Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
11-10-2011, 02:07 PM
the only times TSI has had trouble is when theres multiple AMS consoles being used in conjuction with ss.

otherwise SS itself is now kind of a weak power. i got hit with a ss3 the other day that only lasted 10-14 seconds. much better then the 30-40 it used to be.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
11-10-2011, 02:11 PM
Quote:
Originally Posted by matteo716 View Post
otherwise SS itself is now kind of a weak power. i got hit with a ss3 the other day that only lasted 10-14 seconds. much better then the 30-40 it used to be.
The duration is indeed much better now (hopefully it'll not miss out in the effective 'nerf to everything' that's coming with the skill revamp)... But it still made my evasive missfire earlier today :-\
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
11-10-2011, 03:28 PM
Quote:
Originally Posted by Dan_Trainor
The duration is indeed much better now (hopefully it'll not miss out in the effective 'nerf to everything' that's coming with the skill revamp)... But it still made my evasive missfire earlier today :-\
i can just imagine the scene on the bridge-
"engage evasive pattern!"
"aye sir, sending evasive pattern to that mine over there"
"-facepalm-"
"sir, at least we're not beaming our crew to that mine."


well they cant fix everything.... if they did we'd all be in game and happy....
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