Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
12-11-2011, 09:52 AM
Quote:
Originally Posted by Superluminous
THis is so ridicuously true.

I can only lanuch them every ten minutes but the moment I launch them, they are instantly destroyed.

Pointless device if they don't let them last longer than 1 minute.

Or they could make the cooldown a lot shorter, or they could cloak the turret.

Besides, these turrets are teeny, they shouldnt be able to be hit so bloody easily.

Just my two cents.
Deployables have an insane amount of threat generation. There have been times when I've engaged a group of enemies and one or two will peel off and move a hundred yards out of their way to destroy a regen generator that hadn't despawned from my last encounter. I've often used this glitch to take out elites... Plop a genny somewhere out of the way and hope the dumb AI leads a couple away.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
12-11-2011, 12:50 PM
Quote:
Originally Posted by jheinig View Post
Turrets will be getting self-remodulation in the near future.
Hey Jesse, I've noticed my security officers do not re-mod as well, in case you didn't know.

Thanks
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
12-11-2011, 03:54 PM
Quote:
Originally Posted by Z3R0B4NG View Post
also... i don't think that quickfix is a skill that my engineer even has on his bunker fabrication kit... so that's not an option.


Self remodulation turrets and Seeker Drones... YES SIR!


...also could you give them a bit more HP?

the Borg on Elite seem to shoot them down 1 second after i have placed them...
Agreed, my turrets are popped in seconds... At least it takes the heat off my teammates and I for a bit.

I'm glad to hear that the turrets are going to remodulate, it'll make me feel a bit more useless.

-Quiiliitiila
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
12-11-2011, 05:16 PM
I would really like to see all the spawned pets (Escorts/turrets) get a general buff in all aspects. But a lot of this goes back to the stupid AI in the game. STO has one of the worst AI systems is any game that I have played. Almost all PVE contacts act exactly the same, different weapons/abilities but the same. Ground encounters Boffs run/jump in random circles and constantly walk in front of the player character. All npcs (including spawned turrets/escorts) are really stupid in this game and the AI really needs to be upgraded.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
12-11-2011, 07:05 PM
Quote:
Originally Posted by jheinig View Post
Turrets will be getting self-remodulation in the near future.
Eh? I could have sworn a month or two after S4 you guys gave all fabricated pets the ability to self remodulate.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
12-17-2011, 05:48 PM
Nope, they don't re-modulate.
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