Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2631
11-07-2011, 08:26 AM
Short term.
Fixing the registration display on my Defiant (Reads something like NCC-999999 instead of the number I gave it).

Mid term.
Some kind of way of saving BOff layouts to specific ships. For example, every time I switch from my Yacht to my Defiant, I need to reassign my BOffs. Surely by now they should know where their stations are?

Long term.
Customizable ship interiors, and content to go with them. I'd love to be able to design what the inside of my ship looks like, crew uniforms, and then have a few missions take part on board my ship.
Exploration/Voyage Home missions - Long term solo/small fleet missions. You go to some distant part of the galaxy, and map the region, or random spatial anomaly #357 comes along, swallows you up, and spits you out Somewhere Else and you have to find your way back home, ala Voyager. I can't see this ever really being done, but it would be loads of fun.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2632
11-07-2011, 03:13 PM
Short term:
Being able to kill salmeck (officaly)
Giving Mordin a black eye (klingon side)
A weapons pack that features fire arms form all TV series and movies (except "star trek" )

Mid Term:
Chooseable bonous' when crafting (now that we need to use Dilitium)
Holodeck (ingame) programs like captain proton
Make the Boff seem like real people and not computer models (prehaps friendships, relationships)

Long Term:
Voice acting for already released mission content
With the Ranks of Admiral and Fleet admiral comming the ability to command your own in universe fleets
A doff like system that alows Fleet Admiral to send out npc starfleet ships on missions, attack klingon stations but for some of the more risker missions you MUST LEAD the attack fleet your self
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2633
11-09-2011, 07:06 AM
Short Term:
-More set items. Currently the game has only 3 sets and they are all purple items. Some examples: blue Tactical Console and a blue ship weapon = passive bonus to the weapons damage; blue personal shield and blue armor = bonus to shield regeneration, or w/e.
-More items in general. The game currently has very few unique items, and a lot of ideas have not been explored. For example, a tactical console that improves a ship ability like Phaser Spinal Lance's cooldown; or a tactical console that gives a small percentage chance for a certain weapon to fire twice or even three times(ex: torpedo console with 8% to fire two torpedos and 3% to fire three torpedos per launch.)

Mid Term:
-At least one special task force for each level range. It sucked to grind on repetative missions until I finally got to VA and only than did I really start teaming up with others to do elite missions.
-More special task for end game. With a special task force that requires a group of 10-15 people to team up, like a raid into borg space into the unicomplex.

Long Term:
-Fleet space stations. Each fleet could easily have their own instanced space station just like guild wars had each own guild home.
-Randomize npc looks more. Way to many clones on each station.
-Introduce additional factions, like Romulans (But first fix Klingon content)
-fill space with random generated missions and npcs. I really would like to explore a planet and just run into a mission instead of just selecting it. Also, would be nice if planets were bigger than just one instanced map with very little in it.
-Changing territorial control based on PVP/PVE performance (ex: federation space dwindles when Klingons are winning more pvp battles in certain sectors and this can affect exp gain in that sector)
-Raiding missions on the opposing factions capital planet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2634 More Trekky way
11-11-2011, 10:45 PM
Some ideas to have for a more Trekky and scify STO.

http://forums.startrekonline.com/sho...22#post3859122
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2635 My thoughts...
11-15-2011, 09:04 AM
Short Term Request

Fix the bug showing Bridge Officers - fix the Diplomatic First Contact missions so that they appear with more regularity - they appear to be only happening once after some server event like a patch or reboot - this makes the already long haul to Diplomat exceedingly long - the purpose of those missions is to help get to the end - as it is they barely make any difference.

Mid-Term Request

Do something to make Terradome rewards good - this is actually content-wise a good STF, it's a huge waste to not put in some decent rewards to utilize the content. And need I say more that end-game content is a huge issue?

Long-Term Request


The talked about Star Cluster missions - where specific player content was enabled to allow players to hit missions by going to planets - this is a key "Star Trek" feel missing from the game and would really help out and leverage the Foundry even more.
Lt. Commander
Join Date: Dec 2007
Posts: 120
Short term:

Fix the Bridge Officer cloning issue. I imagine some intended new feature "broke" this, but this has been going on for months now, with no resolution in sight. At least give us some sense that this problem will be addressed.

Mid term:

Stick Department Heads in appropriate places in your ship's interior, and make them useful. Need to heal an injury to yourself or a Bridge Officer? Go to your Sickbay and talk to your Chief Medical Officer. Need to repair your ship? Go to Main Engineering and talk to your Chief Engineer. Add a Briefing Room, where you can meet with your department heads and hand out Duty Officer assignments.

Long term:

More Klingon content. The upcoming "fix" -- upping the level of existing missions and starting out KDF characters at a higher level just shortens the road for these characters. It's just a "band-aid", and doesn't really address the underlying issue.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2637
11-17-2011, 10:07 AM
1st; I am not a programmer so I don't know what it would take the devs to change an oinion to a hole in the ground.
Dispite a few poor reviews I've read, the mmo is fun... its a game... and thats what games are supposed to be/need to be..


xp MMO player/STO newb observations;

Ship prices are waaay to cheap... esp giving them away @ promotion day?!
When I hit LTC, I beat feet to purchase my nxt ship, wooopie!!!
Then... I went to the Admiral who sent me to get "my freebee"! >.<
Shall I then nvr buy another ship?
I don't feel I wasted 20k on a new ship. I feel diselusioned, no more excitement/satisfaction in getting my next ship w/ me own resources I guess. No reward from my efforts.
I want to buy my OWN car dad, not be handed the keys to one on the lot.
By the time I hit LTC I had enough "$" to buy four ships! 20k...30k??? pffft, Jack it up! 200k 300k or 2mill...3mill!
Btr to make a player gather the mats to have one built than the current.

An LTC in a LC wouldn't be unheard of.
I'll over look ensigns in command position.
(I can see the spot your in w/ lvl/rank/titles and game play... we'll fig that out in time)
What am I to do in 3 days when my new char hits Admiral?
I've only started playng 2 days ago. Shall I find another mmo when in 2 months I have all the ships all the "class/race" commanders maxed?

Missions suggestion; I'm sure there is Trek content that nvr made it to the screen, (novels)

W/ a new player STO has a gfx window for brightness at game start. I would suggest adding a rez adjustment to that as well.
The default rez setting reminds me of a space in time somewhere btwn Commadore64 and ... something.
I'm just glad ik I have an options/gfx/rez panel to go to, others may not.
I am getting some coloring book looking gfx, esp from some planets.
(set @ 1440x900)

Idk what it would take to get a more opaque set off ship color ops, i.e. Crayola basic 8?
I understand STO is new... kudos devs! You've done well, even if as one put it, "STO was crowbared into an existing engine". Idk the other game... don't care. Ik STO's engine from STO.
(took a lil effort to get ued to tho).

BTW , what the heck are all those ship console info cards supposed to be telling me?
Idk what most of those are suppsed to do for me.
I think yer trying hard to keep it trekky, thats fine... but don't stop the discritp there.
Adding a lil more 21st century game mech discrit would help alot. :p

Thx for me STO xp.. I'm happy.. ik yer still work'n on it... I'm in.

DB

Oh crap. PS: Me light Cruisy taking out a Bessy?... C'mon, I ain't that good a tactician. I'm not ST and even he wasn't uber, (below)
One more thing. Idk I'm not there yet, but I got the carrier fighters suspect to auto respawn in there bays. Don't do that. Make those rich guys buy/manfact more! It would be a shot in the arm for the economy too.

Cool, 11:30 srvr should be back up... l8rs
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2638
11-18-2011, 10:26 AM
First off let me start by saying , I am not going back and read the 10000s post to see if these have been put in thus far.

So with that said.


short term : More content .. we have been told that it was coming in October .. i understand with all the business going on over there with the free to play stuff coming out and you guys got a little behind .. BUT throw us a bone .don't want to burn myself out on tribble .. wow .. didn't mean for that to sound like a rant ..


Mid term : would very much like to see different faction STF's . I know that the featured series can be done with a group , but the Borg are not the universe's only enemy .

Long term : BIGGER planet zones . maybe try and flesh out some ground instances. Not just social zones but something like , you go over here and sell your space junk and then you can take a few minutes , jump in your Argo's auxiliary buggy , go over there and get more ground junk to sell ! AND more space .. gonna get crowded when F2P hits.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2639
11-19-2011, 12:59 PM
short term -

A SWITCH CHARACTER OPTION! I HATE logging in again to do that... a "save password" option would probably also be acceptable... but the switch character one is better.


Mid term -

some better implementation of ship officers... like assigning them to stations... which would also solve the rediculous cloning problem that's been around for half a year now.

included in that of course is the department heads and other essential staff... like a better, more customizable doff system.

the ship uniform option would also be wonderful.


long term -
Federation carriers... and the remaining pre-order and store-specific items available (Rife, Deflector, Armor, RMC, ect.)

also, as sort of a pipe dream... a way to display items in your ship on shelves... and the poker table avable to use with card games... and most of all, the bathroom in my quarters needs to open... I've been holding it in for 2 years now!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2640
11-19-2011, 04:02 PM
Quote:
Originally Posted by John_Hardy View Post
short term -

A SWITCH CHARACTER OPTION! I HATE logging in again to do that... a "save password" option would probably also be acceptable... but the switch character one is better.


Mid term -

some better implementation of ship officers... like assigning them to stations... which would also solve the rediculous cloning problem that's been around for half a year now.

included in that of course is the department heads and other essential staff... like a better, more customizable doff system.

the ship uniform option would also be wonderful.


long term -
Federation carriers... and the remaining pre-order and store-specific items available (Rife, Deflector, Armor, RMC, ect.)

also, as sort of a pipe dream... a way to display items in your ship on shelves... and the poker table avable to use with card games... and most of all, the bathroom in my quarters needs to open... I've been holding it in for 2 years now!


I'd like to see more places to sit as in more chairs that you can click and sit
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