Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Path to F2P Dev Blog #7
10-06-2011, 05:52 PM
Today on the Path to F2P, Stephen D'Angelo tells all about the new Dilithium currency in Star Trek Online, currently available for testing on Tribble.

Link to the Article
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-06-2011, 06:01 PM
I'm a little nervous that there weren't any specifics given about crafting changes and what will become of our left-over currencies when F2P hits.

Usually withholding info till later is a precursor to anger-inducing news.

I'm especially nervous about crafting changes mentioned.
Heretofore I've actually acquired most of my stuff via crafting since the speed at which I can acquire, well anything, is only limited by how fast I can grind or purchase anomalies.

I'm worried this will be gated in some way like the dilithium.
I don't like the idea that the speed at which I can kit-out is limited by anything but the time I have to put into the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-06-2011, 06:03 PM
yes for me, at least, that was extremely useless. It doesn't appear that he knows how to talk TO people just at them( just me though).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-06-2011, 06:05 PM
One thing in common between the various ways to get Dilithium Ore is that they are limited to once-a-day activities or to activities only open during certain hours of the day. This is not accidental. At least for now, we're restricting how much Dilithium Ore players can collect in a single day, and we're splitting it across a variety of activities.
Did you fire the one who thought that this is a good idea? if not you prolly should.

Existing players are probably used to getting a "free ship token" at each rank up. With the new changes, the discount plus the Refined Dilithium award will often not be enough to get a ship. It will be close to enough at the lower ranks, but there will be a larger gap at the higher ranks. We expect that players will need to spend a portion of their time as they level up doing daily missions and other means to acquire Dilithium. If they do so, they should generally have more than enough to acquire a ship at rank-up. If, however, they have not been participating in the daily content, they may find that there is a gap they need to fill.
It's being said that nothing will be taken away from the Subscribers or Lifers who are playing now. But you take away the free Ship at each Rank. So that was another lie that is called transparent Communikation?

Next week, I'll reveal what will happen to existing characters when the F2P build makes its way to Holodeck.
Yeah, really nice to not kill our Weekend with more bad news.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
10-06-2011, 06:09 PM
when is the kdf going to be unleashed?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
10-06-2011, 06:09 PM
Looking at the following, please tell me why we should continue to humor you guys.

We will be bringing the Tribble server down for maintenance to apply a new update.

Features:•Dilithium Update:◦Dilithium ore is now implemented! You gain dilithium ore by completing daily tasks such as star cluster exploration, PVP, certain Duty Officer assignments, special events, or daily story missions.■Dilithium ore cannot be spent in it’s raw state and must be refined in order to create usable, spendable, refined dilithium.
■Check your inventory and go to your resources tab in order to convert dilithium ore into refined dilithium, which is used to purchase gear and ships.■You may process up to 8,000 ore into refined dilithium each day.

■You now gain a small stipend of refined dilithium at each new rank, along with a placard for a new ship at a deep discount in price.
■ At the ranks of Commander and above you will need to earn some additional dilithium to be able to afford the next ship, so be sure to play some daily missions for those rewards. ■See the developer's log for information about the new changes to the economy.

•Klingon Progression◦Klingon Progression is now unlocked when a federation player reaches level 3.■This will be level 25 with this actually goes live to Holodeck.

◦Klingon players will start at level 17 and progress through updated episode threading.

•Special Task Force◦The Cure is now available as a ground and space STF.

•Automatic Sector Travel◦The first few federation missions now have a “warp to” button in the mission journal.
◦This button allows players to warp directly to the starting location for that mission.
◦Players must be on that mission to use the button
◦Players that choose to use the warp button will be charged Energy Credits based on the mission starting location.
◦This feature will be added slowly to every episode in the game.

•A test version of the C-Store is now active.◦All players that exist on the shard at the time this build goes live will receive 1,200 test C-points by the end of the day.
◦All microtransaction pricing has been changed. Some items that are on the Holodeck C-Store are not available yet in this Tribble version of the C-Store.

•New Events:◦Starfleet Academy Cadet Training■Hail Professor Meyer or speak to him in person at Starfleet Academy while this event is in progress to participate.■Help Academy Cadets gather Particle Fragments and participate in holographic combat exercises.
■Save up Particle Fragments and return them to your cadet or Prof. Meyer for Dilithium Rewards.
■Particle Fragments will not last for long after the event has ended, turn them in before they disappear.

◦Tour the Universe■Come test your ship and crew with a race across Sector Space for energy credits.■Players will be tasked with traveling to every sector block and returning to your mission giver before the end of the event.■Starfleet Players: Talk to Jay Yim in Earth Space Dock. Captain Yim can be found on the balcony in Club 47.
■KDF Players: Speak with Targak in Qonos. Targak can be found at the Blood Wine fountain in Qonos.

◦Multiphasic Event■All anom
alies throughout the universe will give a bonus on how many are dropped during this event.

General:•There is now a 24 hour XP limiter on the foundry. When you hit the limit you will get a message and no longer earn XP for the rest of that 24 hour period.
•The number of Bridge Officer slots for rank 4 and 5 have been increased for silver players so they have enough to fill their ship stations
•The PVP Daily reward has been updated to dilithium ore instead of marks of honor.
•The level-appropriate badge container reward for UGC and DSEs is now a Dilithium Ore Container.
•Fixed a bug that was causing the close/next button in the tip window to display an incorrect keybind.
•Updated ground enhancement for [Borg] raid gear; they now do bonus kinetic damage against the Borg.
•The queue private game mini status window now functions for PvP matches
•The model for Starbase 39 now represents it’s system in the sector block.
•Free Respec Tokens are now only available at level up for gold players
•Former emblem and badge store text has been updated to reflect the currency change to refined dilithium.

Missions:•Stop the Signal:◦Resolved an issue with a clickable in the Klingon base
◦The Undine ship at the end is now far more beatable.

•Tutorial Updates◦Population on the group areas of the tutorial have had their populations reduced.
◦Set up first tutorial map to only allow one player at a time

•Since exploration missions reward dilithium they have been updated to be daily missions.
•Promotion missions given from Admiral Quinn are now available as a remote contact
•The mission “War Games” can now be completed.
•Naomi Wildman now appears in the mission journal.
•Several fixes and updates have been made to the “Infected” STF based on player feedback.

Duty Officer:•Increased non-Commendation XP/non-Dilithium numeric rewards for assignments, but decreased ramp-up for rarity and critical successes.◦In net, this should mean better numerical rewards for common successes, but less for other categories.

•Fixed assignments that were not giving correct amounts of Commendation xp.
•Adding duty officer contacts NPCs to Starfleet Academy.
•Reducing level at which duty officer system can be accessed to level 8
•Reduced the time to complete for most assignments.
•Added more variety to colonists to reduce incidence of twins and triplets.
•Fixed colonial Medical Supply and Provision resupply assignments.
•Reduced time injured duty officers are in Sick Bay.
•Fixed reassignment assignment issue.
•Fixed mis-gendered female human scientists.
•Fixed typo on Doctor specialization active roster tooltip text.
•Hiding assignments you aren't high enough level to do yet.
•Straightened out requirements for "Scan for Trace Organic Signatures" assignment.
•Fixed inability to start "Level 4 Diagnostic of Secondary Weapon Coils" assignment.
•Reversed ordering of levels on Diagnostic assignment (flavor change).
•Added new common assignments to use Colonists.
•Changed commendation tiers to operate on store tokens redeemed at duty officer contact at the Academy/Q'onoS.
•Duty Officer packs are now available on the Tribble C-Store.

Known Issues:•Klingon players will appear as Lieutenant 17 until they reach level 19, at which point they will become a Lieutenant Commander.
•We’ve updated how the player earns their ship at level up, but unfortunately there is no fixup for those already affected.
•We’ve adjusted the starting level of the Duty Officer system to level 8, however it’s not working properly. Do not turn in the mission until you reach level 12 or you will not get your free compliment of duty officers. You can still purchase duty officer packs on the c-store and play the game.
•Players will not be able to train Bridge Officers in new powers at this time.
Before I forget! C-Store prices (mostly) went up, not down, and now ships are per character, *not* account-wide.

EDIT: Apparently, the C-Store into is one very unfortunate typo. One I hope gets fixed on Tuesday, if not sooner.

Yes, I really do think Cryptic thinks we're stupid bottomless wallets with no jobs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
10-06-2011, 06:13 PM
Yeah not too crazy about how this is coming across, but will reserve final judgement till I've played it. Most all of my stuff is crafted, I really hope they don't nerf that system.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
10-06-2011, 06:15 PM
On Tribble the Repair the Satilletes used to give 1440 Refined, now it gives 480 Ore, and when I try to refine ore I get a game crash so is it safe to assume there is a 1 ore to 3 refined ratio for default?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
10-06-2011, 06:16 PM
Originally Posted by Zanshi View Post
Before I forget! C-Store prices (mostly) went up, not down, and now ships are per character, *not* account-wide.

Yes, I really do think Cryptic thinks we're stupid bottomless wallets with no jobs.
Where are you getting ships being character only? The ones I bought were account wide still.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
10-06-2011, 06:17 PM
Originally Posted by Matthew.Felix
On Tribble the Repair the Satilletes used to give 1440 Refined, now it gives 480 Ore, and when I try to refine ore I get a game crash so is it safe to assume there is a 1 ore to 3 refined ratio for default?
As i did this Mission earlier this week i got 480 refined Dilithium. The Char was LT. CMDR. 3. Do you get more on higher Ranks? If not i don't think it will be 1 Ore to 3 refined.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 11:39 AM.