Quote:
Originally Posted by Duke-of-Rock
Spawn of Medusa
"A new enemy, an unlikely ally, and a quadrant in peril."
* Spawn of Medusa
* Duke-of-Rock
* Any Level
* Federation
* Mission time: Approx. 1 hour
* Starting Location: Seedea System - Pi Canis Sector Block
* Easy Trek Trivia Puzzles in unlikely locations. (For newer players)
* Space and Ground Battles
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Federation Mission - Spawn of Medusa
Author: Duke-of-Rock
Allegiance: Federation
ST-HCQTJBEGJ
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Summary: You did an amazing job of writing and map design. Your dialog drew me into the mission and held my attention throughout. The maps you designed were quite simply excellent. They blended with the story dialog to make you want to know and see more.
I noted a few map issues below in the catacombs and imperial chamber. I suspect the issues with away team members getting stuck here and there is a map pathing issue within the Foundry for those particular base maps you used and not something you can control. Fortunately none of the away team was really needed beyond a certain point for fighting.
Below are a few things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you please.
Mission Description: Very well written and the notes are helpful. Perhaps change the notes to the [OOC] to distinguish them from the regular mission description.
Grant Mission Dialog: Straight forward dialog with clear directions on where to go to begin.
Mission Task: Very clear and concise tasking.
Mission Entry Prompt: Good dialog, perhaps change the button to something in response to the announcement of the arrival at the Seedea system.
MAPS:
Seedea System: The map was excellent and the dialog drove the story quite well. I noted the following items to consider changing:
-Admiral Fedrikson dialog: "to this situation" should be "in this situation".
-You were not kidding when you said it would be easy even if you haven’t played the other mission. Well done, I laughed out loud.
-Third question; "and helped you crew" should read "and helped your crew".
Medusik System: Great map design and the dialog perfect. I noted no spelling or grammatical errors.
I.K.S. Bleeding Sun: The map design for this was excellent and the dialog was very well written and drove the story. I really liked the simple questions to initiate the halon system. I noted the following items to consider changing:
-Klingon Engineer dialog: "help stabilize to warp core" should read "help stabilize the warp core".
-"disabled by the console" should read "disabled at the console"
-Halon System Code dialog prior to the second question; "Then next correct" should be "The next correct".
-Post stabilization of the warp core, assist the doctor dialog; perhaps change the button from “Continue” to “Acknowledged” or something along those lines.
-Not an issue just a suggestion: If it makes sense, since we are in engineering you might be able to replace the injured engineer outside with her standing near the outer console or something and saying “thanks” or something like that.
Warning of approaching ships dialog; suggest changing the "Continue" button to "Acknowledged" or something along those lines.
Medusik System Battle: This map was very well designed and the battle was fantastic. I noted the following items to consider changing:
-Post battle beam down dialog; "That is the last" should be "That was the last".
-Consider changing "We are however, picking up a lone Klingon female appearing to be injured in the forest away from the colony" to read "We are however, picking up a lone Klingon female in the forest away from the colony. She appears to be injured."
-"learn of" should read "learn about"
Medusik Prime: This is a great map with the setup of the colony and the battles along with the dialog. I noted the following items to consider changing:
-Ruin entry question dialog; "There is the question" should read "There is a question".
-Second Question dialog; "What class ship" should read "What class of ship".
Ancient Medusik Catacombs: The overall story dialog and map design was very good. I noted no spelling or grammatical errors on this map. You may have already received this from other players but the mini map and regular map do not show any features other than my crew, bad guys, information NPC’s and task circles. There is also a bug of some kind that appears to take two of my away team and place them in the rock covering the device in the third chamber. I don’t think this is anything that you can control. It must be a bug in this particular maps pathing.
Medusik Imperial Chamber: The map here is a very impressive one despite the issues with pathing. You obviously spent a great deal of time designing this particular map. The steam to obscure the two Klingon officers while they appear outside of the cages was well done. I noted the following items to consider changing:
-One of my Bridge Officers materialized inside one of the generators next to the spawn point. Again I think this is a map pathing issue.
-Post Tactical Vessel console dialog; Consider changing "The only information we need now is to know how many Klingon vessels were captured." to read "The only information we need to know now, is how many Klingon vessels were captured."
-Captain T'Kowr dialog; "that survived was incapable" should read "that survived were incapable".
-Medusa Frow dialog; "had the weapon technology" should read "had the weapons technology".
-Suggested response button to her last taunt; “We shall see.”
-Suggested response button to the pattern enhancer suggestion; “Excellent idea.”
Medusik System Escape: Great battle and dialog setup. I noted no spelling or grammatical errors on this map.
Seedea System#2: This was an excellent conclusion to this mission. Your dialog was very well written. I noted the following item to consider changing:
-Captain T'Kowr dialog: Consider changing "I trust in their ability to express my concerns about the Medusik." to read "I trust my concerns about the Medusik will be appropriately expressed.”
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Thanks again for authoring and for giving me the chance to review your work. I will evaluate the remaining three missions over the next couple of nights and hopefully wrap up the series by Friday night. I am looking forward to playing the rest of the series to see where this goes. You’ve got me hooked.

Brian