Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Sci Officer in a Tac Ship?!
11-03-2011, 09:20 AM
So I started my new pet project, a Sci Officer running in an Escort. I'm not sure what to expect. Part of me wonders if I'm just going to be a watered down Tac Officer with a more useful skillset, or whether I'm going to be a superpowered sci officer who dishes out death much faster than I would should I be in a Sci Ship.

So which is it? I have a decent build prepared (it looks good on paper), but are there any common trappings I should NOT fall into as I try this? Any tips others have who may have tried this before?

Any help is appreciated, thanks!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-03-2011, 12:12 PM
Quote:
Originally Posted by Renzio View Post
So I started my new pet project, a Sci Officer running in an Escort. I'm not sure what to expect. Part of me wonders if I'm just going to be a watered down Tac Officer with a more useful skillset, or whether I'm going to be a superpowered sci officer who dishes out death much faster than I would should I be in a Sci Ship.

So which is it? I have a decent build prepared (it looks good on paper), but are there any common trappings I should NOT fall into as I try this? Any tips others have who may have tried this before?

Any help is appreciated, thanks!
It depends on you play style and what your skill tree and boff choices look like.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-03-2011, 12:18 PM
for the most part all the toons i got run their respective ship designs along the profession, but one of my toons uses an assault cruiser and she is a tac. slightly clumsy at finesse like an escort, but can be just as useful as a distraction. the two times plasma drop helps with the harghpeng and fire on my mark and all weapons firing :p. most enemies end up being destroyed in quick order. it's not an insane idea, it's as the previous poster states it, as you playing style goes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-03-2011, 01:05 PM
I can say as you level up, science in an escort can be rather deadly. When you can to the higher levels, you will have certain skills that tacticals don't have. Its not a bad idea to be in an escort as a science. I have leveled science in both science and escorts and I can tell you its better to level a science character in an escort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-03-2011, 01:07 PM
Sensor scan, SNB and the Tactical lay-out of Escort abilities make the Scicort pairing very deadly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-03-2011, 01:59 PM
Quote:
Originally Posted by Roach View Post
Sensor scan, SNB and the Tactical lay-out of Escort abilities make the Scicort pairing very deadly.
This was my line of thinking. Add in Photonic Fleet and things should get silly.

One of the biggest challenges I think I may face is my power distribution. While many of my Sci Skills will be spent on defensive abilities (Sci Team, Hazard Emitters), I know that many of the sci skills I have as a Sci Officer are based on AUX. So balancing my offense and my AUX levels will be tricky.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
11-04-2011, 12:33 AM
sci scorts are as tanky as engineering scorts and can do alot more damage
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
11-04-2011, 02:57 AM
Quote:
Originally Posted by Renzio View Post
This was my line of thinking. Add in Photonic Fleet and things should get silly.

One of the biggest challenges I think I may face is my power distribution. While many of my Sci Skills will be spent on defensive abilities (Sci Team, Hazard Emitters), I know that many of the sci skills I have as a Sci Officer are based on AUX. So balancing my offense and my AUX levels will be tricky.
seee i agreee but the solution i find is the enhanced plasma mainifold u get from to obreth its very very useful
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
11-04-2011, 04:30 AM
Quote:
Originally Posted by Renzio View Post
So I started my new pet project, a Sci Officer running in an Escort. I'm not sure what to expect. Part of me wonders if I'm just going to be a watered down Tac Officer with a more useful skillset, or whether I'm going to be a superpowered sci officer who dishes out death much faster than I would should I be in a Sci Ship.

So which is it? I have a decent build prepared (it looks good on paper), but are there any common trappings I should NOT fall into as I try this? Any tips others have who may have tried this before?

Any help is appreciated, thanks!
My second alt is a SCI/TAC and it worked pretty well. Just focus on things that will upgrade your photonic fleet skill. It is the best space skill in the game IMHO.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
11-04-2011, 05:50 AM
I've got a Sci/Escort and love it!

Quote:
Originally Posted by Renzio View Post
This was my line of thinking. Add in Photonic Fleet and things should get silly.

One of the biggest challenges I think I may face is my power distribution. While many of my Sci Skills will be spent on defensive abilities (Sci Team, Hazard Emitters), I know that many of the sci skills I have as a Sci Officer are based on AUX. So balancing my offense and my AUX levels will be tricky.
My recommendations are to get a Mk XII Tachyon Deflector with [SenA] or [Sen] or both. Also run with a Multi-Spectro Scanner in one sci slot, and spec into Sensors and Sensor Array. Just before you attack, pop an Aux battery and sensor scan the target. That combined with Attack Pattern Omega 3 or Beta 3 can lay on some serious hurt. The whole sensor thing meshes well if you plan to use a target subsystem ability - for example Target Engines 3. With skills in sensors and the right array/consoles, you'll kill most targets engines easily, killing their defence.

As for SNB... personally I just use it for the buff wipe, rather than the recharge it adds. It's particularly useful for enemies such as Mogai escorts (or players) who use Tact team as you attack. Or RSP for that matter.

I wouldn't bother speccing specially for Photonic Fleet. Whilst the power is nice, it simply doesn't benefit significantly from the skills put into it. Even fully specced, the ships die pretty quick. If you check on your skills, Photonic Fleet benefits from *many* skills, most of which you'll need for your ship anyway. It'll be buffed enough that way, so theres no need to go 'all out' and include Photonic Theory. Save those skill points! As far as I know it doesn't benefit much from Aux either.

For the most part you don't need to worry too much about Aux power. Usually a battery is enough for the attack run (sensor scan), and power for SNB doesn't matter if you're just using it to wipe buffs. For the other sci abilities, if you run an EPS console in your Eng slot, you can always switch to a full aux preset if you need power there for when you're under fire to heal or pop Dampening Field. Even with limited Aux power, you can still be an effective Sci/Escort.
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