Lt. Commander
Join Date: Dec 2007
Posts: 120
# 71
12-16-2011, 02:28 PM
Quote:
Originally Posted by Gurga
Ether way if you don't need to turn or even change targets to avoid a one shot kill. Imagine what kind of difference a different console lay out would make. Not trying to convince any one just offering a different valuable setup.

I find giving up that one tac console doesn't drop my dps by much (running all energy) seeing as I'm alive longer to make up for it.
It's not that I never used the Automated Defense System, it's always sitting in my inventory together with additonal consoles, a turret and other stuff. So if I feel it's necessary I can put it in, but until now I never felt that much threatened by High Yields.


Quote:
Originally Posted by Gurga
I'm curious to know how to tell which side of a turning (yes they turn now)cube is the front. I definitely could use input their.
Never paid much attention to this honestly. To be sure I'm trying to stay above the cubes in the torpedo free zone.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 72
12-16-2011, 03:14 PM
Quote:
Originally Posted by decker999 View Post
...<SNIP>...

Never paid much attention to this honestly. To be sure I'm trying to stay above the cubes in the torpedo free zone.
Oh ok... so your shooting at it's top.
That makes since now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 73 STF Escort
12-18-2011, 05:49 PM
Just wanted to stop in and say this was very useful for me. Used your layout for my Fleet Escort and adjusted it a little to fit my play style and it's like I'm using a completely different ship. Definitely making my STF missions easier so far.

Don't have any additions to all of this, just wanted to say thanks!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 74
12-19-2011, 01:45 AM
Quote:
Originally Posted by PyreBorn View Post
Just wanted to stop in and say this was very useful for me. Used your layout for my Fleet Escort and adjusted it a little to fit my play style and it's like I'm using a completely different ship. Definitely making my STF missions easier so far.

Don't have any additions to all of this, just wanted to say thanks!
No problem, this thread has worked wonders for some members of my fleet too!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 75
12-19-2011, 02:29 PM
I wanted to say thanks again for this guide, it's been hugely helpful.

I will say one thing, which I'll comment on tonight after some testing. I tried out one of the sugested builds and found that while it was effective, it wasn't quite for me. I definitely had been underestimating the effectiveness of AoE attacks like Torp Spread, but found that - for me, anyway - going 100% AOE with TS and CSV didn't feel right.

There were times it was great, but there were also some times where I was taking on a single ship, or a Tac cube, or didn't want to aggro everything in the galaxy that I wished I were a bit more effective in single-target killing.

So I think I'm going to tweak the build just a little bit. I'll have to play with it tonight but right now thinking of training Rapid Fire 3 as my top skill, taking AP:Omega 1 largely for the use escaping Borg tractor beams, and replacing one of my two torp spreads with a high yield.

It'll obviously sacrifice a bit of the ability to 'spam' AoE attacks, but I think for my style of play having a single decent level version of Spread and Scatter Volley for group situations and a version of Rapid Fire and High Yield for the times I'm faced with one big target I want to kill faster will be a good trade off.

At least the rapid fire, anyway. If someone can show with maths that a single target taking a torpedo spread still takes more damage than it eating high yield I'd have to consider that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 76
12-19-2011, 03:11 PM
Mixing single target skills with the spread skills is perfectly fine, especially if you are a tac captain with the bridge officer recharge skill.


Some more notes on the shield layouts:

I haven't been able to do much testing this weekend due to internet issues, but here are some conclusions I've come to...

The Borg Regen Shield setup is really good, but it has some drawbacks.

1) Your shields CONSTANTLY fluctuate, and sometimes drop for a split second during heavy combat allowing some hull damage to penetrate.

2) Its hard to tell exactly what your shields will do in response to an attack at time, and its hard to react quick enough with your skills like Brace for Impact seeing as its less obvious when your shields might be breached.

3) If your Emergency Power to shield skills are not up, your shields drop fast and you die quickly. This leads me to think point-and-click skill users will not like this setup, as they have to be VERY vigilant with their BO skills.


High-cap shields give you a more "progressive" shield loss, you can visually see your shields start to slowly go down, especially when Tactical Team is active. Its easy to know WHEN you need to use a BO ability like Brace for Impact or Transfer Shield Strength because your sheilds are changing at a steady rate.

Also, with Tactical Team and a high-cap shield, if you are taking LOTS of damage from just one shield facing, it will transfer and fill up your shields on that facing to 100% at the expense of draining the other facings. This doesn't seem to happen with the Borg Regen setup due to the lower cap and higher regen rate (having all your shields transferring to the one shield facing thats taking damage means you won't be taking hull damage from that direction anytime soon).


IMO, The MACO MK XI shield is better than the Aegis shield! While using a higher-cap Resilient shield like the MACO shield, I noticed I was taking far less hull damage while my shields are up. Even with the shields up at any point I generally notice 10-15% damage to my hull in heavy combat, perhaps more with kinetic impacts. Not so with the resilient shields! I could maintain 100% hull strength up to the point when my shields would fail.


The Fleet Escort is the best defensive Escort (next to the Jem'Hadar bug of course).


With the Fleet Escort running 2x Emergency Power to Shields 1, and 1x Reverse Shield Polarity, I can maintain my shields under almost any STF situation excluding the Elite Borg Tac cube. This is with using the MACO or Aegis shield, but it works with the Borg Regen setup too. The ability to use TWO Emergency power to shields AND Reverse Shield Polarity means you have a "Panic button" (RSP) and constantly have a shield resist going with higher shield power.

The downside is the loss of a hold skill, but you can still use the grappler, tractor mines or the borg shields to get the extra tractor skill if need be.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 77
12-19-2011, 03:35 PM
Quote:
Originally Posted by Crooked_Wookie
I wanted to say thanks again for this guide, it's been hugely helpful.

I will say one thing, which I'll comment on tonight after some testing. I tried out one of the sugested builds and found that while it was effective, it wasn't quite for me. I definitely had been underestimating the effectiveness of AoE attacks like Torp Spread, but found that - for me, anyway - going 100% AOE with TS and CSV didn't feel right.
I use both CSV and CRF. I have equivalent set ups on 2 BOs. I just swap them in between combat depending on the situation. For example, in Cure, if I am protecting the Kang, I use CSV. When we are down to the carrier, I switch to CRF. Same for KA. CSV before Donatra comes out, CRF after.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 78
12-20-2011, 03:35 PM
Quote:
Originally Posted by kostamojen View Post
Mixing single target skills with the spread skills is perfectly fine, especially if you are a tac captain with the bridge officer recharge skill.


Some more notes on the shield layouts:

I haven't been able to do much testing this weekend due to internet issues, but here are some conclusions I've come to...

The Borg Regen Shield setup is really good, but it has some drawbacks.

1) Your shields CONSTANTLY fluctuate, and sometimes drop for a split second during heavy combat allowing some hull damage to penetrate.

2) Its hard to tell exactly what your shields will do in response to an attack at time, and its hard to react quick enough with your skills like Brace for Impact seeing as its less obvious when your shields might be breached.

3) If your Emergency Power to shield skills are not up, your shields drop fast and you die quickly. This leads me to think point-and-click skill users will not like this setup, as they have to be VERY vigilant with their BO skills.


High-cap shields give you a more "progressive" shield loss, you can visually see your shields start to slowly go down, especially when Tactical Team is active. Its easy to know WHEN you need to use a BO ability like Brace for Impact or Transfer Shield Strength because your sheilds are changing at a steady rate.

Also, with Tactical Team and a high-cap shield, if you are taking LOTS of damage from just one shield facing, it will transfer and fill up your shields on that facing to 100% at the expense of draining the other facings. This doesn't seem to happen with the Borg Regen setup due to the lower cap and higher regen rate (having all your shields transferring to the one shield facing thats taking damage means you won't be taking hull damage from that direction anytime soon).


IMO, The MACO MK XI shield is better than the Aegis shield! While using a higher-cap Resilient shield like the MACO shield, I noticed I was taking far less hull damage while my shields are up. Even with the shields up at any point I generally notice 10-15% damage to my hull in heavy combat, perhaps more with kinetic impacts. Not so with the resilient shields! I could maintain 100% hull strength up to the point when my shields would fail.


The Fleet Escort is the best defensive Escort (next to the Jem'Hadar bug of course).


With the Fleet Escort running 2x Emergency Power to Shields 1, and 1x Reverse Shield Polarity, I can maintain my shields under almost any STF situation excluding the Elite Borg Tac cube. This is with using the MACO or Aegis shield, but it works with the Borg Regen setup too. The ability to use TWO Emergency power to shields AND Reverse Shield Polarity means you have a "Panic button" (RSP) and constantly have a shield resist going with higher shield power.

The downside is the loss of a hold skill, but you can still use the grappler, tractor mines or the borg shields to get the extra tractor skill if need be.
I agree with you, if your not used to using a regenerative setup, your going to be at a disadvantage.
How I work my Defient-r.
I run 2 tact teams, 2 emergency power shields. If you can rotate those one after another, you'll love it. Also with a regen setup if your not diverting at least 50 energy to your shields you're not getting the most of it(It's likely you already know this, but for thos who don't). Of course this means less power else where. Aux, Engines, or weapons.
The difference your seeing in hull damage between the resilient shields and any other shield for that matter is the 5% bleed through apposed to 10% with all others.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 79
12-22-2011, 06:27 AM
I run my fleet escort with all Borg MK XI's:

Fore: Phaser Dual Heavy Cannon
Quantum Torpedo
Quantum Torpedo
Phaser Beam Array

Aft: Phaser Beam Array
Quantum Torpedo
Quantum Torpedo

Maximum Weapon Power: 125
Least Weapon Power available during firing: 103

On top of having a bonus to energy damage for keeping your weapon power above 100 at all times, the extra torpedo launcher does more dps than most people would give credit for. I'm also planning on getting a Defiant-R with quad cannons so that my build will not only still be effective, it will also be canon to my personal favorite trek series, DS9.

Tactical: FaW1, TT1, BTS2, APD2, TS3, CRF3, APO3
Engineering: ET1, EPS1, AF1
Science: PH1, ST3

As you might notice, I have a lot of crew abilities, therefore I've loaded up an emergency forcefield and bio function monitor console to protect my crew.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 80
12-22-2011, 07:19 AM
Would replace one of the back turrets with a beam array. Not only can it offer a good shield busrt with Overload 1, it makes it really easy to track your target on all the Mayham. Also with the larger enimes, gates, cubes, it is easy to set it up to where all weapon arc's are fireable.

Just my build, it works reasonably well.
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