Use BO3 + DBB for the spike to shields (with full Tac buffs)
The DHCs keep constant pressure when boosted by CRF
and the Torpedo for the killing blow.
Turrets in back
This is how I roll. The dual beam bank helps really spike up the alpha strike damage when boosted by Beam Overload. Of course, you have to trade out cannon-modifying consoles for energy-type-modifying ones (I run with all AP weps) to get the full benefit.
Sometimes I trade out one rear turret for a torpedo; either a photon/quantum for boostable damage or a trico for an in-yr-FACE goodbye as I pass by.