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Lt. Commander
Join Date: Dec 2007
Posts: 120
I’m not sure what’s going on with the Deployable BOP, it seemed that with each patch on Tribble they become weaker and softer and dumber and now that the build is live on Holodeck it has become painfully apparent to me that the Carriers BOP have become nothing more than cannon fodder. (When you can get them to stay in one place)

The BOP do not seem to work with any of the Carriers commands now and generally just do their own thing once they are launched.

The BOP no longer attack stationary targets like the Gates or nodes found in STF missions. It also seems that the other deployable attack vessels have problems with this has well.

When my BOP do target a gate or other stationary targets, they tend to fly into it and try to kill it with kindness.

The AI that is being used with the BOP is a bit spotty.

When in space combat my BOP tend to jump from target to target.

They’ll fire off a couple of cannon burst and then break off the attack and circle around aimlessly until they feel like attacking again.

It also seems that with the push to holodeck the BOP don’t seem to be using their Photon Torpedoes at all.

Does each deployable have their own AI that they use or is one program just used for all of them?

If I had to rate the current deployable for the Carriers on performance and functionality it would go something like this:

1st the Hull and Shield healing drones and the Energy Siphon pods – I can’t find anything wrong with them, they seem to function 100%

2nd All various forms of the Attack Fighters – They function great with the Carriers Commands and stay on target till it or they are destroyed. (They have trouble with attacking stationary targets)

3rd The Fer'Jai Frigate- it seems to function almost has well has the fighters and has a good balance of attack and defense. (They have trouble with attacking stationary targets)

4th The BOP- Spotty response to commands, they never seem to use all the skills that they have available to them. They don’t stay on the selected targets. They cut and run during combat. Their attack seems to be on par with the fighters and defensibly they seem much softer than the Fer’Jai Frigate. They tend to scatter and not stay together like the rest of the Deployable vessels. (They have trouble with attacking stationary targets)

For a while there on tribble things were looking up for the BOP.

They did not have the best attack strength but they were quite durable and 4 of them working together with the Vo’Quv could get the job done most of the time.

Somehow the BOP have regressed back to the point of uselessness and it pains me because there the only deployable that I like using.

Feel free to correct me if any of the above is incorrect.

Thanks for your time
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-03-2011, 12:35 AM
I can 100% confirm that the BOP do not fire their Photon Torpdoes off at all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-03-2011, 12:50 AM
Quote:
Originally Posted by 0Gambit0 View Post
The BOP do not seem to work with any of the Carriers commands now and generally just do their own thing once they are launched.
Isn't that why they have an "Execute Officer" DOFF mission, for when your crew isn't obeying your commands? :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-04-2011, 11:47 AM
You are not wrong about the BOP's.

Tested this out myself to see if they were any good.

What i found out is that BOP pets were utterly useless, they output almost no damage and spent most of their time flying around in circles. AI needs a rework and torpedo bug needs to be fixed.

Switched out for fighters and got way better results, they always on target and always firing their weapons.

Looks like the BOP pet nerfs still remain from previous season, except now you have even less BOP's.

Needs a fix, but like all things KDF its likely on low priority .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-04-2011, 03:01 PM
I can confirm all of this as well.

I also submitted a ticket, whatever that is worth

BoP's just fly around cloaked, one in 3 will attack every 2 minutes, just sad. Fighters still see viable tho..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-04-2011, 05:43 PM
The Bops weapons have been changed from turrets to dual cannons(cant tell which type of duals) which breaks them due to the AI unable to "think"(adjust throttle shoot and scoot,things like that) on how to use them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-05-2011, 06:45 AM
Yep I'm having the same issues with my carrier and bops. Seem far less potent after the update and they will almost never attack on command for me. Please fix this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
12-05-2011, 07:01 AM
Confirmed this as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-05-2011, 07:45 AM
The BOP is my all-time favorite of all the Carriers Deployable craft (until we get Raptors) and they are always the worst functioning ones of the bunch.

The Du Ja fighters are just too weak to be a viable replacement for the BOP.

The Kar’ Fi S’kul are now the best option that the Vo’Quv has for now; however, it seems that Cryptic now has made it so that you can’t buy the S’kul fighters from the vendors unless you own the Kar’Fi.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
12-07-2011, 11:37 AM
Just wanted to add my noise to this...

My BoP's commands are fairly useless at this point and I tend to ignore them just now and let the BoPs do what they will when they spawn ...any interference on my part tends to turn them into sheep

Do love my Vo' Quv though ...what an absolute joy they are
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