I started playing STO when it originally came out and have just got back into it. I am currently RA Lower 5 and have been using this animal since I level'd up to RA Lower.
I am a tactical captain and was looking for ideas as to a build to improve broadsiding and hull and shield regeneration. My game style is normally de-cloak on an enemy and give them everything I have but I feel (because I have used Escorts before that I have staggered my points to broadly.
I would be happy to reset my skills and start again but I need to have an idea as to what skills and equipment I should be using. I do not play PvP at the moment but will do so eventually so please keep that in mind. With regards to weapons I would probably use a 3x Phaser Beam & Torpedo Fore and Aft.
I know it is very basic but I am hoping to get ideas from several people and then maybe coming back with a suggested build.
PS I will probably be using the Borg Assimilated Borg Technology set of 4 (unless you say otherwise) and also using my Borg Bridge Officer for a +10 in power (I presume they would stack).
Fore: 3x Phaser Beam Array X & Photon Torpedo X (All Common)
Aft: 3x Phaser Beam Array X (Common) & Rapid Reload Transphasic Torpedo X (Very Rare)
What would be the best torpedos to use? Quantums are soo expensive on Exchange and currently my best one is a Mark VIII (Uncommon).
Tact Ensign - Tactical Team 1
Tact Lt - Beam Array Fire at Will 1 & Torpedo: High Yield 2
Sci Lt - Polarise Hull 1 & Hazard Emitters 2
Eng Lt Com - Emergency Power to Weapons 1, Auxiliary to Structural 1& Emergency Power to Shields 3
Eng Com - Engineering Team 1, Directed Energy Modulation 1, Reverse Shield Polarity 2 & Eject Warp Plasma 3
At this point OP I wouldn't worry too much. Very shortly Cryptic will be launching the current build on Tribble on to Holodeck. Part of this build is a MAJOR revamp of player skills including a significant merging of space skills. So you won't have "Cruiser/escort/sci ship" masteries anymore you'll just have "ship mastery". Also you won't have phaser/disruptor/poloron/etc improvements you'll just have energy weapons and projectile weapon skills.
This should totally take care of your current problem. In fact that's what they're trying to do with this.... allow more players more ship options without gimping themselves.