn't a good idea. It's also not nearly as good of a reward if you can only claim it once for one character. So please...unlock it for the entire account, make it untradeable.
Also, if it is a unique boff for example, please give us a boff slot to use it. Some of my characters have a full complement of purple boffs.
I would prefer that the rewards have 0 economic value in game and claimable on every character like the Tribbles we have gotten on every test weekend since day 1.
I would prefer this also. Otherwise we effectively receive less for having purchased extra character slots and frequently playing STO. With over a dozen characters each one is played relatively infrequently and thus the rewards value is seldom seen.
Additionally, there is the whole exploitable aspect which seems to be being raised with dilithium rewards and would likewise apply to things like claimable and tradable DOffs. Claim - trade - rinse and repeat. While things like dilithium should be handled with a token that can only be claimed once a player reaches a higher level, preferably it is simply handled with unique items on most other rewards.