Go Back   Star Trek Online > Test Servers > Tribble - General Discussion and Feedback
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
10-04-2011, 10:16 AM
Quote:
Originally Posted by Rehpic
We have tuned the difficulty of some of the problem encounters, including the one in Stop the Signal. This change will likely be in a patch later this week. Let us know how it works after the change, and if you find any of the other episodes excessively difficult.
Have you taken a look at my thread reporting how to break the SS Azura mission by going to sector space from Starfleet Academy rather than Earth Space Dock? That could be a blocker for newbies too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
10-04-2011, 10:18 AM
Quote:
Originally Posted by Rehpic
We have tuned the difficulty of some of the problem encounters, including the one in Stop the Signal. This change will likely be in a patch later this week. Let us know how it works after the change, and if you find any of the other episodes excessively difficult.
I would say that a 'skip' function is still necessary, even with fixes. Some of us just don't like certain missions. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
10-04-2011, 10:23 AM
Quote:
Originally Posted by Rehpic
We have tuned the difficulty of some of the problem encounters, including the one in Stop the Signal. This change will likely be in a patch later this week. Let us know how it works after the change, and if you find any of the other episodes excessively difficult.
phantasms seem to the the main one that could with a slight toning down, although that was more from season 4 change rather than f2p. even so new players may struggle so a slight tweak for them might be in order if not done so already.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
10-04-2011, 10:29 AM
Ground Zero was tough for me but I was still in a Connie at that point...

Is there a way to maybe have Gold Players unlock missions based on their rank and Silver players have to play on rails? I don't know of anyone I've talked to that actually ENJOYs these forced missions...it might not be so bad if it were just the Klingon Arc but having rails all the way to VA is, honestly, kind of offensive to my intelligence. It's like you're telling me I'm too stupid to find these missions on my own...

Also, please reduced Xp from lt cmdr 1 -Capt 10 by about 20 percent...basically mission Xp through the Romulan area and in Pi Canis/Regulus
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
10-04-2011, 11:01 AM
Quote:
Originally Posted by Rehpic
We have tuned the difficulty of some of the problem encounters, including the one in Stop the Signal. This change will likely be in a patch later this week. Let us know how it works after the change, and if you find any of the other episodes excessively difficult.
It doesn't really change the nature of the problem, though. There have always been mission bugs where you couldn't complete a mission. Gozer sometimes calls ths "data drift" (what he means by that doesn't always apply".
Every chain is only as strong as its weakest link.
We know that bugs happen. Including new bugs being introduced. And we also know it can take very long for these bugs to be fixed. You shouldn't risk that happening.

If you don't want to give up the sequential mission progress entirely - try to set up multiple, parallel chains. The current missions don't always allow that, but the 3 Featured episodes you integrated already - you could do them in parallel.

And of course, anyone that has played the game before doesn't need to do all the missions, even if it would "make sense" story-telling wise.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
10-04-2011, 11:12 AM
Quote:
Originally Posted by MustrumRidcully View Post
If you don't want to give up the sequential mission progress entirely - try to set up multiple, parallel chains. The current missions don't always allow that, but the 3 Featured episodes you integrated already - you could do them in parallel.
I'm still not seeing why we can't have both: (1) sequential, directed play through Episode and Overview, which is what players see first; and (2) free, unscripted play of all missions unlocked at your current level through Available. I know it's work to probably change some of the design that went into making what we have; but not giving ANY option to step off the path is bad, and it doesn't seem like it can be that hard to keep the "agenda" feature, but just roll back the lock-in.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
10-04-2011, 11:30 AM
Quote:
Originally Posted by Rehpic
We have tuned the difficulty of some of the problem encounters, including the one in Stop the Signal. This change will likely be in a patch later this week. Let us know how it works after the change, and if you find any of the other episodes excessively difficult.
You should probably add the last mission of the Devidian Series to it. Destroying the Comet takes a toll on you and your crew. I did this in a T2 Escort and died 5 times before I was done.
In addition you should add some of the Phantasm /Eidolons which will one shot you on ground.
All these will be huge problem for new starters and will raise nothing but frustration.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
10-04-2011, 11:43 AM
I'm not a frequent forum poster, but I really can't help myself from reacting to the chained missions on Tribble.

I agree completely that, as things stand, it's a pretty bad idea. I'm not inclined to get involved in discussions about who's to blame for bugs, but they will come up. People will get frustrated. And the game will stop being fun.

I recognize that the chaining of missions may just be a Tribble thing, to get people to playtest all the story missions. Or it may just be something that's an experiment and won't make it out of testing. But, if anyone is giving it serious consideration, I'd urge them to reconsider.

I enjoyed being able to play different characters through different mission sequences, as suited them.

I've seen a number of ideas around here and think a number could work. Different fronts could be separated, even if the story missions are chained within them.

Another alternative just occurred to me (haven't yet seen it posted, and if so, sorry to repeat it). Maybe all you have to do is accept a mission to unlock the next in the sequence. You can try it, but if you have to drop it either because of a bug, or you don't like it, or for whatever reason, you can still progress. I still prefer a more freeform set-up, but I wouldn't object too much to such a structure.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
10-04-2011, 11:46 AM
Well story chaining is not a good idea period. Stop the Signal showed that. You have a ton of missions, one breaks or has a bug and you stop every player at that level or below from continuing the story arch and leveling.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
10-04-2011, 11:54 AM
i agree, on that the chains is a bad idea.

i would rather see that once you reach a certain level you unlock all missions under a tab.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 10:53 AM.