it is getting too hard, i changed few beams, mines, or torpedoes, i was trying to defend Delialitium Tanks.
scout ships were no problem, but "Gador" ship seem more heavy armed and too much structure health, and "reenforcement" Gador" just took out all 3 tanks and cost me time and several repeats, and it make me very angry and wonder how.
it doesnt seem very soloable.
i feel it is either buggy episode with those ships getting "over-scaled", elite builts, or unbalanced.
i hate those "loot drops" with batteries or foods, these are NOT an upgrades i was seeking or needed, my crew suffers lot of gear falling behind as i leveled as i dont have enough materials for crafting required for proper level range or had enough "Energy Credits",
"aiding the planets" are bleeding me very fast and seeing them very unprofitable.
it is very frustrated when i have my ground team and space skills maxed-out and still getting beaten, and i have game setting at "normal", but it feels like hardmode.
some missions are not soloable and i dont know anyone too well and not in "Fleet" yet, there is several players i met are from overseas, they used native languages but mostly translated.
just let you know i just played almost 2 weeks after i re-activated.
also, i just learned today, i could repeat some of Episodes for rare upgrades or very much needed "Energy Credits", and i want to avoid those "Sellers" as far away as possible, but it need some help to recover the cost spend on supplies, and player items on broker markets can be very expensive when need big upgrades when i cant find anywhere else or short on crafting materials.
currently, i am Captain rank 6, it only took 2 days since from commander and so close hitting admiral rank and none of my ground team are updated, getting a new ship and it get outdated so quick.
so, where did i went wrong? outdated crews? not as "rare"?, need new training skills replacing skills i dont want? how?
i have seen other player's ships that are smaller than my ship, and went in and took out several hostile ships in less than 5 seconds where it took me 3 to 5 minutes to destroy them.
Fighting a Galor is easy, as long as you remember how Feedback Pulse works. While the buff is active, the more damage you do to it, the more you take back. Hold the hell off - use whatever arc you have the least energy weapons on to get its attention and then stop firing. Once it's on you it won't go back to the tanks until you die or run well out of its range. Once the buff for Feedback Pulse is gone, THEN engage normally.
If you're a cruiser, you have an even easier option - reverse shield polarity. It'll absorb all the feedback while it lasts and basically trivializes the fight.
If you're a tac/escort with a death wish, use tactical team and burn all your buffs. You'll end up with no rear or side shields, but your forward shields might hold out as long as you're using a covariant shield.
The only other things it has is fire at will, which adds up to little one on one (don't use mines and don't fire targetable torpedoes while it's using FAW, though), beam overload and high yield, which are only difficult to deal with if you take them both on the same facing without getting a shield heal in.