OK almost all of my impressions are positive on this change however, one is negative the forced respec we should not lock in our choices till we are done.
picked all my skills as VA and I have 100 points left over because of the *50 skills, and they are all locked in so now I have to go and spend a Respec Token to get full points usage. And no this isn't about using all my points cus really I don't care about that, I DO care about my slipstream.
I love some of these changes but one thing I've noticed is the new spec system requires you to put more eggs in one basket. Where as before putting most skills up to 5 would get you majority of what you needed and could balance yourself out well. With this new system they take more points per tier and you have to make crucial decisions such as am I gonna have strong starship weapons or survivability. I'm sure this will prolly get ironed out but still needs some fine tuneing.
After retraining one of my level-capped characters, the impression I get is the current cost scheme will make me even less likely to spend points on ground skills, no matter HOW you revamp them. There are too many broad space skills that have replaced specific ones I used to be able to cherry-pick as my build dictated.
If effect, we now have less choice than ever, but we can apply those skills to any ship or weapon. Yippee!