Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
10-28-2011, 08:57 AM
Quote:
Originally Posted by Cryptic_Gozer
Nothing should have changed on normal with the exception of the Optional Objective.

BTW.. the Optional Objective Loot bag never dropped Set Pieces... If that's what you think has changed. it only dropped random BOE stuff, Rare Salvage, and the occasional EDC (common salvage).
I think the optional objective is a slight bit to hard. After playing through a few times last night we could never keep the Kang's hull above 75%, we could keep it above 50% most of the time. One piece of feedback I would give, would be to lower the hull requirement on the Kang to 50%.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
10-28-2011, 08:58 AM
Quote:
Originally Posted by JoenATL
up until the patch yesterday 4 team members could work on the cubes, while one protected the kang. then when they got a cube they would help the hang, rinse and repeat and mission is completed.

Last night anytime I went to play it we would get one cube down then it would say optional objective failed. Then as we worked on the second cube it would say mission failed, leave map. maybe we'd get like 6 of the 8 spheres on the second before it stopped. I did this with several different groups. The Raptors also did feel a good amount stronger.
Maybe there was a ninja fix in the evening edition. I played Cure several times today and didnt have any problems, though the Autoteam bug seems to be back.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
10-28-2011, 09:06 AM
Quote:
Originally Posted by boglejam View Post
The addition of the optional secondary failure (Kang hull drops below 75% = fail)
Did the devs come up with this as the same time as I did or did Mr Gozer see my suggestion and think "thats not a bad idea"?

If its the latter im gonna get so much hate mail

Good change Gozer.

P.s. Elite is a bit hard. 4 tactical captains in a group and we couldnt keep on top of the spheres. Just saying.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
10-28-2011, 09:09 AM
Quote:
Originally Posted by Korhil

Good change Gozer.
On normal difficulty, I think most of us disagree with you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
10-28-2011, 09:11 AM
Quote:
Originally Posted by boglejam View Post
On normal difficulty, I think most of us disagree with you.
agreed. There is too much going on for another objective going on.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
10-28-2011, 09:12 AM
Quote:
Originally Posted by boglejam View Post
On normal difficulty, I think most of us disagree with you.
Sorry you misunderstand me.

I approve of an objective that prevents 5 tacs in escorts being the best group setup.

After reading the posts in this thread tweaking may well be in order but the overall addition of the objective is something I approve of.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
10-28-2011, 03:53 PM
Well, I wonder if Gozer would consider maybe tuning the Kang must stay above line to 50% on normal and leave it at 75% on Elite? At least then a PUG might have a chance on normal.
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