Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
12-04-2011, 08:40 PM
Quote:
Originally Posted by matteo716 View Post
well duh thats cuz acourding to my tests internal dampeners actually is translated into "more suck".

everything seems a hit or miss, me and my friend linty had very similar sci skill tree spec and had charged partical bursts that were almost 1000 in difference. same captain traits and ship gear.

come on cryptic... what the hell...
I'd say this whole skill tree is another rush, because apparently not all abilities are individually being looked at and bound to the proper skill and how the effects of the new skillings are.. Rediculous.

Descriptions for the Skilltree is idiotic and do not explain enough, same bullsh*t like before; Examples include: *2 abilities defined here* (And ofcourse alot of other skills are affected but you will have to figure that out by yourself)
I would like to know how much my weapons crits are buffed when speccing for a tier 5 skill that would supposedly buff it, we arent even sure if it works if we dont get any information at all. I understand these new F2P noobs want a ESD hotel with pretty signs that would even work for demented people, but seriously come on.

Even the 'Show Contributions to' functionality only works on a few abilities now, some are just not included in the list now, captain abilities, some boff abilities. Why? is it too hard for the F2P'ers to understand this sh*t? Its like the expect new players with low intelligence level or something, my g0d.



They didnt even take the effort of keeping the abilities somewhat similar to pre-season 5 stats or effectiveness, look at TSS, TBR, FBP, etc. Alot of them are just buggy and are just unforseen consequences by the devs and a lack of proper testing.

And every new 'Season' we get the same rushed ******** over and over again. I'd rather wanted to wait til 17th of January with some proper content and revamps rather then broken crap.
Some aspects of the skill tree are actually pretty good, but if its all borked and broken like this **** its just no good effort. Again PVP is half ruined and ****ted upon. Like usual.

I'd say we need we deserve a new respec token or 2 because of these malfunctions in the tree and what not.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
12-04-2011, 09:09 PM
Quote:
Originally Posted by eg180 View Post
Wait until you hit Vice Admiral and can't even spend all of the points you've accrued. It happened to us on Tribble, I think I had over 100 skill points left that I could never spend because nothing costs 100 points anymore.

All they've done is "streamlined" the process by removing a lot of skills and combining several into one skill. Since there are less skills, they charge more for them. So, you have to take it for what it is. It's a mess, but so was the old system. What they really need is better skill trees, like a lot of other MMORPG and regular RPG games have. (most have skills that cost one point or a few points, but you have to buy skills to unlock them) However, I doubt that's coming in the near future.
Because you never bothered to get the 50 extra points you needed via something as simple as a DOFF mission?

I never had the problem of having extra points left over, personally. I can't really see how anybody could have.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
12-04-2011, 09:31 PM
Quote:
Originally Posted by Marctraider View Post
I'd say this whole skill tree is another rush, because apparently not all abilities are individually being looked at and bound to the proper skill and how the effects of the new skillings are.. Rediculous.

Descriptions for the Skilltree is idiotic and do not explain enough, same bullsh*t like before; Examples include: *2 abilities defined here* (And ofcourse alot of other skills are affected but you will have to figure that out by yourself)
I would like to know how much my weapons crits are buffed when speccing for a tier 5 skill that would supposedly buff it, we arent even sure if it works if we dont get any information at all. I understand these new F2P noobs want a ESD hotel with pretty signs that would even work for demented people, but seriously come on.

Even the 'Show Contributions to' functionality only works on a few abilities now, some are just not included in the list now, captain abilities, some boff abilities. Why? is it too hard for the F2P'ers to understand this sh*t? Its like the expect new players with low intelligence level or something, my g0d.



They didnt even take the effort of keeping the abilities somewhat similar to pre-season 5 stats or effectiveness, look at TSS, TBR, FBP, etc. Alot of them are just buggy and are just unforseen consequences by the devs and a lack of proper testing.

And every new 'Season' we get the same rushed ******** over and over again. I'd rather wanted to wait til 17th of January with some proper content and revamps rather then broken crap.
Some aspects of the skill tree are actually pretty good, but if its all borked and broken like this **** its just no good effort. Again PVP is half ruined and ****ted upon. Like usual.

I'd say we need we deserve a new respec token or 2 because of these malfunctions in the tree and what not.
I've actually found that looking at science consoles via the information button when you right click give invaluable information on what skill tree powers effect what powers. It's still incomplete but more complete then the skill tree disruption itself
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
12-04-2011, 10:30 PM
Quote:
Originally Posted by Marctraider View Post
- TSS is overly powerful and TSS3 would probably quadruple heal your shields all the way from 0 to 100, 4 times lol. I doubt this was intended.
TSS's buff is truly incredible. My recently leveled tac/bop with TSS3 and two shield emmitter consoles is getting huge healing stats in matches. I actually led my team in healing in a CnH match with over 1.1 million in healing. Truly insane. At least sci vessels can counter my defenses with FBP3. That stuff is killer against me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
12-04-2011, 10:52 PM
Some things I've noticed:

1. Yes TSS is uber buffed, and is also getting boosts from Flow Capacitors which it shouldn't.

2. FBP is uber. Pop yourself in a couple seconds.

3. Grav well thing Kai mentioned.

4. Pengs are buffed by about 50%. They worked on 2 torp skills before while others used 3 skills and had higher damage than quantums and now as all torps use 2 skills the pengs are stronger.

5. Crap documentation. lol

Many more things busted no doubt.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
12-04-2011, 11:51 PM
Very often during the Tribble testing I had the feeling they moved parts of the code or the data (heck do I know which affects which) back to a much older state. The common item vendor inventory for example seems to be from a far older build. Maybe this is not really true and it just resembles older builds, but reading that FBP is back to its old strength basically... Weird stuff.

I felt the skill tree changes weren't really well tested on Tribble. There was very little feedback overall, compared to other stuff (DOFF system for example), so it may not be a surprise there are plenty of errors now.

We should assemble a list of all the oddities we notice. (Please note t hat I am unlikely to notice any oddities myself right now because I am not really playing, just forum trolling these days.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
12-05-2011, 12:29 AM
In addition to all of the points mentioned in this thread, the basic design of the tree was flawed completely in my opinion.

Feedback was given and ignored yet again.

All the powers that effect healing in the lower tiers and damage powers in high tiers, wtf why?

Basic FvK gameplay is that feds rely on healing and defensive, Klingons rely on damage and offensive.
Feds defend, Klingons attack. Either Klingons knock down the fort or we fail and its over.

Skill tree changes saw almost all defensive powers like heals go to lower tiers which benefit fed game play more than klingon, Shockwave stun duration took a nerf , not that it needed it as you can now eng and sci team while stunned, which is retarded. Brel took a massive nerf with these changes, all while defiant gets buffed with extra console slot making it completely outclass the already useless raptor.
Can't get consoles to buff stuns duration anymore but i can get consoles that make my TSS and extends even more epically retarded than they are.

Tac shockwave bop is now impossible to spec as good as before, while federation heal boat all beam cruiser is easy as F**K to spec.
Fed gameplay doesn't need high spike to achieve victory, while klingon gameplay it is a requirement.
Spike got nerfed and healing got buffed.

The change removing weapon type skills was pointless as non specific energy type consoles took a nerf, which means you need to run all of the same energy weapon type.

Summing up, in my opinion all the changes suck and anyone who says otherwise lacks an in depth understanding of the FvK PVP game, which sadly includeds the devs.

Just like in every build of STO, all the pathetic must win players switch out their builds for flavor of the month cheese. In season 5 its no different, With certain players loading up on duty officer multi grav wells, epic repulsors and insta kill FBP. Torpedo spread is no long flavor of the month, due to its nerfing.

PVP in STO is a complete and utter joke and only good for pugging cheesefests. Premade vs premade is long dead due to the broken and imblanced game and don't get me started on the V word.

TOR coming soon and hopefully end game PVP is balanced around player feedback and extensive dev playtesting unlike this game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
12-05-2011, 12:53 AM
Quote:
Originally Posted by Vipermist
TOR coming soon and hopefully end game PVP is balanced around player feedback and extensive dev playtesting unlike this game.
T-Minus 10 days. Collectors Edition in the wings. Early launch assured. Pew Pew.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
12-05-2011, 04:58 AM
Gw definately seems a little stronger but I still ignore FBP and haven't seen the OP status of it in Ker'rat.

I am curiuos how TSS has been buffed? Is it a passive buff becuase the stats for it ingame on my toon look the same as Holodeck?

Heck, the two Pengs I ate yesterday didn't even seem that effective, of course I do use HE a lot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
12-05-2011, 07:15 AM
Finally the Devs have listened our feds prayers!
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