Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
11-29-2011, 06:48 PM
Rift is the only MMORPG I've tried in recent years that was released as a finished product. Have to give it full kudos for that, even if I only played it for a few months (it gets repetetive and all classes got heavily nerfed pretty quick thanks to the wah wah brigade).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
11-29-2011, 06:51 PM
I was also part of the recent beta weekend. I had a blast and enjoyed every moment of the story and content. I quite liked the space combat and completed as many as I had access to. To compare TOR space combat to STO. TOR is on a roller coaster where as STO is in a hallway.

The city planets seem quite enclosed but planets like Taris are quite open, once you realize you're walking through the ruined foundations of a city planet.

And lastly the combat mechanics and basic key bindings were very similar to WoW, apart from that the game doesn't really have much in common with WoW.

As to the quest of if the game is worth the $15 per month, that will depend on Bioware's ability to deliver content. I don't expect Bioware to pull a "Cryptic". I plan on buying a 6 month sub to TOR and enjoy every moment I can.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
11-29-2011, 07:02 PM
I really don't see anything wrong with an interface that millions of WoW users can jump right into. I think that was a big part of Rift's initial success of subscription numbers (over a million in the first month, supposedly, though the makers kept tight-lipped on the actual number). If 11 million MMORPG players can jump into your game with a rolling start (a familiar interface) then it may herald long-term success for that game. The game doesn't have to be a WoW clone, but if the interface is similar then you've already got a flying head start on any who try to innovate in an area that already works perfectly well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
11-29-2011, 08:03 PM
Objectively speaking...the space "combat" of TOR...is nothing exciting. It's rather old hat.

You aren't even flying your ship to be exact. you maneuver the ship....but it's locked on a set course and speed. (rail shooter)


You can aim pretty much anywhere on the screen....It does all the hard parts for ya...There's not even any leading the target...You just put the crosshairs over the target and shoot. It's rather mediocre and kinda disappointing that they went that route.

Here's a video of an early escort mission
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
11-29-2011, 08:31 PM
So neither Star Wars nor Star Trek has acknowledged that Eve Online is the yardstick by which all other space flight MMORPGs are measured? Neither has tried to out-do CCP's offering? Poor show on both sides. "My" STO would have been Eve Online and then some.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
11-29-2011, 08:44 PM
Quote:
Originally Posted by Varlo
So neither Star Wars nor Star Trek has acknowledged that Eve Online is the yardstick by which all other space flight MMORPGs are measured? Neither has tried to out-do CCP's offering? Poor show on both sides. "My" STO would have been Eve Online and then some.
I'm glad we aren't playing "your" STO then. I play video games for fun, not to have a second job.

And again, TOR was nice but the characters are too generic and its nothing groundbreaking. I'm pretty sure if any other MMO publisher had 3 years to turn out a game, it'd be full of storyline missions as well.

The only part of the graphics that impressed me was the detail of the environments. The characters themselves aren't any better than they were in KOTOR II - except almost every NPC seems to have a facial scar.

And the other guy above who is raving about the space combat - you can pick up Lego Star Wars and get the EXACT same space combat experience. Oh, correction - Lego Star Wars lets me flip and roll my space ship, TOR doesn't.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
11-29-2011, 08:46 PM
Better than STO. Get ready to bleed more subscribers when it releases.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
11-29-2011, 08:48 PM
Quote:
Originally Posted by boglejam View Post
I'm glad we aren't playing "your" STO then. I play video games for fun, not to have a second job.
The thing with "my" STO is you wouldn't "have" to do anything. You'd be free to amble through the galaxy doing whatever you wanted, whether that be Starfleet missions, Maquis missions, Klingon missions, whatever. Don't feel that because the option to spend 24 hours a day mining tritanium and dilithium is there that you, personally, have to do it. Plenty of other players will supply you with the materials you need to build consoles and ships through the exchange.

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
11-29-2011, 08:51 PM
Quote:
Originally Posted by Varlo
The thing with "my" STO is you wouldn't "have" to do anything. You'd be free to amble through the galaxy doing whatever you wanted, whether that be Starfleet missions, Maquis missions, Klingon missions, whatever. Don't feel that because the option to spend 24 hours a day mining tritanium and dilithium is there that you, personally, have to do it. Plenty of other players will supply you with the materials you need to build consoles and ships through the exchange.

That might be workable then, but in general the learning curve in Eve is brutal. STO might go a little too far in the other direction, but there is something to be said for attracting the largest possible playerbase.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
11-29-2011, 08:52 PM
I got the chance to test TOR out a couple of months ago, but regretably I didn't have alot of spare time on my hands that weekend, so solo questing level 7 only was it...

My initial impression was that the gameplay is very generic as MMOs go, but also very solid and enjoyable. I'm all for innovation, but why fix what isn't broken in a proven formula? The visuals, other than map design did not impress me, mostly because of very low resolution textures, particularly on the character models... Where the game really shined above and beyond for me was the story, and it's presentation, which immediately offered a far more immersive experience than any other MMO I've played before. Nothing comes close to it in this department.

I had plenty of time to invest this past weekend, with a bad cold and a 4 day weekend on my hands. I progressed much further this time around, and participated in many team missions, including the Flashpoint: Black Talon which is probably the most enjoyable and well crafted "dungeon" I have ever experienced. It was so good that I decided to drop everything and repeat it around 10 times back to back in an effort to get some shiny gear. After 7.5 runs, and some terrible luck with players who obviously had no idea how to use a Need or Greed loot system, I finally got a rare dark robe and lightsaber. This is where Bioware (And Cryptic, while we're at it...) should take notes from Trion. I LOVE Rift's Need or Greed loot system, as it basically disables the 'Need' button for ANY player who can't actually USE the dropped item. This should be standard in any MMO. Period. Repeatedly losing rolls on shiny lightsabers to Imperial Agents and Bounty Hunters is beyond frustrating.

Moving on, after outleveling the story content available to me by a longshot via this excellent Flashpoint, I pressed on to more impressive locales and immersive stories, eventually leading to my own ship. I loved everything about this feature, except for the space combat. Not suprisingly, it's very "Meh..." and reminded me of playing the Rebel Assault FMV games so many years ago. It is a nice, arcadey diversion for a change of pace, but there is very little depth here and I dont see myself pouring much time into it whatsoever. The worst thing about this is the extremely jerky player ship movement. More Rebel Assault memories arise from that...

Overrall, I've been very impressed with my testing time, and I eagerly anticipate the headstart next month. I was initially very skeptical about this game, and I didn't plan on diving in, but I can't resist after what I've sampled. Bioware has created a very rich Star Wars experience that will provide me many, many hours of enthralling entertainment in a full fledged MMO that doesn't sacrifice the presentation that could previously only be found in single player games.

Pros: Great stories and stellar presentation that really make you feel like you are part of a genuine Star Wars adventure. Excellent voiceovers & conversations that actually effect outcomes. Time tested and proven gameplay formula. Good Teamplay. Interesting classes and lots of choices within each offering. Beautiful, and plentiful maps that feel 'natural' and offer alot to explore (which yields rewards, too).

Cons: Very bland textures on character models. Not innovative at all when it comes to core gameplay mechanics. Lackluster rail shooter space combat could/should have been left out in favor of a more substantial addition post launch.

Quote:
Originally Posted by FirstAngelus View Post
Classes are 100% cought in their rules, no variation in equipment f.e: A class is depending on spezialisation (wich can not be changed) always the exact same weapon: A Jedi cant switch from 2 lightsabers to a singel one or a dual blade, the smuggler will never use anything but a blaster ect.
You can respec, unless you are referring to the advanced class choice. A character capable of dual wielding can ALWAYS switch from 2 weapons to one, but why would you sacrifice the damage?
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