Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
10-05-2011, 02:29 AM
I've done this mission as an Engineer and a Tactical Officer and both times I had my hull handed to me as a Lt flying a Light Cruiser fitted out with standard kit.

In both cases I revisited the mission at LC2 with the next tier of ship (Standard Load out). As a cruiser Captain I thinned out the Frigate Groups (they regenerate on what looks like a timed basis up to 5(?) Frigates) and also hit the Dreadnought hard and often enough to attract it's agro.

I then switched to survival mode while the Klingons pounded the Dreadnought and I did my best to keep most of the ships alive while delaying destruction myself.

As an escort it was about limiting the frigates to 1 or 2 while removing the shields from the Dreadnought. I coped a lot of damage as I still got every ship aggroing me.

In most every successful solo mission I died at least once and had to warp back to the damaged Dreadnought and a group of 5 frigates. The Dreadnought was, in the successful runs down to under 25% and the last Klingon, invariably fell as I approached the area.

I hit the dreadnought as hard as I could took it down and then made a bee line for the back side of the nearest asteroid to break LOS from the remaining support ships.

I found that they give up once you heal a bit then you can go back to clean things up if you are so inclined.

The point for me is that these are the same tactics I employed the first time around (as in, at launch) so i didn't feel that this was overly hard. Irritating yes, but there is more then enough other content in the immediate area to get you to LC1 or 2 to do the mission solo if you want to do it that way.

Just my 2 cents.

J.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
10-05-2011, 05:15 AM
Did it at Lt9, science captain. BOFFS had HY1 and Emergency power to weapons, and hazard emitters. Failed horribly on first attempt where I tried to kill the frigates. Second attempt I unloaded everything on the Big Bad, using HY, EptW and sensor scan as soon as they came off cooldown. Also tried to stay as much as possible on one of the biggies shield arcs. In the end it was me, a K'tinga and a raptor left alive.

Mission is a bit on the hard side for solo though, especially for that low level where many new players might not be fully up to things. It should be toned down a little.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
10-05-2011, 05:25 AM
As i mentioned in the other thread, I'll state again here.

Play the mission up until dreadnought at whatever level you get the quest first go round.
Drop out, collect a group of other players who are also stuck, try to get the maximum size group, say 5 or so.
Make sure everyone has reached the same point of the mission "unforseen enemies" or somesuch.

Everyone drops in. 3-4 people take down dreadnought, other 1-2 focus on killing frigates to keep their friends clear of hostiles.

This should win the mission quite easily at anywhere from Lt7 onwards.
At this level, classes don't seem to matter, so don't worry if you have 5xSci or whatever.

I was using torp spread, energytoweapons, and the beam from the science officer (I forget what it's called right this second). Had the basic phaser banks, and a mk2 photon launcher, plus the largest capacity shield I could find.
Ended up just dandy.
Groups = win.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
10-05-2011, 05:27 AM
Or... as I suggested in a seperate thread, that apparently got deleted (at least I can't find it anymore), show a disclaimer that says recommended for teams of 2-3 players.
A mission format I would very much welcome throughout the game.
Hard but not impossible to solo (just be aware it's not your average solo mission) but ideal for small teams.
Champions uses this format successfully for example.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
10-05-2011, 05:32 AM
Stop the Signal got you down? Here's how to win it.
One semi easy way, one hard way, and one incredibly easy way
Method 1 This is the default and easiest to do solo. We'll call it No Mooks Out Today. The basic jist of Method 1, is to ignore the mobs and just stay on the Dreadnought at all times.
Just balance your shields, crank your weapon power, have full ranks in your boff's bo1, and spike the sucker every chance you get. Crank EPTS (that is Emergency Power to Shields) when the focus fire pours in the first time, then the npcs invariably take the aggro back off of you (since the aggro mechanics in this game are virtually non existent X enemy will always target Y where Y is whoever is doing the most dps to it rather than helping it's team mate)

If the focus fire gets to be too much lay off the hate on the dreadnought, crank your shield power (this is generally after EPTS has worn off... assuming you didn't have it maxed out on ranks like I Didn't.), eat an aux battery and pop hazard. (assuming you have hazard. If you don't just eat your sci team if your shields are that dangerously low)

Switch weapon power back on, when the hate fades off or when your shields are mostly recovered and finish the job. In my case, pump torp every time it's off of CD as even a torp hitting shields is still more dps than a single DBB hitting the target.

I had some unlucky warpcore from a couple npcs hit me so I had to go defensive during method 2 (as the klink npcs actually focus fired a couple of frigates) once, and then after that I laid the hate on heavy and thick.

Conversely you could also, while your shield power is cranked crank a weapon battery every chance you get and spike with bo1, so even in turtle mode you don't necessarily have to lose your punch if you think you are that close to beating the npc. I had my engines set to 25 power the whole time, and was able to stay on one or two facings really easily with only adjusting my throttle maybe once. And those klink npcs -will- help you pound the thing down.

It's far from the unbeatable monster that the 'casuals; are trying to paint it as.

I did it with two very different methods, the first (Warp Core Torpedo) was the more advanced and far more difficult method, due to the sheer number of variables involved and the horrid movement capabilities of the Frigate.

Both times however I had a very unfavorable setup and didn't even have a single console equipped on my ship.

As far as "elite skill" goes, there's really not much you can do in a Miranda in my opinion to eek -that- much more mileage out of it. It's a garbage ship and it really is that poor of a vehicle. Especially with a DBB and Torp as your only effective weapons. (yeah that's right for once the default weapon loadout on a ship is superior to what I fielded)

I'm 90 percent sure I could have done it easier on method 2 even had I a beam array upfront so I could broadside the dreadnought (as 2x beam arrays is more dps vs shields than a dbb and photon torp) and heck for gravy I -know- it would have been easier with consoles and non Standard Issue Shields.

Method 2, is quite abit more tricky especially in the horribly under powered Frigate. It's much easier to do in a shuttle, but piloting a shuttle requires very intensive power level management, the actual piloting part in this mission is easy enough and if you do it right you'll get plenty of second shots with the warp core torpedoes.. I mean frigate spawns. If you are doing it in a shuttle you'll find it much more rewarding and it teaches you more about power management. the Frigate can get somewhat frustrating since it's a dog in terms of agility.

The aim here is to spike the frigates with BO1 and a torp and as much hate as you can throw as close to the dreadnought as you can. You want the frigates warpcores to detonate if possible point blank on the hull of the dreadnought or on the shields without frying your friendly and oh so competent pilot npcs (they are anything but during this method I have Warp Core Killed half the NPCs on two different attempts and the dread and future spawns finished off what was left). However when it pays off it's utterly hilarious.

You will be hitting the dreadnought very little as you are trying to get the hate of individual frigates (or just try to torp spread them to death if they get in a group around the dread that might work too but I have not tested this yet). You'll have them chase you in the way that npcs lazily amble about, get close and then blam you spring the trap and nuke the frigate next to the dread.
It can take alot of practice of managing your weapon power vs shield power (I also recommend making sure your engine power is set to 50 in full on shield power mode), and positioning is difficult due to the variables.

If you've got fraps or use Demorecord though the video you can have for posterity would be just awesome.
Method 3 is the easiest of all, seek help. There's going to be plenty of people that have not beaten this one yet solo. However with 2 players, the mission gets incredibly easy especially with Method 1 employed. if no one wants to, and you are still unwilling to give it another go keep at it. I promise you'll find someone helpful enough to do it with.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
10-05-2011, 09:08 AM
My method of beating the mission:

1. Wait for the devs to fix the bug. It's in the works, so it shouldn't take too long.
2. Beat the mission normally.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
10-05-2011, 10:24 AM
Quote:
Originally Posted by Mirai View Post
My method of beating the mission:

1. Wait for the devs to fix the bug. It's in the works, so it shouldn't take too long.
2. Beat the mission normally.
I am forced to agree with my esteemed colleage...
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