Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
11-04-2011, 03:14 PM
Quote:
Originally Posted by Sekrit_Agent
Agreed. We can't do much "testing" with 1 frickin respec token. We need a minimum of 3. Since it's just the test server, this shouldn't be hard.
Just buy Cryptic Points to get more Test Points to buy Test Tokens... That's how it works these days
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
11-04-2011, 03:15 PM
What about the penalty system, do % consoles still give a penalty when stacked ?

weapon consoles used to be a +(number increase) console but are now + % consoles.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
11-04-2011, 03:18 PM
OK almost all of my impressions are positive on this change however, one is negative the forced respec we should not lock in our choices till we are done.

picked all my skills as VA and I have 100 points left over because of the *50 skills, and they are all locked in so now I have to go and spend a Respec Token to get full points usage. And no this isn't about using all my points cus really I don't care about that, I DO care about my slipstream.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
11-04-2011, 03:19 PM
Ok ... I can't for the life of me get my points to balance out to zero. Anyone else having this problem?

I always have 100 points left.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
11-04-2011, 03:22 PM
Tested the new tree, it's unfinished, unpolished, and again not designed for a game with a skill cap.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
11-04-2011, 03:22 PM
All of the damage skills are at the top, with healing at the bottom. Way to design!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
11-04-2011, 03:24 PM
Ok you can ignore my previous post.. just cashed in a Doff mission and got another 50 points. letting me spend my last skill points!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
11-04-2011, 03:28 PM
I love some of these changes but one thing I've noticed is the new spec system requires you to put more eggs in one basket. Where as before putting most skills up to 5 would get you majority of what you needed and could balance yourself out well. With this new system they take more points per tier and you have to make crucial decisions such as am I gonna have strong starship weapons or survivability. I'm sure this will prolly get ironed out but still needs some fine tuneing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
11-04-2011, 03:28 PM
Quote:
Originally Posted by Zeroscifer View Post
Ok you can ignore my previous post.. just cashed in a Doff mission and got another 50 points. letting me spend my last skill points!!
So that explains that ... Cool .... Still find myself looking at the interface and wishing I had a lot more points.

Hard to choose ... hard to choose.

And you know what the kicker is? ... My fear is that when we get the ground revamp ... we will have even less points to toss into space skills.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
11-04-2011, 03:28 PM
After retraining one of my level-capped characters, the impression I get is the current cost scheme will make me even less likely to spend points on ground skills, no matter HOW you revamp them. There are too many broad space skills that have replaced specific ones I used to be able to cherry-pick as my build dictated.

If effect, we now have less choice than ever, but we can apply those skills to any ship or weapon. Yippee!
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 07:01 AM.