Lt. Commander
Join Date: Dec 2007
Posts: 120
From:
http://forums.startrekonline.com/sho...69#post3842569

Quote:
  • •Updates to Confuse, Scramble Sensors, and Antimatter Spread◦Science Team, Engineering Team, and Tactical Team will no longer be affected by the auto-retargeting effect of Confuse, Scramble Sensors and Antimatter Spread. ■If you are confused and activate Science Team, Science team will apply to your current target. ■It will not automatically apply to you, and it you have a foe or friend targeted science team will still affect that target.
  • ■If you have no target, Science Team will no longer re-target a random target.

  • ◦When affected by Confuse, Scramble Sensors, or Antimatter spread you will no longer be able to see enemy cloaked ships. ■These same rules have been applied to ground confusion and stealth.
  • ◦Modified how the duration of Scramble Sensors is calculated. Overall, the duration has been reduced, but it now gets more benefit from skill.
I guess hell did Freeze over.. At least until these go to Live.. Of course I EXPECT there will be ALOT of PVP Testing for the changes other then just THIS... Right?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-02-2011, 03:06 PM
Did they fix AMS too? Edit: I mean the whole healing issue

And are these supposed to hit Live before f2p?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-02-2011, 03:08 PM
So escorts looping 2 tac teams will be even more prevalent now?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-02-2011, 03:12 PM
Quote:
Originally Posted by mvs5191 View Post
Did they fix AMS too?

And are these supposed to hit Live before f2p?
They mention AMS in the Patch Notes regarding Scramble.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-02-2011, 03:13 PM
Quote:
Originally Posted by mvs5191 View Post
And are these supposed to hit Live before f2p?
My guess would be yes this will hit Live before F2P. If they are on Redshirt, that is typically what it means.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-02-2011, 03:18 PM
Quote:
Originally Posted by Kilawpilath View Post
They mention AMS in the Patch Notes regarding Scramble.
They fixed the target jumping, but I mean the whole "not being able to heal anyone while under AMS" bug.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
11-02-2011, 03:27 PM
Quote:
Originally Posted by mvs5191 View Post
They fixed the target jumping, but I mean the whole "not being able to heal anyone while under AMS" bug.
I Don't know. I haven't logged in and know some one who has AMS to test to see if that's been fixed. So I could not tell you if that part has been fixed or not.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
11-02-2011, 03:43 PM
Did I miss any mention of Evasive Maneuvers failing?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
11-02-2011, 03:44 PM
That's good, but hopefully these changes come at the same time as tac team is nerfed/changed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
11-02-2011, 03:47 PM
Notice they also nerfed max targets of scramble down to 10.

Get ready for mega-mine spam for the opposite of its previous pupose... now instead of strengthening your own scramble, it nerfs your enemy's scramble!

I forsee scramble getting nerfed into oblivion with this change. And I for one, won't be sad to see it go.

Not one bit.
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