Lt. Commander
Join Date: Dec 2007
Posts: 120
# 91
10-27-2011, 07:13 PM
Just say "NO" to Dilithium in Crafting...

Quote:
Originally Posted by snipe048 View Post
Cryptic, Here's an idea about crafting that will make everyone happy, Remove the Dilithium from Crafting completely and make crafting a GOLD subscription exclusive feature, you'll make your subscribers happy, keep fleet crafters alive and most likely you'll get more New Gold subscribers out of this deal wanting to use this "exclusive" feature.
I like this idea....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 92
10-27-2011, 07:56 PM
Still no fix to the borg groung equipment. It would be nice if they remodulated like is says for both sets and really nice if the elite wepon would just shoot. if it is a art problem just take the art from another weapon for the time being. Its not rocket science.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 93
10-27-2011, 08:19 PM
Quote:
Originally Posted by lechouy View Post
i do understand that changes about dilithium in crafting takes time, but a response on thoses matters SHOULD be in a post by dev team. With not any evocation of it , we do have right to get upset.
So please, even if you not abble to restore things or changes things : you ask our advices, we did react acordingly to your querriers. now we need a reaction from you !

(excuse my english but i'm not an english speaking player )
Well here is the thing . Everything that is going on tribble is a test for Holodeck . What we are doing now is getting it ready for the main sever .. I could understand if it where holodeck , but it's not . getting on the devs at this point is a hindrance . Let them do their thing to get the game up right so it can go live .. that is all ...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 94
10-27-2011, 08:36 PM
Nice update. As ever, most updates are related with DOff system. Heretic is doing a really amazing work. Now, I'd like to ask: what is the status on updating the Dilithium economy? And the VA token? It's almost one weak since the last blog post, so what is being done for these and others issues that are receiveing a lor of criticism on the last month?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 95 Animation improvements
10-27-2011, 08:51 PM
First off I'm glad that the run animations for females have been changed to reflect the stances. Makes more sense. Now for the suggestions:

1) When running the female's head looks awkward from the side, like trying to do the funky chicken
2) If possible can we be given the option to choose the run animation?

On the UI:

1) Can different symbols be attached to different uses on the pop-up use indicators? The two gears is a nice indicator but SO general.
2) Having that above mentioned symbol floating above nothing on our bridges is a little weird...

Mission wise:
1) When are the Diplomatic missions (Investigation, First Contact) going to be reworked and/or expanded with Exploration like missions?
2) Would the addition of a "black market" be possible? Something where GPL is the more common currency and you can get unique goods that aren't anywhere else in the game would be a great addition. Perfect for a mission or two on DS9 or Drozana focused on the Black Market.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 96 A Crafting SOLUTION
10-27-2011, 09:21 PM
Ive been griping on here a lot lately, and i figure, if i am going to complain, then i need to offer up a solution, so here's my take on the crafting situation.

If there is no way we can convince the devs that dilithium has no place in crafting, then we need to go with a 'if you can't beat'em, join'em approach."

Devs, listen up! Crafting is useless if you have to work your butt off to get exactly ( or close to ) the same thing you can just buy anyway. PERIOD. So here's an idea: If you want to make high end items through crafting that are difficult to get, ,make new items that are WORTH IT. Make items that cannot be acquired ANY OTHER WAY. Make a whole new table of ultra high end items, that all have special names, or characteristics. We could have things like Phaser heavy Saturation Cannons, or Dual Tetryon Plasma Hybrid Beam Banks, or a Rapid Fire Quantum Torpedo. On the ground you could have things like Rapid Fire Sniper Rifles or overcharged Dual Pistols. WHATEVER. if i could rattle off a couple of ideas in 30 seconds, I'm sure you guys could do better with even a day. Give it consideration. Then remove the dilithium costs from all other crafting items, except this new high end category. I think that would be a win win for everyone.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 97
10-27-2011, 10:07 PM
Quote:
Originally Posted by ZeroniusRex
Added "p'nus" to profanity filters. (c’mon guys)
Just a little hint that I would like to mention. Its easy to blame us for profanity when the Shipname "P'Nas" pops up when calling up the ship randomizer on the Kling Side
So maybe you should give it a little revamp and check those names that actually Cryptic is suggesting
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 98
10-27-2011, 11:46 PM
Quote:
Originally Posted by SeijiTataki View Post
I actually can't help but feel that the current state of the boarding party is really ... sub-par as a hangar item. It was nice before because I could choose to sometimes throw out the boarding party, while also having a couple of fighters out and about to assist in my DPSing. I'm still doing less damage by way of less-fighters than a 'proper' carrier, and even the 'better' turn rate doesn't compensate out this fact.

I liked the versatility of having the Marauder Force plus the option of a fighter squadron of my choice, because it gave the illusion of being more versatile (even if the Marauder Forces usually didn't have that strong an impact by themselves).

I think maybe just increasing the cooldown slightly and putting it back as a console might be the direction to go.
Argh, yeah, I should have kept my mouth shut, too. I only raised the point because as a console, it was put into the hangar, and caused problems. Now it means my flying piggy is near useless. I won't be using the marauders, because they are worthless in end game, especially in the STFs, so I got a ship with no extra console slot (since it's a hangar item) and a useless console :\ Thanks for nerfing another KDF ship *sigh*
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 99
10-28-2011, 02:05 AM
Quote:
Originally Posted by ZeroniusRex
  • Resolved and issue with the flashlight in “What Lies Beneath” so you can sprint and roll while it is active.
Well, that's the annoying one. How about the one that actually affects something. Namely, BOffs dropping through the floor if any of them drop down into the pit to kill the spiders?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 100
10-28-2011, 02:56 AM
Quote:
Originally Posted by bradshire View Post
Well here is the thing . Everything that is going on tribble is a test for Holodeck . What we are doing now is getting it ready for the main sever .. I could understand if it where holodeck , but it's not . getting on the devs at this point is a hindrance . Let them do their thing to get the game up right so it can go live .. that is all ...


letting do their things yes . but anyhow they should react to the posts. is a dev post is long to write ? no they prefere adding "pets" .
sorry buddy but as customers we need information : and since dilithium ... they didn't show us any reaction on our querries.
in a test, you listen to,the testguys. if not, what is the point of a public test.
what we want/need is a post that say "we do understand : here is what we gonna do about it ..."
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