Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
11-17-2011, 08:24 PM
Quote:
Originally Posted by Englebert
Thanks, there could be more added and you wouldn't have to do them. I think it would break up the grind some.
To mean they would reward Dilithium? Say, you happen accross one of these and so wouldn't have to go into a star cluster for the day? I could get behind that. If they didn't tie in special rewards or Accolades to these, then yes it really would break up the grind without becoming repetative.

This I like.
Lt. Commander
Join Date: Dec 2007
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# 12
11-17-2011, 08:27 PM
Quote:
Originally Posted by Captain_Collier
To mean they would reward Dilithium? Say, you happen accross one of these and so wouldn't have to go into a star cluster for the day? I could get behind that. If they didn't tie in special rewards or Accolades to these, then yes it really would break up the grind without becoming repetative.

This I like.
Well, they could reward XP and dilithium. They could be a random spontaneous daily.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13 Diplomatic Escort
11-18-2011, 10:09 AM
Diplomatic Escort Ships in the area get the call to escort a important diplomat through a dangerous part of space to negotiate a treaty. You must protect the ship from a breakaway faction, who want the talks to fail and want their war to continue.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
11-18-2011, 12:24 PM
The devs could learn something from Skyrim's micro-content via Radiant Story.

There's no shortage of things to do for a multitude of factions (and the content itself is varied). I really hope that the devs can manage something of this ilk--some updates are better than no updates, especially if the bread and butter of Featureds take upward of a year to complete.

Not to mention SWTOR's abundance of things to do in shared gamespaces or its rewarding of social gameplay or the Crew System (which adds a layer of roleplaying the Duty Officer System lacks in its incarnation).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
11-18-2011, 01:20 PM
Quote:
Originally Posted by Darren_Kitlor
The devs could learn something from Skyrim's micro-content via Radiant Story.

There's no shortage of things to do for a multitude of factions (and the content itself is varied). I really hope that the devs can manage something of this ilk--some updates are better than no updates, especially if the bread and butter of Featureds take upward of a year to complete.

Not to mention SWTOR's abundance of things to do in shared gamespaces or its rewarding of social gameplay or the Crew System (which adds a layer of roleplaying the Duty Officer System lacks in its incarnation).
I haven't played Skyrim but I thought this stuff could break up some of the grind. It could also be for both factions.

I just thought you may be flying to your next quest and a distress call could add a little immersion. Or a spontaneous raid on a enemy out post could be fun. Give it a little feel from like the shows and the situation turns grim at the blink of an eye, unexpectedly. I think that STO is far to predictable, among other things.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
11-18-2011, 10:39 PM
Quote:
Originally Posted by Englebert
I haven't played Skyrim but I thought this stuff could break up some of the grind. It could also be for both factions.

I just thought you may be flying to your next quest and a distress call could add a little immersion. Or a spontaneous raid on a enemy out post could be fun. Give it a little feel from like the shows and the situation turns grim at the blink of an eye, unexpectedly. I think that STO is far to predictable, among other things.
I'll try and do a write up comparing features between titles and what each can learn from each other: there are things each game nails and things each game doesn't.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
11-19-2011, 12:31 AM
Quote:
Originally Posted by Darren_Kitlor
I'll try and do a write up comparing features between titles and what each can learn from each other: there are things each game nails and things each game doesn't.
Ok, I think right now grind is this games biggest problem. Mini games and random events could help break that up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
11-19-2011, 10:59 AM
Lost Vessel A ship has went missing you must find it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
11-19-2011, 11:03 AM
I like some of your ideas, actually they remind me of the ST shows, now explain to me why Cryptic, who have claimed to watch every episode multiple times during production didnt think of this?

Would have gone a long way to remove the feeling of "click/kill/gather 5 of x items in every single missions.
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Join Date: Dec 2007
Posts: 120
# 20
11-19-2011, 11:14 AM
Quote:
Originally Posted by TrentTyler View Post
I like some of your ideas, actually they remind me of the ST shows, now explain to me why Cryptic, who have claimed to watch every episode multiple times during production didnt think of this?

Would have gone a long way to remove the feeling of "click/kill/gather 5 of x items in every single missions.
Yes, that's what I was thinking it would break up the grind and remind you of the shows. I hope Cryptic will like it and add it to the game.
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