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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 91
12-17-2011, 09:22 AM
or just type /who in the chat box. That will tell you everyone on the map with you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 92
12-17-2011, 11:26 AM
Last night on an early taping of STOked BorticusCryptic said that they had fixed the shields issue, and gave an explanation of why it was happening on the back end. Not sure when we'll see it on holodeck, but hopefully its gone forever. He also asked for info on the Commander issue.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 93
12-17-2011, 12:01 PM
Quote:
Originally Posted by MustrumRidcully View Post
That is a good tip, but it is often actually difficult to figure out who is doing what during the match. And bug reports only take their screenshots when you finish writing them. YOu can't really do that in a PvP match, especially with the super-quick ending of PvP matches these days. (No time to read the PvP report even!)

Though if one actually had combat log enabled, maybe one could see more?
Here's an idea. Give pvp matches an instance number or code that registers in the playing toon's log (like Accolades do). When reporting a bug like Voldy, the player can cite "pvp match #6884213-A" and the player who appeared to be affected by the bug was "flying a Klink Vor'Cha."

That tells the devs specifically which match to look at. It also tells them where to look in the logs. It's still on them to piece it together, but it bridges some of the gap between players and devs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
Things that I have seen that can begin to help mend the bridges that have been broken with the PVP community and the Devs that makes me smile despite my current vacation in galaxies far far away:

Dev Hosted PVP events on HOLODECK. Not just Tribble. (Moar plz! Maybe even one Scheduled a Month. Eventually work in some kind of prize for a big game scale type tournament?)

Good communication from Devs both new and Vet.

Things that would help further repair those bridges:

Promises of Maps actually kept in a timely fashion. (We got promises of getting PVP Maps when the new Featured Series came out, but that was back in almost September-ish?)

Squashing of bugs and helping promote game balance from Tribble to Holodeck (Really annoying when a new Ship/Console/Race/etc that gets released on Tribble and only 24 hours later gets released to holodeck with limited time to test, and nearly no feed back heeded especially if there are bugs in that new option or fix that rises up.)

Fixing Ker'rat's buggy NPC Spawn issues (Where the NPC Borg ships constantly clutter and spawn in the Nodes) And then adding more Open PVP areas. (I know this was attempted in tests but never got released and no real reasons as to why this got pushed back..)

The above is at least my personal feelings on ways to at least reduce the venom that has been flowing in these parts of the forums. It's no fun to have to come on the forums to find more and more discent and anger towards the game that I do enjoy PVP in when I partake in it. Weither it's Ground or Space (Majoritively Space)

And to J-man, keep fighting for the Users there Tron.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 95
12-18-2011, 08:02 PM
Heres one of the curiosities I have. I have put in several bug reports and requests for helps from a g.m. and have never encountered one (in game) trying to resolve the issue. I had seen severl on the now departed SWG and interacted with them to solve problems. Do the g.m.'s come online and interact with players that are having problems? If so, they could see a bug report or whatever complaint, and if the player is online ineract with them to solve the problem and communicate with them, and being we have the voice chat, that could be even more helpful, especially with some of these bugs/voldermorts...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 96
12-18-2011, 08:05 PM
Quote:
Originally Posted by Kilawpilath View Post
:

Fixing Ker'rat's buggy NPC Spawn issues (Where the NPC Borg ships constantly clutter and spawn in the Nodes) And then adding more Open PVP areas. (I know this was attempted in tests but never got released and no real reasons as to why this got pushed back..)
+1 on these. Also Kerrat needs seperate span points for the begninning of the scenario, as well as ways to minimize spawn camping (maybe allied ships at the spawn point).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 97
12-26-2011, 11:20 PM
Quote:
Originally Posted by BorticusCryptic
This is absolutely true.

And on that topic, QA and a few of us Systems guys are actively looking for folks that can reliably reproduce that OTHER bug that so many folks get upset about. You know what I'm talking about.

(Edit: Ok, maybe you don't... it's the improper Boff slotting issue.)

If you have information, come to us directly. You won't be persecuted for helping us track it down and fix it.
That is a constructive start, it's a post by the devs as a step in the right direction people. Helk Jeremy is involved, who in all honesty, I find his critique on STO refreshing... even before being a Cryptic-ian (word?).

To others in our PVP community. This is an opportunity to get that issue and perhaps others fixed peeps.

As the PVP Community, let's just take it at face value and run with it.

I get some of us are still smarting from past events and actions, believe me I feel it too. What can I say, hope is a b**** to kill, even if it's just a wee bit.

This, plus the upcoming new year = let's all leave the old baggage at the door. That's for all concerned, posts by players about past slights, posts by devs suggesting otherwise.

STO needs a fix in bad. Let's keep it to the actual programming, graphical, whatever-tech-specific issue at hand, and not bring the rest into this.

Let's git er done, back on track then aye ^__^

ps As for those reliable testers, I'll have to grab em away from Tor, but yes indeedy let's get this show on the road!
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