Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 exp galaxy retro for pvp
11-07-2011, 05:39 AM
Tried it out last night and did pretty good.

fore-mkxi phasers ba's x 3 ,quantumo
aft- 4 ba phaser's mkxi

i'm using one eps console should i b using 2? power did not seem to b a problem

also what's best way to max dmg?
i'm a tac va-

aegis defl
borg shield
borg engine
borg console
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-07-2011, 06:38 AM
My personal preferenxe is 3 beam arrays up front with a dual beam and 3 beam arrays aft with a tri mine. What powers do you use?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-07-2011, 07:28 AM
I run 3 beam arrays fore and aft, with a quantum torp fore and aft as well. The power drain from more than 6 beams firing at once just doesn't seem to justify the damage for me.

Though I would be interested to know what BO abilities you guys are running, I am a Eng Captain and use the following....

TacTeam1t)
APD1
(I swap this out for TorpSpread1 and FAW2 for damage, but the ship is built for suppor

HE1
TSS2

ST1 or EPTW1 (Depending on Star Cruiser or Exploration Retro)

EPTS1, Aux2Sif1, ET3
EPTS1, RSP1, ET3, ES3
or
EPTS1, ES1, ES2
EPTS1, RSP1, ET3, Aux2Sif3

Thoughts?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-07-2011, 08:10 AM
I have never been a fan of torpedoes in those cruisers. I would get rid of it for a dual.beam bank and use the skills put into torpedoes into something else.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-07-2011, 12:48 PM
Quote:
Originally Posted by SteveAngelis
I have never been a fan of torpedoes in those cruisers. I would get rid of it for a dual.beam bank and use the skills put into torpedoes into something else.
If you're going to take his advice, I'd say moderate it by using a HArgH'Peng torp - it doesn't require skill and does great damage.
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