Lt. Commander
Join Date: Dec 2007
Posts: 120
I have yet to respec my Fed science captain since the beginning of the season. So I have a fresh toon to build however I like and was wondering what advice Sci experts might have for an effective Sci build for running STF's.

I was planning on running with the LRSV-R but was also considering the Recon Sci for the additional firepower or the Star Cruiser for the tanking ability. I was toying with the idea of doubling up on torps in front and back with a beam array each. This would double the firing rate of torps and allow me to put more of my weapon power into Aux. Does anyone know if the Breen set bonus to Transphasic torps is still in place? A constant stream of rapid firing Transphasic's from the Defera mission might be an effective form of DPS for a sci. I was also thinking of doubling up on Grav wells to help control the mobs for the optional objectives, but with the LRSV-R I could use 3 Grav wells.

I'm least familiar with science builds and am thinking out loud. Any advice for an effective STF sci build would be greatly appreciated.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-18-2011, 06:16 PM
Quote:
Originally Posted by postal638 View Post
I have yet to respec my Fed science captain since the beginning of the season. So I have a fresh toon to build however I like and was wondering what advice Sci experts might have for an effective Sci build for running STF's.
I was planning on running with the LRSV-R but was also considering the Recon Sci for the additional firepower or the Star Cruiser for the tanking ability. I was toying with the idea of doubling up on torps in front and back with a beam array each. This would double the firing rate of torps and allow me to put more of my weapon power into Aux. Does anyone know if the Breen set bonus to Transphasic torps is still in place? A constant stream of rapid firing Transphasic's from the Defera mission might be an effective form of DPS for a sci. I was also thinking of doubling up on Grav wells to help control the mobs for the optional objectives, but with the LRSV-R I could use 3 Grav wells.
I'm least familiar with science builds and am thinking out loud. Any advice for an effective STF sci build would be greatly appreciated.
I was using an LRSV-R myself until recently but although it's very effective at control it really doesn't do a lot of damage. Unfortunately, there are few Escorts around so although you can control the NPCs well it's a struggle to actually destroy them with a group of Cruisers and/ or Science ships.
If you do want to use one though (it's effective but really shines with an Escort around to take advantage of those disabled NPCs and when PuGging it's not uncommon to get 4 Cruisers) then GW is useful, but my favourite skill (it was brutally effective against Tac cubes) was Tyken's 3 with a pair of GW1. The Tyken's power drain stacks every second and will completely shut down a Tac cube after a few seconds, including it's shields and with a decent Escort around the Tac cube will go down fast with the GW being very useful for slowing NPCs so you can get the optionals. I ran with high weapon's power but used a lot of Aux batteries (I also had a pair of TSS for recharge drained shields, HE for the DoTs and a PH for tractor resists) so was able to heal when needed as well.
It really is effective but as mentioned it's heavily reliant on the rest of the team being able to take advantage of your debuffs, but when they do it's a lot of fun. Pure tedium however when they either can't or won't take advantage of them but that's the price of running in a PuG I guess.


Last I checked, the Breen set was supposed to have a bonus to Kinetic weapons rather than just Transphasics. I did hear it was not working correctly but never checked myself, if it is working then that opens up the opportunity for Quantum's or Photon's in place of the Transphasic's.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-18-2011, 07:54 PM
I guess you first need to decide if you want to fly science ships or cruisers. They need completely different playstyles and strategies.

But since you asked for a science build, I'll tell you that thus far the most useful BOFF powers I've found in STFs is tractor beam repulsors and gravity well. Tractor beam is also quite useful, though since it only affects 1 target at a time, it is not good enough on its own.

Tykens rift can also be useful, but really it needs to be part of a larger power drain strategy. The problem with Tykens is that the only useful thing it does is to drop a target's shields. However it does not do this quickly, nor does it last very long.

So you either need to use a number of powers to provide a sustained power drain like multiple target subsystem shield powers, possibly energy siphon, polaron weapons, etc, or you need to build towards capitalizing on the few moments that the shields are down with tricobalts. I don't suggest that, however, because the Borg in STFS have far too much HP to kill them with a single tricobalt, and then you are done for 30-60s.

You will of course want heals, transfer shield strength and hazard emitters are generally a must, in addition to engineering heals.

Some powers to avoid: Viral matrix is totally useless in PVE, don't even bother with it. Photonic shockwave isn't particularly valuable either. Because of the inflated HP the Borg shields have, tachyon beam and charged particle burst are also largely ineffective. Scramble sensors is also of extremely limited value in the new STFs since there are so many non-combatant borg to kill, and SS won't make them attack each other, as well the Borg are very resistant to scramble sensors anyway, making last about 50% as long as it should.

So ultimately you go for a shield power draining build, or you go for a repel/hold build, and I would heavily lean on the repel/hold build because it is far easier to do, and highly valuable given the way the optionals work in the STFs.

This means you are going to want gravity well and tractor beam repulsors in some combination. Your goal then should be to either gather Borg together in a gravity well to kill them, or push them back away from where they are trying to get to with tractor beam repulsors. Be careful when using TBR, you can easily push them the wrong way if you aren't paying attention.

Now what I have noticed, and I'm not 100% sure, but i believe that the Borg will not respawn until they are killed first. That means if all you do is push the probes back, way back, you don't need to worry about more spawning, just keep them from ever getting to their objective.

Hopefully that helps.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-18-2011, 09:40 PM
Wow, thanks for all that info on the particular sci powers. I think I might go with a gravity well build, maybe even 3 of them. Does anyone have any suggestions on the double torp front and back with phaser beam arrays as my third slot choice? I'm thinking that if I use a Breen set and transphasics, I would make up for the lower weapon power setting and still do decent DPS for a support build. Of course, I haven't actually tested this yet.
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