Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
10-14-2011, 01:02 PM
Quote:
Originally Posted by Iceroid View Post
there is a big difference between being a member of the opvp chat channel, and abiding by the ruleset that was created for one tournament that happens to use the opvp name.
was refferring to the breaking of rules during a ranked match

btw, generally accusing opvp members:

same members who say sci spam is OP are abusing it themselves , unfortunately
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
10-14-2011, 01:05 PM
Hello Mazi buddy. Im sorry to say this but this has been tried for alot of times.

The rules you layed out for participation of this tournament are unfortunately failsauce

Some of these rules are just to vague, like usual. Lets take 'No excessive CBP' for instance.
Who decides whether excessive = excessive? There is too much difference of oppinion about these matters, and will eventually result in a tournament fail.

What about 1 Sci captain only? That rule might be agreed upon by most players, but not all. You really want to make a tournament fair? You can't. At the moment Sci much more devastating then anything else so that would mean just ban the whole Sci profession.

The closest you will get in a tournament is a full Escort tournament with everyone on the same profession (tactical).


Its good that you try it Mazi, but ...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
10-14-2011, 01:08 PM
Perhaps actually participating in PVP at the top tier against the best fleets in the game and scoring some kills before you go deciding on hosting your own event.

Here is were i pick apart why these rules are epic fail.

Limiting all science those powers, without allowing scramble 1-2, just makes all healing powers go into the science slots. It justs make it way to easy to put up a wall of healing and defense against any attack, you will have extend shields is pretty much invulnerability and mass tac team getting thrown around like no tomorrow. You take away a teams choice to run which science powers they want or how many shockwaves they want then you servery limit the game to a boring heal fest of tac team and extend shields cheese.

I have played in events where scramble was removed and subs & sensor scans are way to easy to clear, tactical teams fly everywhere its almost impossible to get a kill due to the excessive healing from the extra sci powers available and the lesser need for science teams which increases the frequency of tactical team which is pretty much a mobile invulnerability power.

Mines on ships have no place in any serious pvp match. They are the weapon of noobs used by cheese players designed to make targeting harder, which got fixed as cryptic added an ignore mines/pets targeting option. So if fact they do nothing at the moment, with the exception of chronton mines which slow people engines even then the counter is just to run FAW on a heal cruiser and thus nullify them completely.

The alternative of no FAW and no Mines is far better as it removes the spam and the cheese of FAW.

Scramble is not broken, it has a counter its called teamwork, with the exception of SS3 which is unbalanced and a must take if allowed, SS1-2 are balanced in that the user sacrifices something in order to take that ability. Sure scramble is annoying, you have to call for a science team to get it off you, thats the whole fraking point of the ability, to disrupt a teams healing and or offence. Banning it because it requires actually effort/skill/teamwork to counter makes you just a noob as someone who plays with torpedo spread.

The current OPVP rules imho are a close to balanced as i've played in so far. Its just a shame most teams out there seem to think its ok to run whatever they want when queuing up against us. Running crap like torpedo spread and the like , totally disrespecting the game and our team. We see no reason to play in such matches, and this is whats killing PVP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
10-14-2011, 01:22 PM
Quote:
Originally Posted by Vipermist
Perhaps actually participating in PVP at the top tier against the best fleets in the game and scoring some kills before you go deciding on hosting your own event.

Here is were i pick apart why these rules are epic fail.

Limiting all science those powers, without allowing scramble 1-2, just makes all healing powers go into the science slots. It justs make it way to easy to put up a wall of healing and defense against any attack, you will have extend shields is pretty much invulnerability and mass tac team getting thrown around like no tomorrow. You take away a teams choice to run which science powers they want or how many shockwaves they want then you servery limit the game to a boring heal fest of tac team and extend shields cheese.

I have played in events where scramble was removed and subs & sensor scans are way to easy to clear, tactical teams fly everywhere its almost impossible to get a kill due to the excessive healing from the extra sci powers available and the lesser need for science teams which increases the frequency of tactical team which is pretty much a mobile invulnerability power.

Mines on ships have no place in any serious pvp match. They are the weapon of noobs used by cheese players designed to make targeting harder, which got fixed as cryptic added an ignore mines/pets targeting option. So if fact they do nothing at the moment, with the exception of chronton mines which slow people engines even then the counter is just to run FAW on a heal cruiser and thus nullify them completely.

The alternative of no FAW and no Mines is far better as it removes the spam and the cheese of FAW.

Scramble is not broken, it has a counter its called teamwork, with the exception of SS3 which is unbalanced and a must take if allowed, SS1-2 are balanced in that the user sacrifices something in order to take that ability. Sure scramble is annoying, you have to call for a science team to get it off you, thats the whole fraking point of the ability, to disrupt a teams healing and or offence. Banning it because it requires actually effort/skill/teamwork to counter makes you just a noob as someone who plays with torpedo spread.

The current OPVP rules imho are a close to balanced as i've played in so far. Its just a shame most teams out there seem to think its ok to run whatever they want when queuing up against us. Running crap like torpedo spread and the like , totally disrespecting the game and our team. We see no reason to play in such matches, and this is whats killing PVP.

i mostly agree with u, but the opvp rules are just not balanced, as long as SS remains, NOTHING else will make it balanced (the disruption of healing is a good point, but the whole team being scrambled means ur pretty much forced to use it to make the other team suffer the same debuff to give urself some room)

and true coordination will break any healspamfest (as long as there's a single cruiser, 2 good cruisers can counter ever 3 sci chars)

and mt

it's not a sin to try :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
10-14-2011, 01:44 PM
Quote:
Originally Posted by Mazimer
i mostly agree with u, but the opvp rules are just not balanced, as long as SS remains, NOTHING else will make it balanced (the disruption of healing is a good point, but the whole team being scrambled means ur pretty much forced to use it to make the other team suffer the same debuff to give urself some room)

and true coordination will break any healspamfest (as long as there's a single cruiser, 2 good cruisers can counter ever 3 sci chars)

and mt

it's not a sin to try :p
If your whole team is constantly scrambled all the time during a OPVP rules match, then you are doing something wrong, either you didn't bring enough science teams or you didn't bring enough attacking pressure so the other team taking that many ss1-ss2's ran out of heals.

QEW has fought against the best teams in the game that all tried the mass scamble against us, and it doesn't work. It leaves them way to vulnerable and we counter it by throwing the science team to the person that needs it most. Its still possible to heal teammates while under scramble so the issue of your whole team being scrambled isn't a big deal. Clearing the scramble from the target under attack or your escort which is attacking should be the priority, everyone else is not necessary

If our team can beat any heavy SS1-SS2 team using OPVP rules then so can anyone.

If you actually saw an RE vs QEW , or QEW vs TSI match using OPVP rules, you would see even with two escorts and multiple science, matches go for around an hour and each kill is earned, not through spamming cheese or scramble fests, but actually team coordination.

All taking away scramble does or limiting the game to 1 science, is slow the game down and make it too easy to heal and extends the length of matches and makes the game boring.

I'm done discussing this any further,
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
10-14-2011, 09:32 PM
Quote:
Originally Posted by Vipermist
If your whole team is constantly scrambled all the time during a OPVP rules match, then you are doing something wrong, either you didn't bring enough science teams or you didn't bring enough attacking pressure so the other team taking that many ss1-ss2's ran out of heals.

QEW has fought against the best teams in the game that all tried the mass scamble against us, and it doesn't work. It leaves them way to vulnerable and we counter it by throwing the science team to the person that needs it most. Its still possible to heal teammates while under scramble so the issue of your whole team being scrambled isn't a big deal. Clearing the scramble from the target under attack or your escort which is attacking should be the priority, everyone else is not necessary

If our team can beat any heavy SS1-SS2 team using OPVP rules then so can anyone.

If you actually saw an RE vs QEW , or QEW vs TSI match using OPVP rules, you would see even with two escorts and multiple science, matches go for around an hour and each kill is earned, not through spamming cheese or scramble fests, but actually team coordination.

All taking away scramble does or limiting the game to 1 science, is slow the game down and make it too easy to heal and extends the length of matches and makes the game boring.

I'm done discussing this any further,

If the game is balanced, or a specific ability (Scramble Sensors in this case, on whatever rank you like it, with full consoles, like u have full consoles for your Weapons on your Escort i.e.) remains a matter of personal opinion here. We have no basis on how we actually Compare an ability like Scramble Sensors and compare to to all other abilities and variables which can occur in a certain match.

But people can still feel there is something not in place here. Can you deny that Science is the most OP profession in this game atm? Including all captain skills, bridge officer skills and ships, Yes you can deny that.

Others will not deny that. Mazi is a capable escorter, he has alot to learn still maybe, but he doesnt always play with the worst of all. So telling him just to pick a better team to try and handle SS better doesnt mean it isnt still OP.

I know what RE is capable of, they are great players. And I'm sure your brave battles will rage on for hours after another.

I'm done discussing this any further,

^-^
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
10-15-2011, 06:43 AM
Quote:
Originally Posted by Vipermist
Scramble is not broken
Yes it is......all levels of Scramble Sensors have a chance of making your Evasive Maneuvers misfire. That IMHO makes it definately broken.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
10-15-2011, 07:11 AM
The only fair fight is the one I win...DEAL WITH IT.
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