Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
12-22-2011, 01:18 PM
Quote:
While making this change, we also put in a one level shift down in the display value. Characters now level from “Ensign 0” to “Vice Admiral 50”. The reason we made this shift was so that characters rank up on the levels divisible by 10. For example, a Starfleet officer achieves Lt Commander at level 10, Commander at level 20, Captain at level 30, Rear Admiral at level 40, and Vice Admiral at level 50. We believe that this will feel more natural to players, and it made sense to make this shift at the same time that we were changing to display the actual level.
This is a great change and will help clarify why "Commander 0" doesn't actually award a promotion as one might expect. I support this update. However, as others suggested, it might be better to decouple the ranking system altogether. At the very least display it as something closer to:

Level 36 (Rank: Commander)

If time and development permit, it would be nice to set your "Rank" separate from your actual level (i.e. allow me to show "Level 50 (Captain)" to other players, and not just "Level 50 (Vice Admiral)" when I'm wearing captain pips)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
12-22-2011, 01:30 PM
The Basic change in ranking is at the stage a
Veteran of the system was used to seeing a Free Enterprise E.
or Sovey class.. an iconic long term cannon old friend and generally nice ship..
All DEPT Heads BOFFS were Lt Commander or better..
Now you really don't have a RAUH ship unless you buy a RALH ship and spend 120k Dth for it.
We have many varieties of good 1 Star ships from C store or normal Gold account means so its fairly balanced for Engineers. in this Classification.

Primary Focus on ships class relate to your career path in giving a ship a class advantage of power slots
so its a case of Ranks changing for Commanding officer ..

Im a fan of the First Trek Movie its use of the Enterprise and Making Captain Spock the only Captain as that Traditional Protocol as he was senior and the Admiral had Tactical Command of the Ship.

Here as a Vice Admiral our EXEC or First officer should be a Captain
Thus as a Senior Ship in an Open Fleet management and not a traditional formal military assignment.. we should get a compromise Extra BOFF power Slot for Topping out.

What would you think about a Universal Captains slot or added Commanders BOFF Slot on Senior ships?
Customizing to bring the skills of the BOFF with you to any ship now brings a well trained and groomed BOFF to not haveing a slot. .fitting their rank Grade Rating..
Perhaps we could discuss a Fleet Command ship role in PVE Fleet actions gving out bonus rewards for longevity?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
12-22-2011, 01:48 PM
Quote:
Originally Posted by Kobayashi Maru
This is a great change and will help clarify why "Commander 0" doesn't actually award a promotion as one might expect. I support this update. However, as others suggested, it might be better to decouple the ranking system altogether. At the very least display it as something closer to:

Level 36 (Rank: Commander)

If time and development permit, it would be nice to set your "Rank" separate from your actual level (i.e. allow me to show "Level 50 (Captain)" to other players, and not just "Level 50 (Vice Admiral)" when I'm wearing captain pips)
THIS!!!!!!! Sick of Starfleet being top heavy with Admirals acting like Captains.

I'm not an RP'er but for a sense of trekness (couldn't think of a better word). There's never been show where we have the main leader as an Admiral, always Captains.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
12-22-2011, 01:54 PM
Something that has always irked me is the fact that its my ship, but in order to maximise my powers i have to promote each of my boffs to full commanders.. Why cant their skills be separate from their rank, so i can have my Lt Worfs, or Lt Cmdr Datas or La Forge.. I want a chain of command not a ship of commanders.. I want to save that for my first officer/exec... And then promote them based on commendation and hard work.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
12-22-2011, 01:54 PM
Why? Why is there this dumbing down of aspects of this game? Signs on Qonos no longer display the Klingon language, the cartoonish and might I add childish looking icons on ESD, and now this. I can just imagine what is next. Do people who play this game need so much hand-holding? I say NO!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
12-22-2011, 02:09 PM
My vote would be for:

Level 34 "Captain"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
12-22-2011, 02:14 PM
Quote:
Originally Posted by Kobayashi Maru
If time and development permit, it would be nice to set your "Rank" separate from your actual level (i.e. allow me to show "Level 50 (Captain)" to other players, and not just "Level 50 (Vice Admiral)" when I'm wearing captain pips)
Well, in fact if we change this around why are we not all "demoted" to Lvl 50 Captains. In the end we should not have admirals and if the system is changed it should be also move back to the ranks from Engsign to Captain:

Ensgin 0 - 9
Lt 10 - 19
Lt. Commander 20 - 29
Commander 30 - 39
Captain 40 - 50

I am also suprised about the statment that the rank system was confusing. After all, are we sure that the next generation of players really knos that 42 is higher than 38?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
12-22-2011, 02:24 PM
Actually, now i've starting thinking about it further..


As Kobayashi Maru stated there are too many admirals. I really think they need to push down the ranks.

At the end of the day, the levels are separate from the ranks. I dont really care what my rank is as long as i "level up" and get to use more of my skills and get a better ship. There is no reason a low ranking officer cant be in charge of a smaller ship (it happens in real life that a Lt Cmdr will be in charge of a small ship) and the game does this anyway by having "ooo we need lots of new captains so we will throw a load of ensigns out into space to command a ship".

They also slipped up by not using the Lieutenant junior grade.

They should keep the Levels the same but instead of ranking up at a certain level you rank up much later, which means you would still get your shiny new ship, but you wont be a captain until you reach near end game - you still get your T5 as a captain and everyone playing the game is CAPTAIN of their own ship but you just dont "rank up" but you stil level up to 50.

You still get your T2 at level 11 but you dont necessarily need to be Lt Cmdr, but maybe only Lt

Okay so its not as much as an achievement when you dont suddenly jump a rank but you are still leveling up
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
12-22-2011, 02:27 PM
Quote:
Originally Posted by Starfish1
I think it might read better as 38 Captain rather than Captain 38.

No Cryptic couldn't possibly do that. it would add too much confusion; "Do I have a captain who is level 38 or do I have 38 captains? This is just too hard!"

Next UI update: The ground skillbar gets less confusing with only 3 buttons... Shoot! Block Heal
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
12-22-2011, 02:59 PM
Quote:
Originally Posted by wulfman View Post
Ensgin 0 - 9
Lt 10 - 19
Lt. Commander 20 - 29
Commander 30 - 39
Captain 40 - 50
^ THIS

SO MUCH THIS!

Nobody wants to be Admiral,
actual ingame FLEET LEADERS. deserve an Admiral TITLE, for roleplay reasons. But thats about it.



and to be fair, the Federation ranks are not confusing anybody, but the Klingon ones always seemed a bit strange to me... brigadier general, commander general...


*****


DX11 still has the Beta Tag,

i ran into multiple smaller errors and a few big ones yesterday afternoon

- black stuff in faces ( _1_ _2_ )
- some textures / shaders that pop up in the center of the map _1_ _2_
- Fish Tank glass Shader Effect is in the middle of my bridge instead of the ready room PIC )
- Earth has lost half its textures if you fly over it, but they flicker through when i make a screenshot ( _1_ _flicker_ )
- Sirius Sector Block has flickering space background textures...
- ALT TAB does not hide the game, but turns it into some weird window mode, that is *always on top* and if i want to maximize it again it switches to an odd washed out resolution, so i have to go to actual windowed mode and back to fullscreen,
- the dropdown for the resolutions acts weird now and has stupid entries with things like 30Hz ( PIC )... who the hell has a 30Hz TFT?
but the Refresh Rate is actually one drop down below the resolution, so it does not even belong in there...


imho that "Beta"-Tag... is very appropriate ^^

... btw.: GTX460
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