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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
12-10-2011, 04:57 AM
Sucks this wont make it to holodeck till Monday. =[
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
12-10-2011, 09:08 AM
Thanks for the updates, and hopefully the increase in the drop rate will make dong the STF's a little bit less of a grind.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
12-10-2011, 12:33 PM
Quote:
Originally Posted by Cerritouru View Post
Humm.. and why then the MK IV efficient engine is a lot better than the MK XI?
http://i1189.photobucket.com/albums/.../efficient.jpg


And the Power Setting engineering console are still wrong. It was claim that was fix it on tribble a time ago, but they still give 3.5 energy.
http://i1189.photobucket.com/albums/...ru/consola.jpg

And any news on the Vulcan Mind meld fix?
where are the efficient mark XI found?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
12-10-2011, 12:46 PM
Quote:
Originally Posted by Gapaxbr View Post
where are the efficient mark XI found?
The mission Past Imperfect.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
12-10-2011, 12:59 PM
those new paratrinics look nice too
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
12-10-2011, 01:00 PM
also how do we get the STF token on tribble, it says u are supposed to get it automatically when you log in but i didnt get any
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27 When is Beta switch
12-10-2011, 03:41 PM
going to take place to redshirt when is the grab going to happen
I have not gotten token yoet but logged in to tribble last night got something but went to collect and nothing
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
12-10-2011, 03:44 PM
Overcharged Rifle MK XI, Purrsonal Covariant Shield MK XI and Paratrinic Shield Array MK XI and Numiri Regenerative Shield Array MK XI are nice, butt also Cumbat-Hyper Engines MK XI and Gravitic Engines MK XI are cool.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
12-10-2011, 03:56 PM
Quote:
Originally Posted by ZeroniusRex
[*]Player Traits:
[*]"Joined Symbiote" has been reworked.
[*]Original version gave a flat bonus to the effectiveness of all space skills and space weaponry.[*]This updated version attempts to fill the same role by applying a similar bonus to several different new skills.
Checked out my Joined Symbiote and thank you for the improvements, my Science Captain thanks you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
12-10-2011, 09:08 PM
This is some of the most wonderful news I have ever seen on these forums & I thank you for it. People like myself desperatly needed to hear news like this. Now, when can we expect vulcan mind meld to be fixed, when can we expect to get a prize again for comming in 1st place in a fleet action & most importantly, when can we expect cloaking & mask energy signature to be fixed so we don't get decloaked/unmasked every time a comm window pops up? Not trying to be nasty here, but I'm not going to let these three go either. They need to be addressed.
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