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Lt. Commander
Join Date: Dec 2007
Posts: 120
Hello All,

I had planned to running a mix of Disruptors and Phasers on my Vo'Quv; however, that was till I saw the huge difference in bonus between dedicated energy weapon type consoles and general increase all energy weapon consoles.

Example:

Disrupter Induction Coil MK XI (Rare) Bonus to all Disruptor Energy weapons +26%

Directed Energy Distruibution Manifold MK XI (Rare) Bonus to All Energy Weapon Types +18%

It seems staying dedicated to one energy type will be much more benificial (At least on Tribble)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-21-2011, 02:45 AM
What really irks me about this whole thing is that you are nerfed if you want to run anti-proton weapons. Unless I am mistaken, I don't think there is a console for it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-21-2011, 02:46 AM
Yeah, this is more or less the case on Holodeck too. The dedicated consoles give a better bonus than the generic ones.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-21-2011, 03:56 AM
Quote:
Originally Posted by Akalayus
What really irks me about this whole thing is that you are nerfed if you want to run anti-proton weapons. Unless I am mistaken, I don't think there is a console for it.
Read the patch notes:

Quote:
Originally Posted by ZeroniusRex
  • Added rare Mk X antiproton mag console to dilithium store.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-21-2011, 04:03 AM
Quote:
Originally Posted by Bort1980 View Post
Yeah, this is more or less the case on Holodeck too. The dedicated consoles give a better bonus than the generic ones.
Ahh...no? A console increasing the cannons or beams efficiency has the identical value to a console increasing phasers or disruptors on holodeck.

I thing that Tribble change is to prevent to build rainbow builds without "a price", Still IMO a stupid restriction.

Quote:
Originally Posted by Brigadoom
Read the patch notes:
The "usualy" used consoles are MK XI rares, not MKX, so APs still have a disadvantage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-21-2011, 06:01 AM
Quote:
Originally Posted by Akalayus
What really irks me about this whole thing is that you are nerfed if you want to run anti-proton weapons. Unless I am mistaken, I don't think there is a console for it.
Except for the mk10's in the store the AP consoles are drops ingame.
On Holodeck the White MK12's where equal in effect to the blue mk11's (+26%), that has been changed on Tribble. White mk12's now give +24% and the mk11 blues still give +26%
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
11-21-2011, 10:17 AM
On Holodeck, the skilltree ist for different Weapontypes. (Phaser, Disrupter, etc.) If you want to use AP, you must skill the most expensive skills in your skilltree. On Tribble, the skills aren't specific any more.

So, the price to get the most benefit out of AP is a cheap one in comparison to Holodeck.

This also aplies to any other type of weapon. You get consoles much much easier, than you get other skills...

Anyway, I think, I will stay with plasma. Perhaps switching to phasers or disrupters (as I already did with my Fed-Tac) for pvp.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
11-21-2011, 11:01 AM
since consoles give less returns the more you stack, you really arent loosing that much with a general coonsole over a specific one of the same type mk and rarity. what 5-10 dps at most? i tend to not buy stuff off the exchange anyway.,... minus things you can only get through crafting, so it doesn't matter that much to me if i have a specific energy type console. or a general one..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
11-21-2011, 11:47 AM
Rare MK XI Antiproton cunsoles are still not available though, only Uncommon MK XII's which you only get with much luck in Ker'rat.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
11-21-2011, 11:57 AM
This is nothing new. Running mixed weapons has ALWAYS equated to lower overall DPS, even if you specced out for both specific weapon type with the old skill tree.
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