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Lt. Commander
Join Date: Dec 2007
Posts: 120
Referring to the new quad cannon now out on Tribble...
It isn't...It's a purple Mk X and Purple Mk XIs are more powerful.
Been there, seen that. That's what I get for believing what was said...again...
So...when it hits Holodeck, if you want to buy it just for the cannon...
Don't waste your money, stick with what ya got.
The ship looks cool, but the cannon just isn't all that.
Just saying....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-24-2011, 07:14 AM
The version that comes with the BoP refit at commander rank says it scales in power as you level up. My character on Tribble is not yet capped, can you confirm that at max rank/level it is still less powerful than a MkXI purple cannon?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-24-2011, 07:20 AM
Quote:
Originally Posted by DeWitt_LSF
The version that comes with the BoP refit at commander rank says it scales in power as you level up. My character on Tribble is not yet capped, can you confirm that at max rank/level it is still less powerful than a MkXI purple cannon?
It definitly is. It just scales to mkX and I happen to have an MK XI weapon with the same bonus (DMG X 3) has the same more damage and DPS, just without the engine drain.

Plain and simply: The quads suck.
At least on my Hegh'ta they do not even look very good, I hoped it would use some of the "dead" cannon hardpoints at the ship... but it doesnt. And dont let me get startet on the sound...

Its in testing now, but if THAT stays the result my money wont go into quads, at least not on KDF side.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-24-2011, 07:23 AM
Edit: Beaten without needing a link
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
10-24-2011, 07:23 AM
And (last I checked) was a unique bind only item making it impossible to equip more than one on a vessel at a time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
10-24-2011, 07:24 AM
they dont seem to scale up to mark XI or XII, but that could just be they have not set it up right, or perhaps they just dont want them too. hard to say at this point. at lower tiers they are effective but become less so at max rank. perhaps they will add some XI or XII versions later that can be bought or crafted.

but its still easier to buy the ship than to go grind out a weapon, so its probably right that you dont get to just buy the best/highest dps weapon in the game with money.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
10-24-2011, 07:28 AM
The lower damage values may be due to the fac tthat it it's a scaling weapon as well.

We're Vice Admiral 1 now. Starting with VA, we could have access to Mark XII weapons. But scaling items scale to your actual level, which is 51, while I presume the Mark XII weapon is something like level 60. It is an issue that cropped up before with other scaling items. The devs once mentioned it wasn't even actually planned we could get Mark XII weapons at our level, but it somehow creeped still in with the Level Cap increase (and with a few select missions where you fight higher level enemies so that there is an actual chance they can drop).

It's one of the reasons why I think they could make odd-mark items more attractive if they became available 5 levels earlier. Eg. if your Captain 6, you could already start using Mark IX items. That would mean you would ideally want to upgrade every 5 levels, and odd mark items could remain relevant at all tiers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
10-24-2011, 07:30 AM
Quote:
Originally Posted by Captain_Revo
they dont seem to scale up to mark XI or XII, but that could just be they have not set it up right, or perhaps they just dont want them too. hard to say at this point. at lower tiers they are effective but become less so at max rank. perhaps they will add some XI or XII versions later that can be bought or crafted.

but its still easier to buy the ship than to go grind out a weapon, so its probably right that you dont get to just buy the best/highest dps weapon in the game with money.
Well ALL "directly" scaling items just go up to MKX... The leveling TOS phasers (ground and space) we got when the devidian FE was released are weaker then the level tied MK XI ones we can get now, for example.

Since the Quads SEEM to be kind of fix (they have the MKX standing there, just like the stuff we get not leveling but scaled to our level when we get them) while actually leveling weapons have no number indicating wich level they are.
That gives me a slight hope that we are supposed to get MK XI not MKX versions...

(I hope anybody understands what I mean^^)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
10-24-2011, 07:49 AM
Quote:
Originally Posted by DeWitt_LSF
The version that comes with the BoP refit at commander rank says it scales in power as you level up. My character on Tribble is not yet capped, can you confirm that at max rank/level it is still less powerful than a MkXI purple cannon?
Confirmed...I got it soely for the cannons to compliment the cannon loadout I had, I was already above the level of the ship.
Below Mk X, they're cool, but at endgame, they're just meh....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
10-24-2011, 07:50 AM
Quote:
Originally Posted by Roach View Post
And (last I checked) was a unique bind only item making it impossible to equip more than one on a vessel at a time.
This is quite correct.
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