Lt. Commander
Join Date: Dec 2007
Posts: 120
So, it's been a while, and I'd like some advice on BOff powers.

This is my first shot at a build:
http://skillplanner.stoacademy.com/?...DurdensWrath_0
I was shooting for an Advanced Escort (unless the fleet is assumed to be better)


Tac:
Ens: Tac Team, Torp Spread
LT: CRF1, HYT 2
LTCMD: APB 2, APO 1
CMD: CRF3

ENG:
EPtS 1 and 2

SCI:
Jam sensors and Hazard
LT: Polarize hull 2

Any thoughts to these, or how I should change them out?
I was also planning on going Plasma cannons with quantum torps. Any better suggestions?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-25-2011, 06:15 AM
Depends on how much PvP you plan on doing. Most people suggest 2 copies of tac team 1. You might want more healing with hazard emitters 2 and polarize hull 1, but that's just knitpicking. Dual tac teams though are pretty standard, so attack pattern beta may not work well in PvP as it is countered by tac team, if it don't seem usefull enough maybe trade beta for scatter volley 2, high yield 3, or spread 3.

Plasma are fine with the new skill tree all types will cost same, however, Borg shields give owners a 15% Plasma resistance.

My personal tastes dislike multiple emergency power to shields. I would use aux to strutural 1 and EPS1, but most would disagree with me.

If you are really into PvP, repost this question in the PvP section.

Welcome back.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-25-2011, 07:59 AM
Quote:
Originally Posted by BuccaneerDTB
Depends on how much PvP you plan on doing. Most people suggest 2 copies of tac team 1. You might want more healing with hazard emitters 2 and polarize hull 1, but that's just knitpicking. Dual tac teams though are pretty standard, so attack pattern beta may not work well in PvP as it is countered by tac team, if it don't seem usefull enough maybe trade beta for scatter volley 2, high yield 3, or spread 3.

Plasma are fine with the new skill tree all types will cost same, however, Borg shields give owners a 15% Plasma resistance.

My personal tastes dislike multiple emergency power to shields. I would use aux to strutural 1 and EPS1, but most would disagree with me.

If you are really into PvP, repost this question in the PvP section.

Welcome back.
But the Jam Sensors is fine? And I'm good with swapping the two science. Two tac teams is great.

With that change I'd go 2 tac team, Spread 2 and CRF 1, HYT 3 and APO1, and CRF 3. I've heard different things about either CRF 3 vs APO3. Which do you suggest?

When will those changes be out for the new trees? I saw them, and I am excited. That's what we wanted before beta ended. That and no skill cap.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-25-2011, 08:24 PM
Skill changes coming with F2P code in early December.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-28-2011, 11:18 AM
People will criticize jam sensors, but it shuts off tractor beams (even the unimatrix one) and has many uses. APO1 vs APO3 is a toss up, APO1 and CRF3 may do more damage but APO3 boosts torpedo damage as well. In my opinion, with the damage reduction APO has on dribble it is only for defense after Dec 1st, so I would use lower version.
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