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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
12-21-2011, 08:11 PM
Quote:
Originally Posted by Foxrocks
That's the thing, the numbers are rather low. In another thread someone was comparing TSS 3 to EPTS 1, and saying they have similar values, which is true. The thing is that is comparing TSS 3 at full aux, comparing an ensign power to a LTC power!

However I'm not sure what you mean it can't be boosted by consoles? Are the shield emitter consoles not working? If skills aren't affecting it then that would easily explain why it is weak.
Well, this could be my noobishness from being away for a while showing :p

Are there Shield Emitter Sci consoles? And if so, what do they look like (what 'old' Sci console image are they using)?

I tried using the 'new' version of the Holomatrix Diode (completely blanking on the name right now), the one that boosts FBP's damage (since TSS and FBP were boosted together back in the day), and that seems to have no effect.

At 94 Aux, I think I'm getting around 300/sec for TSS 2? Seems about right to me when you factor in the initial heal and resistance (~17%?), compared to SciTeam 1 granting 2273 (on my build). A little more than double the heal + decent resist.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
12-21-2011, 09:00 PM
Quote:
Originally Posted by mvs5191 View Post
Well, this could be my noobishness from being away for a while showing :p

Are there Shield Emitter Sci consoles? And if so, what do they look like (what 'old' Sci console image are they using)?

I tried using the 'new' version of the Holomatrix Diode (completely blanking on the name right now), the one that boosts FBP's damage (since TSS and FBP were boosted together back in the day), and that seems to have no effect.

At 94 Aux, I think I'm getting around 300/sec for TSS 2? Seems about right to me when you factor in the initial heal and resistance (~17%?), compared to SciTeam 1 granting 2273 (on my build). A little more than double the heal + decent resist.

There are shield emitter consoles, I think the old astrometrics consoles. Just bring up your crafting menu and find it in there, it should say it buffs shield emitters. The only skill missing a console that SHOULD have one is subspace decompilers.

The numbers I'm seeing on TSS are similar, but I'm sure they are low compared to old holodeck values, pre season 5. It may be that they are scaling too much with aux, which makes it much worse at the lower end.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
12-22-2011, 12:03 AM
Quote:
Originally Posted by mvs5191 View Post
*facepalm*

This 25/75 forced ground/space thing is disgusting. Looks like 1 day after I came back, I'm heading out the door again.
I think it's a good change, and there is a lot more than just the 25/75 split to it. Skill point cost
for higher tier skills have gone down, so you can buy more higher tier skills with this as well. Overall, you don't lose all that much (8 % for space), but can distribute skills more evenly across tiers (or focus more on higher tier skills for your favorite powers.) Test it.
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