Lt. Commander
Join Date: Dec 2007
Posts: 120
So I've been predominantly working on Military Doff assignments and have decided to post some oddities or rough spots of this specific field of the doff system.

First, it really does seem military assignments are rarer than any other assignment. During a 4 hour period, I'll usually come across 2 if I'm lucky. Sometimes it's different and I'll come across a nice chunk, but anything more than 3 or 4 during a 4 hour period is lucky!

It would also seem that some of the sectors seem military mission-less. I've rarely found anything outside of Eta Eridani and Pi Canis. Sometimes I'll come across a random one in another sector, but again, it's very rare.

Military assignments onboard your ship are intensely harder to fulfill than other assignments. For example, I currently have one at this moment called "Security Training Exercise" that lasts 45 minutes for 8 points. Not too terrible! However it requires the following: Security Officer, Assault Squad Officer, Armory Officer, Security Officer, Security Officer, Security Officer. This seems a bit much, and way too specific for 8 points. I can't say for certain on other assignments, but looking over what I currently have available, no other assignment requires that many specific officers.

I do know that the military option is suppose to be 'big rewards for big risk" and that part is fine. It is always a bit nerve racking when the assignments are due up, hoping no one is sent to the sick bay, but it really does seem that military is also "Assignments with very specific requirements with a very large amount of doffs needed.". Most assignments, minus the ones where you send supplies, usually cost 5 doffs to send.

I'm not sure of the fix for this, but maybe there doesn't need to be one if this is how they want to have military, but if that is the case, a few more assignments available in the world would be nice!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-05-2011, 08:14 AM
Actually Military Assignments are quite prevalent I find.

It's usually easy to find a Resupply or Reinforce mission in the various sectors blocks. I suggest however to steer clear of Reinforce Missions, they can land up to 3 doffs in sick bay even on a success and they'll be out of commission for 3 days. They also take 5 doffs i think and you can't sent colonists,

Resupply missions are short, 3 hours and they give decent military exp in return, 46 a pop. They only take 2 officers, heck i think you can sent colonists to do these too!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-05-2011, 08:19 AM
Briefings (picked up several of these in ESD yesterday) are particularly good for military. No risk of sickbay, one doff out, I've gotten close to 900 on critical successes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-05-2011, 08:24 AM
Quote:
Originally Posted by Beary666 View Post
Actually Military Assignments are quite prevalent I find.

It's usually easy to find a Resupply or Reinforce mission in the various sectors blocks. I suggest however to steer clear of Reinforce Missions, they can land up to 3 doffs in sick bay even on a success and they'll be out of commission for 3 days. They also take 5 doffs i think and you can't sent colonists,

Resupply missions are short, 3 hours and they give decent military exp in return, 46 a pop. They only take 2 officers, heck i think you can sent colonists to do these too!
Yeah, resupplies are usually what I steer for, but it seems my find rate on these missions must be lower than yours, as it's usually like a jack pot for me if I find one.

Also what are these 'briefing' missions? Dont think I've come across those.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
10-05-2011, 08:30 AM
Ha! Just checked in Earth Space Dock and found the briefings! Did not know that, what a nice find!
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