Lt. Commander
Join Date: Dec 2007
Posts: 120
# 851
11-13-2011, 04:48 PM
I actually just bought my gear in the new dilithium store, and you're right, it's now all bind on pickup again, including the purple MK XI stuff. The only stuff which is not bind on pickup, is crafted stuff (and that costs less dilithium).

PS: We hit Page 86, wow. Only 14 more to 100 pages. Will we do that?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 852
11-13-2011, 05:05 PM
Quote:
Originally Posted by marika.shran View Post
I actually just bought my gear in the new dilithium store, and you're right, it's now all bind on pickup again, including the purple MK XI stuff. The only stuff which is not bind on pickup, is crafted stuff (and that costs less dilithium).

PS: We hit Page 86, wow. Only 14 more to 100 pages. Will we do that?
Maybe if they notice three digits they might be more inclined to fix this tripe.

(Fat chance...)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 853
11-13-2011, 05:19 PM
Jessie Heinig has suggested a nice thing as an alternative way to include dilithium in crafting. It's in the tribble discussion area. At least it wouldn't hinder fleets to keep crafting and the way of rewarding a member in the fleet for his / her job is a lot nicer with JHeinig's way of doing the dilithium thing in crafting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 854
11-13-2011, 08:17 PM
Quote:
Originally Posted by marika.shran View Post
Jessie Heinig has suggested a nice thing as an alternative way to include dilithium in crafting. It's in the tribble discussion area. At least it wouldn't hinder fleets to keep crafting and the way of rewarding a member in the fleet for his / her job is a lot nicer with JHeinig's way of doing the dilithium thing in crafting.
You mean this? That's not a suggestion. That's actually getting patched to Tribble this coming week (source here). While better than a sharp stick in the eye, it still leaves crafters holding the Dilithium bag (but at least fleet crafters get to share their misery with others). An across-the-board Dilithium cost reduction of 50% in crafting would go a long way towards mitigating that. I'm not holding my breath, though.


Z
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 855
11-14-2011, 02:26 AM
That was in blug 20 and it's been more than a week since that blug. I guess it will be this Thursday then? I hope along with the fixed patrol turn-ins and scaling rewards for the other missions after the Briar Patch episode.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 856
11-14-2011, 02:31 AM
Quote:
Originally Posted by marika.shran View Post
... PS: We hit Page 86, wow. Only 14 more to 100 pages. Will we do that?
Ok so here's my contribution to hit 100
This:

Quote:
Originally Posted by Path to F2P Dev Blog #20
...
The big change is that we are going to make it so that instead of directly spending Dilithium in high end crafting recipes, players will use Dilithium to craft material blocks. Then the material blocks will be used in the final recipes. This adds a step to the crafting, but since we will be making the material blocks tradable, it makes it possible for guilds and friends pool their Dilithium for crafting purposes.
...
is at least a change.

But what makes me real sad about all this DL-stuff: DL courency is so inconsistent with the ST-Universe. IMHO it's simply a nogo.

On the other hand: Changing that would not be a problem at all. It's just about a little story telling to make it consistent. Going f.e. like this (short plot):
The Ferengi have undercut Federation economy. They introduced GPL as courency. To make even more profit they introduced it as pure Latinum which has to be changed to Gold Pressed Latinum first to use it. With this step everywhere in the ST-Universe GPL would be an accepted courency - even in the FED.

Concerning crafting: To make even more profit the Ferengi introduced licences for blue and purple items. So in case you want to craft any blue or purple stuff you have to buy a licence first from your friendly Ferengi licence dealer found on Memory Alpha!

Last not least: Why not making the DL exchange a social area on Ferenginar like f.e. the Tower of Commerce.

And what about a 'black market' for all the (cool ) stuff you are not allowed to have in the Federation? Like Subspace weapons (!) or Bio-mimetic gel or gizmos for genetic engineering for your BO's or your toon or, or, or .... there is a dark side in the Star Trek universe! Why not using it.

This all would give the whole thing a more Star Trek like look and feel.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 857
11-14-2011, 05:34 AM
I did notice that it takes less dilithium to craft than to get an equivalent item from the vendors--that's at least an advantage for crafting. The dilithium charges are still too high, especially since we're capped at refining 8k per day. I wish they'd gone to another name as well, but since they have it tied in to everything now, doffs, mission rewards, etc. etc. on Tribble, the chance of changing the name now is slim and none, and Slim's out of town.

The crafting blocks are at least a step in the right direction. It's nice to see the devs did hear us at least.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 858
11-14-2011, 06:35 AM
Quote:
Originally Posted by JaeOnasi
....
I wish they'd gone to another name as well, but since they have it tied in to everything now, doffs, mission rewards, etc. etc. on Tribble, the chance of changing the name now is slim and none, and Slim's out of town.
....
There should be a 'search - exchange with ...' tool in their programing software, I guess ....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 859
11-14-2011, 09:16 AM
What is illogical to me ... MK IX gear also custs dilithium which nobuddy really needs!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 860
11-14-2011, 09:19 AM
Quote:
Originally Posted by metaQ View Post
There should be a 'search - exchange with ...' tool in their programing software, I guess ....
I'm afraid to assume anything here.
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