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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
10-23-2011, 11:25 AM
Quote:
Originally Posted by Walking-Whispers
No I don't think the Red Alerts should be restricted at all. From a story perpective when Starfleet hears that there's a crapton of borg cubes invading alpha quadrent they are NOT gonna be choosy on who can come help stop the borg menace (A similar invasion is what allowed all of our respective captains to acquire our first ships remember?).

From a metagame perpective teamwork issues are prevalent through any MMO or raid action and as one of those low level players in those red alerts I know that i'm focusing on the probes not because im "farming" but because that's the only thing it appears that I can damage without help in those events and hopefully still be useful while the RA/VA big boys deal with the cubes and the command ship.
see but you should just be focusing on victory and not on the probes, I have lost many instance because lower level players probed farmed or thought they couldnt do it, only be working together and following the team leaders orders this is best way to obtain victory have confidence in yourself if you think you will loose you will loose
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
10-23-2011, 08:24 PM
Quote:
I feel red alerts should be restricted to the level of RA and above. I feel this way for several reasons, first of all new players tend to probe farm which insures defeat for players going in for the accolade

No, RA's and above already have an entire sector to fight the borg if they want, Red Alerts allow for players who wouldn't normally band together (even for distress signals) to do so, and learn how to work with teams. Will there be players who don't want to play along, and instead wish to go off and do their own thing? Of course this isn't something that's exclusive to lowbies.


Quote:
Second lower level players simply dont have the experience to fight the borg thus insuring defeat for the more experienced players thus preventing victory in the red alert and preventing players from getting there accolades.
Well they're getting that experience when they do the Red Alerts aren't they? And again this isn't something that's exclusive to low level players, I've seen PLENTY of RA's and above who have no idea that they should probably stay a safe distance from the Command ship. Experience isn't something you get until AFTER you need it. Everyone needs it on the first playthrough but not everyone has it. After that though they will.


Quote:
Third, lower lever ships simply dont have the fire power, armor or ability to take on the borg.
My Tier 2 Escort on my alt respectfully disagrees.

Quote:
Fourth, The borg missions are restricted to a higher level for a reason but the red alerts are open to all players I fail to see the logic in this equation, if you are going to restrict the Borg missions to the higher level players and borg space to the higher level players shouldn't you restrict the Red Alerts as well.
Why limit it in the first place? Where is the reason they were restricted? The first enemy you fight in the game is borg. Besides you want LESS content at lower levels? I like Red Alerts on my tactical alt because they provide a nice change of pace.

Quote:
As a Vice Admiral in the game I have lost many red alert instances due to lower level players probe farming, simply not having the capability to fight the borg and not having the experience, to fight the Borg. So please restrict Red Alerts to the rank of Rear Admiral and above.
Myself being a Vice Admiral in the game the only times I've lost Red Alerts are when there aren't enough players in the first place, regardless of level if you don't have a good number of friendlies your going to lose.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
10-24-2011, 12:15 AM
please, no more tiered content.

I like playing with lower level players, meeting new people and overall just having a good time. If you want to be all hardcore about the RA's...get yourself your own damn pre-made together and go all hardcore together.

No need to make it MORE difficult for players to have reasons to play together, seriously.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
10-24-2011, 02:46 AM
Quote:
Originally Posted by Kyias View Post
please, no more tiered content.

I like playing with lower level players, meeting new people and overall just having a good time. If you want to be all hardcore about the RA's...get yourself your own damn pre-made together and go all hardcore together.

No need to make it MORE difficult for players to have reasons to play together, seriously.
I agree with you regarding not restricting content to certain tiers but I have to say, I'd love the chance to run a preformed group through these. I need Orellius victory on two of my VAs and every group I end up with has had more than enough firepower to defeat the command ship but then two will start farming probes and it all goes to hell pretty quickly. They could at least focus on the regen probes so that those of us who need the accolade in there can get it.
And there wasn't a single low level player to be seen so it wasn't their fault, just lots of selfish RA/VA players.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
10-24-2011, 07:14 AM
not too be too off topic:

What does probe farming gain a VA?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
10-24-2011, 07:45 AM
Quote:
Originally Posted by Kyias View Post
not too be too off topic:

What does probe farming gain a VA?
There are accolades for destroying 200 ships in each sector, with another accoalde for gaining all the accolades in all the sectors (2 in each IIRC, Defeat 200 ships and a victory in each sector). There are also accolades for defeating all 10 command ships and an overall accolade for destroying 2000 Borg ships, regardless of location although they have to be destroyed in a Borg DSE and not one of the gamma orionis DSEs which are different (unfortunately).
For some reason you'll tend to find people grinding the accolades by destroying the probes rather than accumulating them through multiple runs through in each sector, not such an issue in Sirius but a nightmare in Orellius as the lack of firepower from all the cruisers makes them borderline at best but when one runs off to fight probes everyone else loses out.
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