Lt. Commander
Join Date: Dec 2007
Posts: 120
during the final ground mission you are suppose to capture Captain Mok, well I'm standing here watching my crew keep on shooting him at 0 life and he is firing back at them, you can't tag him but still shoot at him... just like the rest of the crew.

Ticket number 17,449
http://i478.photobucket.com/albums/r...0-03_00001.jpg
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-03-2011, 06:16 AM
update on Captain Mok, YOU have to leave combat to even try and tag him now, oh joy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-03-2011, 08:54 AM
It's highly counter-intuitive. I wouldn't have known to even try it if I hadn't done the broken version of the mission in the original beta. It would, clearly, be better if he automatically switched from hostile to friendly when a certain hit point threshold is reached, like the smooth-forehead B/vat in "Past Imperfect."
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-03-2011, 12:22 PM
And they want to release F2P in this state? Good way to get people to leave and not come back.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
10-03-2011, 01:17 PM
Quote:
Originally Posted by Zarkonis
And they want to release F2P in this state? Good way to get people to leave and not come back.
they still got like 2 months to get rid of all these bugs. so long as they roll it out before the end of december they hit their "end of the year" promise for F2P.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
10-04-2011, 03:12 AM
Captain Martok is bugged as is the scanning of ships earlier in the mission. I was able to transport Martok while my crew was firing at him.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
10-04-2011, 04:30 AM
Quote:
Originally Posted by CrustyMac View Post
Captain Martok is bugged as is the scanning of ships earlier in the mission. I was able to transport Martok while my crew was firing at him.
you mean Mok right, I don't remember seeing Martok there. I would remember a one eyed Klingon.
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