Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2641
11-19-2011, 06:55 PM
I think one thing that the game misses is an enviromental hazzard. Having plants that incompacitate, poisonous spores that slowly depleat the health bar, exploding lava pods, ores that can hinder weapon energy or cause equipment to malfunction, even random wild animals or birds that attack without warning. All of the planets that we go out and look for artifacts or go to find certain minerals should have some lifeform on it too. Just a random thought.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2642
11-19-2011, 07:19 PM
Quote:
Originally Posted by John_Hardy View Post
and most of all, the bathroom in my quarters needs to open... I've been holding it in for 2 years now!
Further to this.. a wardrobe (tailor function) in my quarters. It's silly to have to travel halfway across the galaxy to tweak my crew's clothing in this day and age of replicator technology.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2643
11-20-2011, 12:03 PM
Quote:
Originally Posted by Varlo
Further to this.. a wardrobe (tailor function) in my quarters. It's silly to have to travel halfway across the galaxy to tweak my crew's clothing in this day and age of replicator technology.
I can definitely get behind that... or at least 2 or 3 options for each crew member...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2644
11-20-2011, 01:58 PM
Quote:
Originally Posted by John_Hardy View Post
I can definitely get behind that... or at least 2 or 3 options for each crew member...
Indeed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2645
11-21-2011, 01:27 PM
Shorts term: more planets to land on and explore

mid term: more of an rpg type of mission that reflects star trek better

long term: missions that take place on the ship, side missions from your crew. this is more like the show where most events take place on the ship. this requires better ship interiors aswell
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2646 Start revamp?
11-22-2011, 07:34 AM
My chars have no char history!!!

Game play ought to start w/ 12 lvls of cadette training from the appropriate training facilities, i.e. Star Fleet Academy ect, in shuttles and fighters.
When/if STO makes penalties for deaths, start could begin from flight simulators which would have no consequence for death.
Then move on from there to "rl" ships say @ Cadette lvl3ish.
After Ensign, a LTC could have a larger cl ship made avail.

Ground combat trng in "school" wouldn't hurt.


DB
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2647
11-22-2011, 01:27 PM
i am quite new to the game (first post here on the forums, read a lot tho) but i do love to make some suggestions.
I did not read all the previous pages, so maybe some have been already suggested. but anyway:

short:
-If you are preparing to sell something common in the exchange, for example a green -phaser turret mk IV [dmg]-, that you would be able to see all the exact same items on the exchange for sale already, so that you can easily adjust your price.
-exchange BO officers searchable on SKILL (e.g. rapid fire III)
-more (optional!!!!!) minigames like the thingy if you scan an anomaly (i am lazy and press F immidately, but some peeps might do it because of the higher (but not OP) rewards)

medium
-able to view and/or use the exchange in a browser/smartphone. (make it gold/c-store only = $$$)
-able to view and/or use the duty roster in a browser/smartphone. (make it gold/c-store only = $$$)
-large (space) battle with, lets say 50 feds vs 50 klingon, composed of npc's wich get replaced by players if they join.

long
-destructible enviroments (e.g. walls, consoles etc.)
-"dynamic" territories of the empire vs federation, let us have some influence on the map! (bij doing pvp/pve etc).
-combined ground and space pvp/pve. its like the Cutting the Cord mission(make the ground and space parts happen at the same time in realtime), so (again; for example)half the people play on the ground and half in space; when you are losing on the ground but winning in space you could call in help (e.g. air strikes, random beamdowns of turrets, security npcs, or even as simple as an area overview(enemy locations are know for X seconds)). This could also work the other way around(ground-to-space weapons, reinforcement fighters, or *GASP* DS9 warps on the map*(with active turrets, forces, repairs)!!)

hope this helps a bit.
ps i know my english sucks, im not native.
*ps2 and when DS9(or some equivalent klingon space station) warps ion the map you have to board it to operate/defend or attack/disable it. Make you could make some nice minigames here! e.g. make me use a slow but very strong cannon in first person mode; then i would be able to shoot enemy ships! ill stop now its getting an inception of my own suggestions lol.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2648
11-22-2011, 01:35 PM
Quote:
Originally Posted by malumernie
-combined ground and space pvp/pve. its like the Cutting the Cord mission(make the ground and space parts happen at the same time in realtime), so (again; for example)half the people play on the ground and half in space; when you are losing on the ground but winning in space you could call in help (e.g. air strikes, random beamdowns of turrets, security npcs, or even as simple as an area overview(enemy locations are know for X seconds)). This could also work the other way around(ground-to-space weapons, reinforcement fighters, or *GASP* DS9 warps on the map*(with active turrets, forces, repairs)!!)
Coool!!!!

This also made me think. It would be great to be able to watch the ground battle from space. Really with any PvP. An option for "watch pvp" should be added to the ques so that if it is a fleet match the others could watch and cheer them on.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2649
11-22-2011, 01:40 PM
again, i got the idea when i was playing Cutting the Cord, it has very nice sound fxs (close street fights, bombardments etc) and when you look up you see ships flying over. You also get attacked by a fighter once. Its a very simple idea really, but very hard to realise programming and server wise.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2650 i like what im seeing.
11-23-2011, 03:19 AM
I Couldnt agree more with my fellow captains, star trek is not about mission to mission grinding. the episode idea is ok. but its an mmo in (SPACE) open it up let us be free, take the game off the tracks. do something that hasnt been done put the universe before us and all its endless possibillities. allow us to make treaties with new races and really exorcise our diplomatic brain or get in trouble on a new planet and have to call starfleet for help.. ive been dreaming of the open possibillities of space my whole life and the first mmo to offer me the chance to go makes me feel like im more on a traid ride than the vast freedom of space.. im sick of shooting and killing, ive slaughterd a billion foes across my mmo career, i wanna make peace with a few races now and be given the oppurtunity to talk my way out of a bad situation.


Short term goal: fix the boff clones. and station make better use of the interior of the ship. the things that seperates sto from the other space games, is the ships, and the abillities to interact within them meaningfully which sadly enough sto lacks.

mid term: put usefull stations inside your ship. i mean cmon a lounge with no bartender ??? crazy.,. a sick bay you cant get healed in ? and an engineering lab you cannot create new items and fabrications in ??? certainly you see the vast potential for these areas to be improved more than just ramping up a thing or two for the kiddies.


Long term: real missions inside the ship itself get to know your own officers, more lighthearted fun, the movie was great dont get me wrong but i could care less about constant blood pounding action, hell let me take a real vaca on risa. and where the hell is captain picards memorial statue so i can walk by and pay homage! ive spent time in many many mmo's and you would be suprised how many people want a peacefull option.
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