Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
11-20-2011, 12:12 PM
Quote:
Originally Posted by SteveHale View Post
I don't know. I have to admit that I've never been a fan of multiple DBB up front. The only time it was ever a good idea, in my opinion, was when FaW was bugged and gave an insane damage boost.
I've only ever seen it on special made double tap Beam Overload boats. It can work but its like Minimax's design. Takes a certain level of play and skill.

Even after 2 BO.s tappity-tap, your would have to run with torps due to the massive drain and somewhere there is a battery being sucked dry.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
11-21-2011, 05:15 AM
Front: 1x DBB, 3x Photon Torpedo Launcher

3x Duty Officer who has chance to reduce cooldown of launchers. Note: This proc reduces the remaining cooldown of ALL lauchers currently on cooldown, not just the one fired. Pretty key.

BO:

AP:B III, B:TSSS III, T:HY II, TT I
T:HY III, B:O II, TT I


Discuss.

Edit: Thought this might be good but cos launchers only ever fire one at a time its probably not great.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
11-21-2011, 06:07 AM
Quote:
Originally Posted by Korhil
Front: 1x DBB, 3x Photon Torpedo Launcher

3x Duty Officer who has chance to reduce cooldown of launchers. Note: This proc reduces the remaining cooldown of ALL lauchers currently on cooldown, not just the one fired. Pretty key.

BO:

AP:B III, B:TSSS III, T:HY II, TT I
T:HY III, B:O II, TT I


Discuss.

Edit: Thought this might be good but cos launchers only ever fire one at a time its probably not great.
With all the shield healing is even BTsS3 gonna make that much of a difference?

Seems this would be a good build if all the events line up at the same time, dropping shields buff torps to damage a bare weakened hull, but you will find issues against well shielded oppenents.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
11-21-2011, 06:28 AM
Quote:
Originally Posted by Roach View Post
With all the shield healing is even BTsS3 gonna make that much of a difference?

Seems this would be a good build if all the events line up at the same time, dropping shields buff torps to damage a bare weakened hull, but you will find issues against well shielded oppenents.
You are thinking like a PVPer again Roach. You gotta stop that here

Edit: I still havent found the exact mechanics behind the charging of the Javelin on the siege destroyer and the reason why cannons seem to charge it a lot faster than beams.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
11-21-2011, 07:17 AM
Quote:
Originally Posted by Korhil
You are thinking like a PVPer again Roach. You gotta stop that here

Edit: I still havent found the exact mechanics behind the charging of the Javelin on the siege destroyer and the reason why cannons seem to charge it a lot faster than beams.
Yeah, I have only one type of build as I found the PvP one works for PvE for me.

If BTsS3 works better against the NPCs ingame then this should be an excellent build for clearing targets.

Javelin buffs I can not say, I assumed it is buffed by most tac buffs and BOff buffs that should effect it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
11-21-2011, 07:26 AM
Quote:
Originally Posted by Roach View Post
Yeah, I have only one type of build as I found the PvP one works for PvE for me.

If BTsS3 works better against the NPCs ingame then this should be an excellent build for clearing targets.

Javelin buffs I can not say, I assumed it is buffed by most tac buffs and BOff buffs that should effect it.
Ah you misunderstood what I was after. Im not after what buffs the skill but what increases the speed it charges at. It definetly takes longer to charge when using DBBs than when using DCs but i dont know why.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
11-21-2011, 07:39 AM
Quote:
Originally Posted by Korhil
Gonna have to stop you right there. Dual Heavy Cannons suck. Anyone with any brains can tell that. The only time they don't is if you are a tactical captain and running 4 of them trying to ensure an instant kill. They suck even more on the siege destroyer because it has pretty poor turn rate in siege mode.

Same DPS as dual cannons but with more power drain is stupid. Doing all their damage in 2 bursts instead of 4 is also stupid. As the added crit severity is only really good for people capable of critting a lot (tactical captains with AP:A) and i'm a science captain that makes them pretty rubbish for me.

I really dont understand people who use dual cannons outside of the Defiant R with its crazy OP turn rate. Dual Beams have twice the firing arc and almost as much dps. Not to mention the better bridge officer skills.

A good escort pilot knows that despite their best efforts the enemy are going to be out of their front arc quite often. Usually because you pass them during your attack run (especially in STFs where things have loads of HP). Thus it makes sense to maximise your damage when they are. 3 turrets is pathetic damage even with rapid fire. 3 beam arrays or 2 and a torp are much more damage and much better utility wise just require a bit more management. We all know torpedo launchers on autofire is fail. Infact anything other than cannons on autofire it unwise. You risk a badly times High Yield hitting shields or Beam Overload when your power is low.
LoL DHC's are the most efficient and powerful Energy Weapons in the game.

They have higher power drain yes, but there is also cooldown to consider. So in fact they ARE the best.

On top of that you even get a free +10 to Critical Severity. Ofcourse we can assume mounting DHC's on a Galaxy is just stupid with its turnrate, but you are making no sense. Listen to what Hale tells you.

3 Turrets might be pathetic damage, but they can add to your forward weaponpower and what Escorts are best at is pwning right through a shield facing. 3 Beams on the back wont help you with that. And putting a torpedo on the back of your escort is pretty silly if you ask me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
11-21-2011, 09:03 AM
Deleted because my post may have come across as rude :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
11-21-2011, 10:11 AM
Quote:
Originally Posted by Korhil
Ah you misunderstood what I was after. Im not after what buffs the skill but what increases the speed it charges at. It definetly takes longer to charge when using DBBs than when using DCs but i dont know why.
I could not say as I did not know anything increases its recharge rate.

I wonder if any DOffs would help?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
11-21-2011, 12:21 PM
Wow, a LOT of bad info in this thread...

I'm a PVE'er, been so since open beta day 1 and primarily escort. I've been perfecting my Escort setups for the STF missions on Tribble so I know what I need to do for Holodeck, I've done hundreds of the new STF space runs so far.

This is the setup you want for maximum PVE damage and survivability with an escort:

3x DHC, 1x Quantum up front
3x turrets rear

Aegis kit or Borg engines/deflector + Aegis shields

For the fleet escort OR Siege destroyer (both of which I've been testing and you might run into me using them in-game, especially the Siege destroyer which is awesome for PVE BTW):

Eng consoles: Mk XI rare Neutronium alloy, Mk XI rare EPS, Mk XI rare Shield capacity console
Sci consoles: Borg console, Biofunction OR another console of your choice (put the custom ship consoles here, like the new tier 2 escort console)
Tac consoles: 3x Mk XI rare consoles of said weapon type, 1x quantum console

Cmdr tac: Tac team I, Canon Scatter Volley I, Torp spread III (or torp spread II, scat volley II), Attack Pattern Omega III
Lt. Cmdr tac: Tac team 1, Torp Spread II, Canon scatter volley II
Sci: Transfer shield strength I, Hazard emitters II
Lt. Eng: Emergency Power to shields I, Reverse shield polarity I
Ensign eng: Emergency power to weapons I

Device slots: Use the re-usable Devidian defensive item in one slot, and a turret in the other (or maybe shield devices if you are worried about defense).

Power levels: Put your weapon power to 90, shield power as high as possible, and engine/aux to as low as possible. Your weapon power will NEVER run low with all cannons firing, I have no idea where these concerns about power levels are coming from I've never had any issues.


Tactics for using this layout...

Point yourself straight at your target, NEVER turn unless you are running from an explosion, get as close as possible too!

With your offensive skils, spam everything with DPS! Don't hold back here, you are an escort it is YOUR JOB to kill everything in sight as fast as possible! In the STF's, use the spread to hit multiple things at once, like two of the power transmitter things on Infected, or multiple of the probes on Cure. You can really help things go faster using the spread abilities. Note: Tactical team ALSO gives you an offensive bonus, don't be afraid to use it as such.

For defense, Use the tactical teams to route your shields as much as possible, basically makes you invisible. Use reverse shield polarity as an emergency shield heal and if you combine it with tactical team, it will fill ALL your shields instantly if you are under attack. ALSO make sure to allocate "distribute shield power" to one of your hotkeys and pound it constantly when under attack. It will help keep your shields up!

If you agro lots of stuff, your tac teams and defensive skills will keep you alive. If there are more than one of you around (which should be the case in an STF) you won't have to do it alone, expect a hull heal or two from friends and if not be prepared to tank everything yourself... and YES you CAN tank everything in the STF's yourself with an escort, I'm proof of that :p


I also want to mention that last night on Khitomer accord space, I was able to SOLO most of one side of the map with my Siege Destroyer. Yes, 4 other players flew to the other side and left me alone... I took out both of the transmitters protecting a gate by the time the other 4 took down just one gate (I did need help getting to the probes headed to the time rift gate, but I tanked the spheres and gate plus killed the gates myself).

Another note, I've been on teams with 3+ people using similar setups with all dual cannons and escorts... The STF's go VERY quickly and nobody ever dies.
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