Prev Previous Post   Next Post Next
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
11-14-2011, 04:49 PM
I like the new skill tree, but it is really confusing. Like the skill that boosts hazard emitters in now in engineering?
That doesn't make sense. If the skill boosts a science ability, it should be in science. Oh, and you don't have a skill that boosts Polarized Hull. Also, considering how many points it takes to skill into stuff, you are going to need to make ground separate otherwise no one will spec into ground. Also, please make it very clear on what skills boosts what. On the Live server it says:
Examples Include:
.....
......
......

It makes it very easy to read on so forth. I like the new descriptions, but please also make it very easy to read on what it affects.

Keep up the good work!
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:14 AM.