Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
09-25-2011, 03:27 AM
I have 3 VAs and 1 BG, all flies escorts. I've played more than 100 red alerts and have won almost all of them. I've only failed in OR twice, and I've failed in *Regulus* many times! I'm quite observant, so here's a logical break down. (no ranting, no suggested solution, just telling the facts)


Things that are "highly correlated" with failures (not just OR):
1. Team with large number of low level players - statistical scaling does not work (ref: number of weapons, Boff skills, and captain skills), low level ships also tend to be poorly fitted, they also get one-hit killed by the boss too often

2. Team with all beam ships - beam ships means two things, low dps and high chance of poorly fitted ships (note escorts with a mix of cannons and beams <-- they are stock!)

3. Team with probe hunters - it's not about the XP, it's the kill accolade! There's been a drastic increase in number of probe hunters that farm kills, and do not shoot the boss

4. People that leaves if they've killed that particular numbered boss before - that's really lame, but you can't stop them. The less heard down side of accolade hunting...

* noob player isn't one of them; you can be a 1000-day vet with a LC character, you won't be helping


Things they are "highly correlated" with success:
1. Shoot "Regeneration Probes" first, then boss - you don't need the whole team chasing regen probes, just two beam ships to catch them on both ends, escorts continue to pump damage to the boss

2. More escorts! - escorts are superb in PvE, and you don't need to be a tac captain to fly an escort like a champ. (it's fine if you like the original feel of Star Trek, but you can't complain about not being able to shoot down the boss because of low dps)


Little things:
1. Aux power siphon - hear this so often, but I never got a chance to test it. The theory is sound, based on how Klingon carriers launch their pets.

2. Sub-nu-beam - If you are a sci capt, and you see the boss being healed by regen probe (i.e. borg hazard emitter), you can zap the boss with your sub-nu-beam and nullify the heal, though you can only use it so often



Cryptic says that the RA is not meant to be end-game, but the OR RA is definitely design at end-game difficulty. The Dev also thinks that they can match everybody to level 45, so everybody can have fun together, but statistical scaling fails to take into account the number of ship weapons, Boff and Capt skills. It is only logical that people would encounter difficulties and be frustrated by the OR RA, the same way I get frustrated by Regulus RA. Whether or not Cryptic chooses to resolve these problems, that's another question.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
09-25-2011, 11:25 AM
Ran Orelius twice today in my excelsior refit.

Succeeded both times, with PUGS. first time was an all cruiser team, two star cruisers, one sovy, one gal refit, and my excelsior.

had a good mix of abilities it seemed, EWP 3 and AF3 together do a lot to help with the end boss.

Second time was with a MVAM prometheus, gryfon class, Nebula, Intrepid refit, and my excelsior, and the boss went down even easier.

Its not impossible, difficult yes, but not impossible.

My only gripe was that it was number 5 both times.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
09-25-2011, 03:02 PM
Red Alert success is only as good as the people playing. I was on one just a couple days ago where we defeated the Borg pretty easily. However, that's only the 2nd group I've been with that has managed to beat the Borg. So, they're not invincible, you just have to consider the people with whom you are playing. (there's a weak link somewhere)

And, like others said, go after the regen probes and then V'Ger and ignore all of the rest of the probes. Also, if V'Ger still has 90% health and there's only a minute or two left, you might as well just warp on out of there because that's not enough time to destroy it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
09-26-2011, 11:28 AM
Just pointing out... beam escorts are viable in PvE, they work if done properly. I just got my Tac toon up to Captain over the weekend. While I had her at Commander I was running an Akira with 1x DBB and 2x Quantum Torp up front and 2x Array in the rear. Used in conjunction with Overload III and TS2 it was pretty darn potent.

I've found that failure rate is directly related to the number of low lvl players in the encounter, for this reason I stay away from Sirius, Regulus and Orellius. If I get into an instance and see 3 or more non-admiral ships, I generally warp out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
09-26-2011, 01:38 PM
Quote:
Originally Posted by Spideywulf View Post
As a noob,this is true but mostly the VA vets dont want to group up so they can grab the majority of the XP and the less geared noob's get less. When this happens Ill kill a few ships and die a few times then go afk and let the Vets handle the encounter. If they finish it Great,reward for me,if they dont then no big deal!
Wut?

Please don't speak for the VAs if you don't have a max level character. What you are saying is completely untrue. There is absolutely NO reason for a VA to farm XP. VAs are level capped, meaning they don't get any more XP. Their XP has hit a cap. Also, XP is not divided anyway. It's not like you only get half of the XP because you teamed up. And by just sitting back and doing nothing, you are a hindrance to the team. Even if you can't do too much damage to the boss ship, you can still shoot the plasma bolts that come out. The boss ship also randomly changes target every 15 seconds. If you are within range, you could at least take some aggro off of the VAs so they can focus on taking the boss down rather than on trying to stay healed. If you take a torpedo spread for the team, and die in the process, you are still helping the team. Unfortunately, it's attitudes like this that make the RA a fail.
Lt. Commander
Join Date: Dec 2007
Posts: 120
Okay so I have been playing the Borg incursions for days. I have destroyed all but Vessel Two. I have been in countless RA's but have only seen Vessel Two twice and been defeated both times in PC and PV blocks. I have won in every sector. So getting Two is becoming frustrating as I get the other ones all the time. I am enjoying the the game. How hard is it to get that last one? I think I noticed Vessel Two had two stripes instead of four. Not sure. Can anyone share their experience of getting all 10? Sorry if this has already been discussed.

Well just destroyed vessel two!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
11-22-2011, 10:40 AM
As others in the thread have said: what difficulty level?

Because I was parked next to Sol and hit the Big Red Flashie. The difficulty was at maximum and the command shipS (two of them parked one inside the other until they split apart) were spamming probe waves & Green Death Balls every second or so.

There was also a lot of Whar My Shields? spam from either the command ship or the probes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
11-22-2011, 01:27 PM
Quote:
Originally Posted by Spideywulf View Post
As a noob,this is true but mostly the VA vets dont want to group up so they can grab the majority of the XP and the less geared noob's get less. When this happens Ill kill a few ships and die a few times then go afk and let the Vets handle the encounter. If they finish it Great,reward for me,if they dont then no big deal!
What? I'm sorry, I don't agree with this at all. Infact that attitude in my opinion is why SOME red alerts fail.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
11-22-2011, 04:29 PM
Quote:
Originally Posted by VengefulDjinn
What? I'm sorry, I don't agree with this at all. Infact that attitude in my opinion is why SOME red alerts fail.
+1 to you, sir. With the other major culprit of Red Alert failures being the ever-obnoxious Probe farmers.
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