Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
11-30-2011, 04:40 AM
This is one of those topics that has appeared somewhere in these forums since before the game launched last year. I'm thinking the months following the games second-year anniversary (February 2nd) may inspire similar observations from a fresh crop of F2P player's.

Some of us have been clamoring for the privilege to at least upgrade within ship types. For example, keeping the skin of your favorite lower tier Science ship. Or, say, from your Lt. Commander Escort configuration to Commander Escort configuration as you rank up with the choice of keeping the skin you have or to buy the new one. Which doesn't affect balance at all.

It seems that the strongest player objection being from PvPers. Who, under the current system, wish to avoid confusion from the wrong visual cue (being the starship skin). Though I've always felt STO needs a better method of using sensors to determine the actual nature of both the PvE and PvP opposition. I would think player's in a Star Trek game would expect this to already be the case. Such a game mechanic might be more sophisticated, but Star Trek is supposed to be (more sophisticated). This is some depth that can be added into STO. The question is will the Dev team deem it worthy of the things-to-do list?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
11-30-2011, 05:49 AM
Sensors like in such obscure games as the Starfleet Command series, you mean?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
11-30-2011, 06:36 AM
Quote:
Originally Posted by Psi'a Meese
This is one of those topics that has appeared somewhere in these forums since before the game launched last year. I'm thinking the months following the games second-year anniversary (February 2nd) may inspire similar observations from a fresh crop of F2P player's.

Some of us have been clamoring for the privilege to at least upgrade within ship types. For example, keeping the skin of your favorite lower tier Science ship. Or, say, from your Lt. Commander Escort configuration to Commander Escort configuration as you rank up with the choice of keeping the skin you have or to buy the new one. Which doesn't affect balance at all.

It seems that the strongest player objection being from PvPers. Who, under the current system, wish to avoid confusion from the wrong visual cue (being the starship skin). Though I've always felt STO needs a better method of using sensors to determine the actual nature of both the PvE and PvP opposition. I would think player's in a Star Trek game would expect this to already be the case. Such a game mechanic might be more sophisticated, but Star Trek is supposed to be (more sophisticated). This is some depth that can be added into STO. The question is will the Dev team deem it worthy of the things-to-do list?
Perhaps if the sensors worked a bit like asrtometrics? When you're at warp it gives you an option to turn it on and off, basically asking if you want visual cues or "realism". The sensors for scanning other ships could be along the same lines, if you have them on all ships are shown for what they really are, if not then you see what the other player intends (skins and such).

Also, PVPers are worried about that? I thought if you joined a high level match you'd expect to fight... High level people! Who cares what the ship looks like, if it's there than it must be appropriate.

-Quiiliitiila
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
11-30-2011, 04:42 PM
Quote:
Originally Posted by mister_dee
Sensors like in such obscure games as the Starfleet Command series, you mean?
I suppose so. If it worked there, something similar might work for STO. My point is that while I wanted ship upgrades a year ago, I have better understanding these days as to why we don't. It just wasn't practical for the build of the game then. Or now, for that matter. But I think the sensors tech would go along way toward opening the door for making player choices for starship appearance far more plausible.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
11-30-2011, 04:44 PM
Quote:
Originally Posted by Quiiliitiila
Perhaps if the sensors worked a bit like asrtometrics? When you're at warp it gives you an option to turn it on and off, basically asking if you want visual cues or "realism". The sensors for scanning other ships could be along the same lines, if you have them on all ships are shown for what they really are, if not then you see what the other player intends (skins and such).

Also, PVPers are worried about that? I thought if you joined a high level match you'd expect to fight... High level people! Who cares what the ship looks like, if it's there than it must be appropriate.

-Quiiliitiila
Yes. Certainly something that could be attached to the Difficulty Settings for space combat, I'd think. It would benefit everyone that way.
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