Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 NERF the quad cannons.
12-01-2011, 08:06 PM
OK... this is absolutely ridiculous. I've got no chance against players running quad cannons. They rip through my shields like they're paper. Dual heavy cannons don't do nearly that kind of damage. Before today I could tank against escorts no sweat... now, no way. I realize it's pay2win now, but this is ridiculous.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-01-2011, 08:29 PM
No Leave them as they are Healing is still very powerful

I can see more people running highly speced Fedback Pulses
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-01-2011, 08:44 PM
Quote:
Originally Posted by dvsaris View Post
OK... this is absolutely ridiculous. I've got no chance against players running quad cannons. They rip through my shields like they're paper. Dual heavy cannons don't do nearly that kind of damage. Before today I could tank against escorts no sweat... now, no way. I realize it's pay2win now, but this is ridiculous.
Nerf extend shields, tss, sci. QQ....
Please give me a break about p2w is this how all QQ is going to end up?

Looking at the logs they dont seem strong.

When you say your shields what shields are you running? If it bothers you then run a [pha] resist.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-01-2011, 09:46 PM
Quad cannons nerf?

You serious? They arent that great. I'd say they are even worse then a pair of good Mk XI DHC with good modifiers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-01-2011, 09:51 PM
The quads have a significantly lower top end dmg then the dual heavies and do a measley 4-5 dps more than the DHC's. They sound cool, they look cool...but I cut through shields just as easily with them as without them. I see no real inherent advantage to using them unless you are worried about 2 less power drain to weapons. Oh, and if you are only "geared" towards phasers and not using general consoles. Why do they need to be nerfed again?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-01-2011, 10:04 PM
Nerf them? So they'd be less than near useless?

I guess their not bad but but MK11 very rares (depending on stats) are better.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-02-2011, 01:16 AM
It might be better to take some more time to familiarize ourselves with the skill tree before we start nerfing random things.

Honestly, quad cannons?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
12-02-2011, 01:51 AM
Quote:
Originally Posted by SteveHale View Post
It might be better to take some more time to familiarize ourselves with the skill tree before we start nerfing random things.

Honestly, quad cannons?
sign...

The quad cannos are for sure not that great, the point is that we have a new skilltree and damage AND resistances work diffrent now.
So dont blame the Quads after they are... just like the new tree... in for hardly 12 hours.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-02-2011, 02:00 AM
Quote:
Originally Posted by SteveHale View Post
It might be better to take some more time to familiarize ourselves with the skill tree before we start nerfing random things.

Honestly, quad cannons?
Yup. They aren't that powerful.. At least not against an honest player who knows how to skill their ship in the new system.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
12-02-2011, 02:16 AM
Pay-to-win users should get sum advantage for their invested C-points, so those items are SUPPOSED to be a bit stronger than usual items. The quad cannons aren't even that much stronger if even. The point defence cunsole is still a lot better in cumparison and the impulse burst is also quite luvly for cumbat escape.
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