Lt. Commander
Join Date: Dec 2007
Posts: 120
# 151
11-07-2011, 09:01 AM
Hi, i just started few days ago to test the f2p stuff, i just want to ask a question ( i dident read all post of each topics) : I send some Officer on mission, when all my mission finished, il "complete" a mission and then, all other finished mission dissapear until i complete an other mission, my question is: is it a bug? or i really can validate one mission a time and not all missions at same time?


i hope it is clear, i am not the best in english ^^
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 152
11-07-2011, 09:16 AM
Thank you for restoring the Excellsor back to it original default. The main reason I purchased the ship is for it's transwarp capabilities. This lessons the amount of time moving between sector space. Again thank you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 153
11-07-2011, 09:42 AM
Quote:
Originally Posted by ZeroniusRex
  • When you enter a map you will be prompted to spend your skill points.
    • If you do not spend your skill points you will be prompted on every single map to do so.
I have spent my skill points and yet I still get prompted on every. single. map. Other than that I quite like the changes so far, looking forward to what comes next
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 154
11-07-2011, 09:51 AM
This :

Dilithium refinement changes for gold players:

* When a player logs in for the first time during a dilithium refining day and they have dilithium ore, it will refine all ore up to the maximum possible since the last time they refined ore.
o For example, a player logs in on Monday and manually refines 2500 ore. They next log in on Thursday and we automatically refine 21500 ore
+ 5500 for Monday, and 8000 each for Tuesday and Wednesday.


and restoring the Excelsior back to the way it was is brilliant! This is a prime example of Cryptic listening to our opinions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
I just got promoted to Researcher in the science category and the Caitian officer popped up and said I would be rewarded with a green doff but I wasn't. I checked the logs and they agree. I don't know if this is a bug or if they just haven't gotten that far with the programming and integrating the doff system yet. Just wanted to point that out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 156
11-07-2011, 10:03 AM
It is now unfortumenately possible to have 100 unuseable pionts remaining with the Skill tree revamp, and thus keep my previously LG character from being an LG again. She is now an MG that can't spend the 100 points left...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 157
11-07-2011, 11:34 AM
Quote:
Originally Posted by kirian_darkstar View Post
It is now unfortumenately possible to have 100 unuseable pionts remaining with the Skill tree revamp, and thus keep my previously LG character from being an LG again. She is now an MG that can't spend the 100 points left...
They raised the skill points by 50. You have to do a mission or DOFF assignment to make up the difference.

I have a feeling that when they add in the ground skill stuff, I might as well play all my missions on hard. Except for the occasional torpedo spread, I'm wiping the floor with everything. I am a RA tactical officer on Tribble, but still....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 158
11-07-2011, 12:02 PM
With each and every patch, this game gets farther and farther from the Star Trek franchise and the STO game itself that I came to love. Don't get me wrong, there have been some baby steps taken in the right direction, but they don't even come close to cancelling out the Olympic Games Record-breaking Long Jumps that have been taken in the wrong direction. I would say that I feel disappointed or underwhelmed but these words so ill-fit my current sentiments that they almost make me feel like I'm giving positive feedback on the changes. I keep looking at the calendar and hoping to see that it is actually April 1st and this has all been a very bad April Fool's joke, but its not.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 159
11-07-2011, 07:36 PM
Quote:
Originally Posted by Omega_Glory
and restoring the Excelsior back to the way it was is brilliant! This is a prime example of Cryptic listening to our opinions.
wrong, wrong, and more wrong. Apparently they did not listen to us "minority" who wanted the "nerf" to stay.
Since you can no longer buy the Excelsior for "free" (without resorting to the dilithium exchange), the Excelsior has become way overpowered, with its +1 turn rate (with engine power set to 30, I got a 15.1 turn, that's -1 the base turn of an escort!). I seriously have no idea what ya'll were thinking when you thought that only "losing" an eng console slot was unsuitable. Now you can put 4 eng console slots back in there. For all the b***** you people do about F2P you sure love promoting what has obviously become a Pay2Win cruiser...

(I didn't mention btw, that they are going to do something about the Excelsior to rebalance it but they dialed it back to what it was so they could back to the drawing board with it).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 160
11-07-2011, 10:17 PM
. Resolved an issue on the Bellerophon where any other stanchion would be upside down and wonky.

I was very happy to see this fix !

One thing, the windows get screwed up when you mixed parts. Can this be fixed too please?

Any idea when this fix will make it to holodeck ?
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