> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
Welcome to Legacy of Romulus!
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Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
I greatly appreciate this compromise for the crafting system (until it can get a much needed overhaul next year after F2P is live).
One thing I didn't see mentioned, are these new remastered patrol missions going to be re-playable by entering the system again? Or will they still be single-use never revisit-able missions?
Wow this is great news! This proves that Cryptic does listen and is making the great effort to change things that aren't working. Way to go Cryptic, it's nice to see that you are doing the right things not just to make the players happy but to make a great game! Here's a vat of bloodwine on me!
Thank you, Thank you, Thank You, Thank You.... a million times Thank You for taking another look at Crafting. You guys get a lot of flak on these forums, but I really do have faith that you have the best interests of your customers at heart.
Oh, and that other stuff sounds great as well!
Keep up the good work. I look forward to playing all the new stuff with characters I'll actually get to keep.
I still don't think dilithium has business being anywhere in the crafting process. Crafting is supposed to be the alternative. While I applaud your effort in listen to the community feedback in response to concerns with dilithium in fleet crafters, this is just a work around that won't work. We have fleet crafters because some people don't want to craft and others do. this is making it so everyone has to craft a little, but only fleet crafters craft alot. This really is no change at all, it just adds additional steps. You are making it so fleet crafters have to depend on others to craft something in the process of their crafting. I'm sorry but this "work around" just won't work! While I'll save my rage for when this releases and we can see the dilithium cost associated with the new step it just won't work. Now if you add crafting stations to ship interiors, this might work.