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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
11-11-2011, 06:15 PM
Only if the teacher was Ferengi as well--some other cultures might be insulted by a bribe.
Lt. Commander
Join Date: Dec 2007
Posts: 120
Please put the promotion ceremony back in some of us role play and use that!!! I don't see the harm in it besides you need something to interact with!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
11-11-2011, 06:19 PM
Quote:
Originally Posted by Matthew.Felix
It's a ferengi, he probably bribed the teacher to get a passing grade.
Your probably right. I hope he paid well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
11-11-2011, 06:27 PM
Any chance that this mission will permanently run for 2 hours at a time? I believe it's intended to slot in at one hour intervals on the current rotation but with so many events there's a good chance that you might not get to play the event you want for a day or more depending on your schedule and this mission takes so long to do even a couple of the easy tasks that it's not really fun because you feel too rushed to enjoy it.

If there were ways players could effect the timer of the event duration, such as cooperating to do various tasks repeatedly to extend the mission duration (completing multiple "copies" of the various Easy missions grants X minutes, Medium X*2, etc) would be great. We'd actually feel, for the first time in this game, that what we're doing ACTUALLY matters. Making us feel compelled to stay there and continue fighting is much more encouraging to me than an arbitrary number you're imposing on me without giving me any say in the matter.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
11-11-2011, 06:53 PM
Quote:
Originally Posted by ZeroniusRex
  • Sent the uppity Ferengi commodity vendor at Drozana Station to anger management courses.
    • He should stop attacking loyal Federation officers with a bat'leth.
I remember posting a bug report about that earlier today. Good to see he's getting over that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
11-11-2011, 11:56 PM
Wow. If all bugs were always dealt with this fast, you'd have a perfectly happy playerbase.
Well done, no issues left I had with the zone so far.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
11-12-2011, 07:51 AM
Quote:
Originally Posted by Captain_ZZ View Post
Please put the promotion ceremony back in some of us role play and use that!!! I don't see the harm in it besides you need something to interact with!!
What is stopping you from roleplaying that the ceremony is still happening? Just walk up to Hilo and Salute him, write what ever you need for dialogue and call it good, that is what most of us RP'ers already do. (With a useless mission in our logs).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
11-12-2011, 10:40 AM
Quote:
Originally Posted by ZeroniusRex
We will be bringing the Tribble server down for maintenance to apply a new update, Stick Day edition.
ST.16.20111106a.9

General:
  • CPR once again resurrects fallen allies.
    • This means that bridge offcers can also resurrect fallen allies again.

When will the Decloaking issue be resolved? The one where dialog boxes decloak cloaked players. This issue has been a showstopper for far longer than the resurrect problem that was resolved and it impacts a lot of the player base.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
11-12-2011, 10:50 AM
Still no fix for the Vor'Kang, still unpurchasable in the Cstore, has been since the relaunch of Tribble...
Must be a tough one to track down...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
11-12-2011, 12:17 PM
Quote:
Originally Posted by ZeroniusRex
The promotion ceremony missions are no longer offered. You do not actually need to claim a ship to complete a promotion mission.
Thank you for removing this. Because of the new dilithium system and the overpriced ships and items, a lot of people will not be able to purchase a new ship when they get promoted. So instead of waiting for them to grind the needed amount to purchase the ship before they complete the mission, now they don't have to. Now all they have to do is see Quinn and that's it. Thank you very much Zeronius Rex. It is nice to see someone listen to and resolve the problems that really annoyed Tribble testers.

Now maybe you can persuade them to get rid of the dilithium crafting surcharge completely. That is a major problem with the new system. Crafting was implememted so that people could have a way to get nice weapons and items for their toons without having the credits. By implementing a dilithium surcharge, you have completely gone against the reason it was created. Please help us get rid of this travesty. I am my fleets' crafter and I have helped out a lot of fleetmates and friends by crafting them the items they need. With this new surcharge, I will not be able to help out anyone.
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