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Thanks SO MUCH for all your support, and we'll see you in-game!
1: Khitomer Accord, really fun to do in a good group, anoying if not.
2: Infected, fun until you get the to the end boss, then in sets frustration.
3: The Cure, sort of fun until you get to the end boss which is impossible to kill. Only tried once and never to do again in its current form..
So I wouldn't be alone in saying that Cure Ground needs double loot or something special added if they aren't gonna retune it?
It really feels like the Oculus of STO. (That was the WoW dungeon that nobody wanted to play even when they added a crate of goodies and a shot at a blue dragon mount for completing it. The devs in WoW kept saying it was fine. They kept warring with players over the design and by the time they nerfed it down and kept the goodie bag, players were still conditioned against it.)