Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
12-22-2011, 03:03 AM
Quote:
Originally Posted by Warpstalker
It's easier to have a melee tact tanking him and a medic throwing nanites at the tact.
This way you don't have to watch the whole fight doing nothing.
Plus Armek goes down faster... it's getting difficult to throw heals, though, once the cover shields go up and you lose line of sight.

Maybe we can talk about what specific roles the different classes can have in the fight.

So far we have:

Tactical: Standing around, looking pretty (maybe distract Armek with a dance number?, melee fighting him with medic support. I would add debuffing him with that damage reduction power

Science: Medic tank him, I would add debuffing Armek with tricorder scan

Engineer: Artillery support, debuffing him with weapons malfunction and fuse armor

All classes: Chain attack him with Proton secondary fire of the ghostbuster gun, throwing cryo grenades


What this thread is still lacking, is some hard data on how to resist his attacks so we don't get oneshotted anymore.

I was thinking about getting tailormade armor and shields.
If I tank him, I would use polyalloy weave armor naturally. What would be the best modifiers for that?
If I keep at range energy damping armor might be most useful.
What can other kinds of armor bring to the table?

Shield should obviuously have an antiproton resistance modifier, if he uses an antiproton weapon.
Also an idea of mine would be the [rev] modifier? The one that damages the attacker based on the strength of his damage, to make sure, IF he oneshots us it better hurt him as well.
Question about this. If I wear this kind of shield and get hit by a chained attack, will it damage the original attacker or the previous victim? -> Five people all getting hit by chain blast wearing that shield = suicide or world of hurt for Armek?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
12-22-2011, 03:36 AM
Quote:
Originally Posted by Timelord_Victorious
Plus Armek goes down faster... it's getting difficult to throw heals, though, once the cover shields go up and you lose line of sight.
Yep this is how it ended up going down too. it just boiled down to.. let the medic go tank it.. Everyone else shoot him or spam turrets / security escorts.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
12-22-2011, 06:44 AM
Interesting thread...

The way I see it, compare fighting the "Boss" of the Cure ground with all the other "Boss" ground fights and it becomes painfully obvious that Armek is broken. I've yet to be on a team that has gotten through the fight.

As far as strategies go I suppose a couple healers spamming heals on someone meleeing him would theoretically work as before, but the STF Queue doesn't exactly facilitate locking out players based on specific class so you can get your "perfect team build".

Hopefully they fix Armek so his fight is in line with the rest of the ground boss fights...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
12-22-2011, 09:24 AM
Quote:
Originally Posted by Trueheart
Interesting thread...

The way I see it, compare fighting the "Boss" of the Cure ground with all the other "Boss" ground fights and it becomes painfully obvious that Armek is broken. I've yet to be on a team that has gotten through the fight.

As far as strategies go I suppose a couple healers spamming heals on someone meleeing him would theoretically work as before, but the STF Queue doesn't exactly facilitate locking out players based on specific class so you can get your "perfect team build".

Hopefully they fix Armek so his fight is in line with the rest of the ground boss fights...
Unfortunately the only real way you can get up to him is to be the tank and healer yourself because of his overly high damage per shot that actually will kill in 3 hits. And the Area bombardment that kills in the same extreme damage numbers on normal, neutralizes the option of actually healing the tactical and engineer players. Because you then sacrafice your own self being the medic, which inturn kills the tactical and engineer from the medic being down. Also to make matters worse, all attempts to revive fallen comrades results in the entire group whipping out the attempt, again because of the area bombardments and armek's high damage in combination with the flank damage.

Summary - Get 3 full medics with the best possible gear that they can get loaded up, and tell them to shoot at him until his shields fall, then to switch to a non-batleth or lirpa melee weapon. This is only so that you stay on him when your busy keeping yourself alive. All the rest of the classes currently have to suck it up and either spam turrets and security escorts, so stand there and look pretty.
- - 2 proper medics and atleast 1 engineer would probably be enough as well.


-- Because of his circle of cover shields that are placed, you actually cannot set some healers in the back of the area were nothing really goes on, because their line of sight to heal the tank is constantly lost and disrupted.

-- There are some special hypo's that you can get too, that counter the assimilation effect. Your probably going to want to stockpile these to counter that aspect of him as well. Because as I have said in previous postings. I have gotten to the point I could have killed him solo with my entire group watching me do so, if he had not actually assimilated me.

-- Tribble buffs, well I suppose they may actually help. I'd probably recommend the ones that improve your health and armor. Regen won't be usefull again because of the massive damage he currently does.

-- Turrets. Oddly enough these little turrets while weak as ever, actually distracted Armek from time to time and actually let me catch up on my critically falling behind heal rates.

- Edit -
Oh btw, this was all on the normal setting, not the elite setting. I can only feel sorry for any poor soul whom has ever attempted this new version of this mission on elite settings.


Quote:
Originally Posted by Timelord_Victorious
What this thread is still lacking, is some hard data on how to resist his attacks so we don't get oneshotted anymore.
Supposedly if you were to go nuts and grind through the space STF missions and get yourself some maco armor... no.. no.. thats so silly it couldnt possibly work. Because the universe hates us.. and won't admit it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
12-22-2011, 12:25 PM
Quote:
Originally Posted by Timelord_Victorious
What this thread is still lacking, is some hard data on how to resist his attacks so we don't get oneshotted anymore.
I aldrealy told you in a mail how to avoid Armek's attacks.
If you do it the right way, the only attacks your group will suffer are melee swings that hit for almost nothing. You do not need special resists at all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
12-22-2011, 04:57 PM
Quote:
Originally Posted by Warpstalker
I aldrealy told you in a mail how to avoid Armek's attacks.
If you do it the right way, the only attacks your group will suffer are melee swings that hit for almost nothing. You do not need special resists at all.
Problem is I can not count on there being a medic in the team... As a matter of mact EVERY PuG run I tried was at least 3 engineers and the rest tacs.

So there is no way to tank him effctively...

I managed to beat him wit ha premade that brought a medic. But that can't be the the one and only answer.
The guy should be beatable with any combination of classes really without cheating and exploiting like placing turets from outside the forcefield.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
12-22-2011, 05:07 PM
i have an idea for TAC's, it's just an idea, did not try, but maybe it could work

switch to grenade satchel Kit

go into shooter mode, you can throw grenades where you aim, and you can throw them above objects if you aim in the air! ...sooo maybe just maybe you can get those grenades to land inside his shield circle that way? SOMEBODY TRY THAT!


there is a DOff to lower cooldown on grenades, make sure to have that one equipped (if it actually works)

did anybody try how Smoke grenades work on him?




everyone else: if you keep targeting his shields by mistake (in RPG mode)
go to Options > Controls and disalbe targeting of Objects and Pets!
you will not auto target his shields any longer (not sure which of the 2 options actually applies)




bonus tipp, do not stand to his right, that is where the first beam ALWAYS hits.




as an engineer i used enemy neutralization kit
2 debufs at range
mines and a transphasic bomb you can plant to his feet before he activates,
and use your orbital strike on him

same here, you can aim in shooter mode and point where the orbital strike should hit, it should be possible to throw that at him while his shield ring is up
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
12-22-2011, 05:20 PM
I've noticed the back area, way in the back I'm talking. Was almost completely clear of any blasts or shockwaves. I might suggest to explore the area about oh.. what.. 20 feet behind him? literally towards the back of the field I could have sworn that there was just this big margin of nothing going on.

Also, I should state the obvious, always use your flank attacks with your groups against any hard enemies. The tactic works great against the heavy and elite tactical drones. And you shouldn't forget that borg can't stop melee attacks even if they adapt to your energy weapons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
12-22-2011, 05:59 PM
Quote:
Originally Posted by Daya
Unfortunately the only real way you can get up to him is to be the tank and healer yourself because of his overly high damage per shot that actually will kill in 3 hits. And the Area bombardment that kills in the same extreme damage numbers on normal, neutralizes the option of actually healing the tactical and engineer players. Because you then sacrafice your own self being the medic, which inturn kills the tactical and engineer from the medic being down. Also to make matters worse, all attempts to revive fallen comrades results in the entire group whipping out the attempt, again because of the area bombardments and armek's high damage in combination with the flank damage.

Summary - Get 3 full medics with the best possible gear that they can get loaded up, and tell them to shoot at him until his shields fall, then to switch to a non-batleth or lirpa melee weapon. This is only so that you stay on him when your busy keeping yourself alive. All the rest of the classes currently have to suck it up and either spam turrets and security escorts, so stand there and look pretty.
- - 2 proper medics and atleast 1 engineer would probably be enough as well.


-- Because of his circle of cover shields that are placed, you actually cannot set some healers in the back of the area were nothing really goes on, because their line of sight to heal the tank is constantly lost and disrupted.

-- There are some special hypo's that you can get too, that counter the assimilation effect. Your probably going to want to stockpile these to counter that aspect of him as well. Because as I have said in previous postings. I have gotten to the point I could have killed him solo with my entire group watching me do so, if he had not actually assimilated me.

-- Tribble buffs, well I suppose they may actually help. I'd probably recommend the ones that improve your health and armor. Regen won't be usefull again because of the massive damage he currently does.

-- Turrets. Oddly enough these little turrets while weak as ever, actually distracted Armek from time to time and actually let me catch up on my critically falling behind heal rates.

- Edit -
Oh btw, this was all on the normal setting, not the elite setting. I can only feel sorry for any poor soul whom has ever attempted this new version of this mission on elite settings.
Honestly what you said here was quite effective. The fact that you have to get in his face so he doesn't do that Chain Lightning Attack seems a little unfair to those who want to stay back to heal others.I take around 500 damage from his Chain Lightning attack, which is not fair to an engineer, or to anyone else in that matter. I shouldn't have to grind these STFs just to get better gear so I can take a hit. I don't believe Armek is broken, yet he is just so hard that it's just impossible to do the STF with only 1 medic. Bottom line: don't make it to the point where you need a whole team of medics to survive.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
12-22-2011, 11:34 PM
I dont know how to def well, i havefound his shots go thru covershields. i have found though that in shooter modeone may be able to shoot his head over the cover shields.
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